Character is surrounded by Rotted Tainted Meat (RTM) and is crafting Dehydrated Tainted Meat (DTM) and final product is produced as Fresh as long as RTM is outside the boundary of the vehicle.
Secondary issue is when game is Saved and Quit when RTM is nearby that when character is loaded that all RTM vanishes. Not sure if this is automatic cleanup code with the changes for Rotted items in recent builds.
To Reproduce
Butchering equipment has been setup outside a vehicle. No RTM is stored inside the vehicle. All RTM is outside the bounds of the vehicle frame. Vehicle is fitted with FOODCO Kitchen Buddy for DTM crafting and is a 3x3 frame setup for this example. See savegame attached.
Attempt to craft DTM whilst INSIDE the vehicle with all Rotted Meat OUTSIDE and end product (DTM) is shown as Fresh with all timers of rotting reset.
If RTM is brought INSIDE the vehicle, stashed in Cargo, put on pavement under player or held in inventory: the crafted DTM product is tagged as Rotten.
With savegame included: butcher a corpse outside vehicle limits on Butchering Rack and have RTM within crafting range of FOODCO and RTM to (Fresh) DTM occurs as end product.
Expected behavior
RTM to DTM (Fresh) is not expected as DTM using RTM is supposed to result in Rotted DTM.
Expectation that the "cleanup" of RTM on Save & Quit and reload is possibly intentional.
Versions and configuration(please complete the following information):
Build 8897
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Describe the bug
To Reproduce
With savegame included: butcher a corpse outside vehicle limits on Butchering Rack and have RTM within crafting range of FOODCO and RTM to (Fresh) DTM occurs as end product.
Expected behavior
Versions and configuration(please complete the following information): Build 8897
Mods: "dda", "Mining_Mod", "More_Survival_Tools", "No_Explosive_Zombies", "No_Fungi", "bio_mod", "boats", "deoxymod", "makeshift", "no_olg_guns", "realguns", "No_Acid_Zombies", "no_scifi", "no_rivtech_guns", "StatsThroughSkillsFour", "safeautodoc"
Additional context
Savegame attached. Character to be loaded for testing is "Blaster." Saint Augustine.zip