CleverRaven / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
http://cataclysmdda.org
Other
10.32k stars 4.14k forks source link

'Bright' level of lighting everywhere, even during the night. #30732

Closed RosieMcCattail closed 4 years ago

RosieMcCattail commented 5 years ago

During the night the ground level of the world has 'bright' lighting everywhere, regardless of conditions. Closed rooms, insides of houses, vehicles - doesn't matter. You can read, craft, etc.

The dungeons are very dark, as expected.

Steps to reproduce the behavior:

  1. ????
  2. No idea. Can send you the world if needed.

Important notice: After reloading the save made during the night, light levels are reset to normal. Maybe the light somehow sticks and doesn't refresh itself?

Expected behavior

Cloudy or such during the full moon, very dark during new moon, and so on. You know how it works IRL, come on.

2760

RosieMcCattail commented 5 years ago

This also happens during the day, and yes, all the other tiles are also marked as bright.

2761 2762

neitsa commented 5 years ago

Windows [32-bit] ## No idea why it says so - my Windows 7 is certainly 64 bit.

Actually you're running the game on the WOW64 subsystem of Windows (which is technically the 32-bit layer of the 64-bit OS). Put simply, you're running the 32-bit version of the game (hence 32-bit).

RosieMcCattail commented 5 years ago

Is this the reason for this bug? How do I fix it anyway?

Never mind, I've actually accidently downloaded a 32-bit version and haven't checked.

JIGorki commented 5 years ago

I have expirienced similar issue. From what I have observed, all lilnoleum tiles are fully bright - even in rooms that are half liloleum half wooden linoleum part likes to be fully bright during the day (all windows, doors and other sources of light closed)

molkero commented 5 years ago

Came back to my sealed base mid-day, every tile is bright. After save & reload lighting seems to work.

kevingranade commented 5 years ago

Thanks for that detail, that makes me think it needs handling in the map shift code.

molkero commented 5 years ago

Tested a bit more, seems like the lighting works in the reality bubble you start in, once you leave it you have to save & reload to fix it again. Haven't tested z-levels yet, gonna find a lab next.

molkero commented 5 years ago

Not sure about z-levels, felt like without the save & reload zombies could see too well, no change in visible light though.

Edit: Not getting bright at night, during daytime houses outside of the initial reality bubble are bright until save & reload. Houses with a roof like the bar, grocery store etc work, as do multilevel buildings like the school.

Zombiemanpig commented 5 years ago

I am having the same issue happening, when I quit and reload it was fixed but it seems to happen when you move a long distance away from the spot you started in when you first loaded in.

SleeperJack commented 5 years ago

Reporting similar issue with night time brightness. I had a lightning storm which caused bright lighting during the entire night the day before, but it happened again during a snowstorm the next day. Not sure if weather related. It was very dark before I moved to a trailer park then turned to bright. Additionally, I am having opaque issues on walls (first with a science lab facility now with more buildings as well).

anothersimulacrum commented 5 years ago

I cannot reproduce this, is this still an issue? image image

ZhilkinSerg commented 4 years ago

Possibly duplicate of #34451