Last week there were 119 commits.
:hammer_and_wrench: [Dragon armor recipes use chiseling quality + move recipe location (#35941) * Dragon armor recipes use chiseling quality
Adds a new member variable to json_flag objects, "taste_mod," which
additively modifies the enjoyability of comestibles.
This is done via a new function, "item::get_comestible_fun". The MUSHY
flag check was moved there from Character::fun_for as well.
"item::get_comestible_fun" is of course called in "Character::fun_for",
so this commit shouldn't have any functional changes.
Make "islot_comestible::fun" private
Anyone trying to query a comestible's "fun" should be using the new
"item::get_comestible_fun" method. This commit is to enforce that.
Of course, that had to be reconciled with the current usage of "fun".
I added "item" and "Item_factory" as friends of "islot_comestible" so
that "item::get_comestible_fun" and the function that sets "fun" still
have access to it.
All other queries of "fun" were instead changed to the new method.
This has the side-effect of applying BAD_TASTE and MUSHY effects in
places where they didn't before, including but not limited to:
Interaction with taste blocker bionic.
NPCs making decisions about faction food stocks.
NPCs making decisions about whether they personally want food.
Scavenging monsters deciding whether to eat food off the ground.
Was originally zero. Justifying the value chosen by the clairvoyance spell, which gives you instantaneous 1 turn vision on all tiles in the aoe based on level. Clairvoyance has difficulty 4. Whereas Dark Sight gives encumbrance-free light amp vision for the same amount of time as a magical light spell. Compared to the Magical Lamp spell which generates regular light at difficulty 2, for the same amount of time. Comparing the distance you gain in vision from light amp, difficulty 6 seems justified.
Add extra comments about weight/length](https://github.com/CleverRaven/Cataclysm-DDA/commit/172f04fb850bf006f4a8fb581035a8652884837e) by Rail-Runner
:hammer_and_wrench: [New JSON recipe property for overriding inheritance of specified flags (#35825) * Add JSON field to delete flags in recipes
My initial incarnation of flag inheritance included an item flag that
completely disabled flag inheritance when that item was crafted.
In retrospect, that was a poor solution. It is too heavy-handed in
practice. For instance, it doesn't allow recipes to inherit one flag as
normal, while removing another. This solution should be more practical.
Remove obsolete NO_CRAFT_INHERIT flag
The new "delete_flags" property of recipes does everything it used to do
and more.
Also replaced all uses of NO_CRAFT_INHERIT with delete_flags property.
Rescuer uses their harness](https://github.com/CleverRaven/Cataclysm-DDA/commit/e496f3bc9447c5910f7cb87e03c3f0e138e2d1d5) by LaVeyanFiend
:hammer_and_wrench: [Monster/pet carry weight changed to 1/5th of body weight (#35807) * Make monster carry weight 1/5th of body weight
Previously, carry weight calculation for monsters was the same as for
humans, using a 5 tier size system, where monsters were placed in tiers
based on their weight. This caused a few problems:
Tier 5 too small in some cases (e.g. cows could only carry 52 kg)
Tier 1 too big in some cases (e.g. chickens carrying 3x body weight)
Tiers too granular; increase of a single kg could double carry weight
Here's the Weekly Digest for CleverRaven/Cataclysm-DDA:
ISSUES
Last week 153 issues were created. Of these, 87 issues have been closed and 66 issues are still open.
OPEN ISSUES
:green_heart: #35949 Unaging meat on Steel butchers rack, by Zupercharged :green_heart: #35948 change avatar::read parameter to item &, by KorGgenT :green_heart: #35947 Suggestion: Riot Armor Coverage Rebalance, by Xenotrenium :green_heart: #35945 attempt to fix faction camp canteen recipes, by curstwist :green_heart: #35942 [WIP] Replace 'Vitamins (RDA)' text with 'Contains' when NO_VITAMINS is enabled, by anothersimulacrum :green_heart: #35940 Modernize clothing stores, by ymber :green_heart: #35939 Colors are not being generated when using bitmap fonts, by JoeFreeman-Adv :green_heart: #35936 Change functions that accept a JsonObject to take that as reference to const., by BevapDin :green_heart: #35933 Replace early spawning shockers with new electric zombie, by ymber :green_heart: #35931 if hurt , NPC with any disinfectant type will use all without stopping., by adamdeno :green_heart: #35929 Fix issue with scrolling in item description #35766, by 8street :green_heart: #35925 Light Manipulation Spellbook, by John-Candlebury :green_heart: #35924 Add supreme pizza, by HipAndroid :green_heart: #35921 Leech pod monster family, by John-Candlebury :green_heart: #35919 [Magiclysm] update black dragon lair, by curstwist :green_heart: #35916 Wearing footwear without socks does not cause problems, by Silvenius :green_heart: #35915 Walking over broken glass and other terrain barefoot or in socks does not cause bad things to happen, by Silvenius :green_heart: #35914 Being grappled or struck in melee while operating a moving vehicle should affect vehicle steering, by Silvenius :green_heart: #35913 Cocaine should have multiple-use options, to be topically applied as a short-term painkiller, by Silvenius :green_heart: #35910 Eating same food repeatedly gives less fun, by DaviBones :green_heart: #35909 Food found on zombies, especially decayed zombies, should be unappetizing, by Silvenius :green_heart: #35908 SD Card Decryption giving inaccesible recipes, by MACIEKBAKI :green_heart: #35907 Crash when telling Nurse at the Ranch that you are her friend, by SpellingSword :green_heart: #35906 Purchased food from NPC merchants turns to rotten 1 turn after being bought, by SpellingSword :green_heart: #35904 Internal Chronometer alarm should not be based on sounds, by SpellingSword :green_heart: #35902 Consuming items/performing actions while operating a moving vehicle should roll against drive skill for involuntary direction change, by Silvenius :green_heart: #35901 Doing bumps of cocaine should take more time, with a risk of spillage/ coke should not be able to be consumed while swimming or being grappled, by Silvenius :green_heart: #35900 Changing plank weight and volume to 4400g and 1400ml, by Jovus :green_heart: #35889 Refactor how nutrients are stored and processed, by jbytheway :green_heart: #35888 12ga stocks and brass catcher fixes, by tenmillimaster :green_heart: #35887 Reduce memory usage of itype, by ifreund :green_heart: #35885 Power armor drains power while deactivated, by SpellingSword :green_heart: #35884 Change most (x)bows to require mod mounts, and add bow-specific mounts, by LaVeyanFiend :green_heart: #35883 water exposure should potentially cause damage to electronic devices , by Silvenius :green_heart: #35882 Further effects json support (morale, focus), by I-am-Erk :green_heart: #35881 Drugs should be not identified automatically on sight, by Silvenius :green_heart: #35879 bashing weapons operate normally while swimming in deep water, by Silvenius :green_heart: #35878 Swimming in deep water does not ruin matchbooks, by Silvenius :green_heart: #35868 Make Handheld Game Systems take less keypresses to use, by cozardi :green_heart: #35867 Activating "Self-Aware" mutation gives wake-up text, by SpellingSword :green_heart: #35865 Split 40mm grenade types, by ymber :green_heart: #35863 While crafting water to clean water , if you stop and not finish you can drop liquid and pick it up again (Maybe most liquids too), by adamdeno :green_heart: #35861 Defining directional bias for car textures, by Zupercharged :green_heart: #35860 Add tests for frostbite threshold., by kevingranade :green_heart: #35855 After crushing and gathering frozen water with crowbar , dropping and trying to pick up asks to crush again., by adamdeno :green_heart: #35854 Stereo system in cars doesn't give info of the music playing, by cornupis :green_heart: #35848 Faction camp food: bird food is overpowered, by skybluecat :green_heart: #35843 Disease infrastructure, by Fris0uman :green_heart: #35841 After starting a new world (or maybe running into an unexplored building) , doors behave weirdly giving wrong messages., by adamdeno :green_heart: #35839 Jsonized field description affixes, by ZhilkinSerg :green_heart: #35837 Construction: Blueprint zone not functioning, by AFKenny :green_heart: #35835 Any page larger than main menu screen will appear behind main menu instead of closing, by adamdeno :green_heart: #35832 Reinforced vending machines in gun stores spawn only 1 round of each ammo type, by SpellingSword :green_heart: #35830 Jsonized time to atack skill data, by ZhilkinSerg :green_heart: #35826 Evac Shelter coordinate bug, by Solusphere :green_heart: #35824 Fire does not spread while on the ground, by eternalnight264 :green_heart: #35821 Adds riot control turrets and makes them more common than lethal types. Removes roadblock robots., by I-am-Erk :green_heart: #35819 Possibility to change Wind direction from arrows to text, by Lamandus :green_heart: #35818 Refactor defense mode, by ZhilkinSerg :green_heart: #35817 [feature request] Shouldn't minilabs have some mutagen drops?, by Amoebka :green_heart: #35816 Collision check on stationary vehicle Pickup Truck, by SpellingSword :green_heart: #35809 Crash when comparing items while abusing search filter, by ArcanErasmus :green_heart: #35805 Update and migrate most Realguns content to core, by Rail-Runner :green_heart: #35803 Remove "pair of" from singular item names, by Kodiologist :green_heart: #35801 Rearrangement of Tanks...and other things by pressing TAB in the Vehicle menu!, by WDevil3221 :green_heart: #35799 Dino Dave Mission NullPtr if asked for new job immediately after completing previous, by SpellingSword
CLOSED ISSUES
:heart: #35946 Faction camp canteen won't recognize fire source, by curstwist :heart: #35944 locations_commercial.json added; item_groups clean up, by LilShiningMan :heart: #35943 Battery system bionic was not updated, by CorruptInsurance :heart: #35941 Dragon armor recipes use chiseling quality + move recipe location, by LaVeyanFiend :heart: #35938 Fix wrong faction camp starting overmap terrain:, by BevapDin :heart: #35937 Add locks as component to assembling a locker, by BevapDin :heart: #35935 some extra lizardfolk fixes, by KorGgenT :heart: #35934 Magiclysm recipes use "Metalworking Chisel" when they should be using "Chiseling" Quality, by weakman54 :heart: #35932 Reorganize SUS itemgroups, by ymber :heart: #35930 Disable use of flashbangs on robots, by anothersimulacrum :heart: #35928 Put some stuff into boxes, by I-am-Erk :heart: #35927 Added hints for New Game modes, by Night-Pryanik :heart: #35926 Tobacco Products list added, by LilShiningMan :heart: #35923 Added NOCOLLIDE flag to crafting spots, by Night-Pryanik :heart: #35922 fix black dragon lair spawn, by curstwist :heart: #35920 Add vitamin documentation, by anothersimulacrum :heart: #35918 Can no longer see through vehicle windshields, by Saywarder :heart: #35917 Fix Toxins not working with simplified nutrition, by anothersimulacrum :heart: #35912 items on the ground may be accessed while in a vehicle with a floor, by Silvenius :heart: #35911 add norse myth book to itemgroup, by KorGgenT :heart: #35905 change holiday to christmas, by KorGgenT :heart: #35903 More name, weight, and volume updates, by KorGgenT :heart: #35899 Rebar exploit, by TJKing293 :heart: #35898 Put some stuff into boxes, by I-am-Erk :heart: #35897 Afs Mi-go turrets fix, by Maleclypse :heart: #35896 Fixed tools activating for one turn even without charges, by Night-Pryanik :heart: #35895 Fixed aftershock failing to load, by blahdeblah-jpg :heart: #35894 Aftershock error on loading world after updating, by SpellingSword :heart: #35893 Fix typo in volume unit in Aftershock mod, by ZhilkinSerg :heart: #35892 Routine i18n updates on 6 Dec 2019, by BrettDong :heart: #35891 Appease clang (2019-12-06), by ZhilkinSerg :heart: #35890 Science ID cards as possible drop for zombies scientist, by Termineitor244 :heart: #35886 add sound/deafness to labels and labels-narrow sidebar layouts, by esotericist :heart: #35880 Bugfixes and tweaks for fd_bees field, by Night-Pryanik :heart: #35877 Appease clang (2019-12-05), by ZhilkinSerg :heart: #35876 Raise spawn chance for cardboard boxes., by arijust :heart: #35875 [Aftershock] Modify flatbread recipe, by arijust :heart: #35874 Add fragile flag to majority of glasses., by arijust :heart: #35873 Fix resource requirements when washing items with charges, by DaviBones :heart: #35872 Further updates evac shelters, adding vandalized and used variants., by I-am-Erk :heart: #35871 Updated road connections to various wilderness locations, by Night-Pryanik :heart: #35870 Remove stim values from cheeseburgers etc., by Kodiologist :heart: #35869 Factor in animal carry weight when determining yoke-and-harness power, by DaviBones :heart: #35866 Tube magazine fixes, by tenmillimaster :heart: #35864 Resolve #35814, by sah4001 :heart: #35862 Resolve #35858, by sah4001 :heart: #35859 Updated Android build process (2019-12-04) , by ZhilkinSerg :heart: #35858 Make FEMA evacuation pamphlet "looks_like": "newest_newspaper" instead "newspaper", by Lamandus :heart: #35857 Update name, volume, and weight json members to newer format, by KorGgenT :heart: #35856 Missing fouling icon/character, by RDru :heart: #35853 Fixed sidewalk generation for various buildings, by Night-Pryanik :heart: #35852 Implement iterators for JsonArray:, by BevapDin :heart: #35851 Very small typo fix, by OzoneH3 :heart: #35850 Fix the Dark Sight spell, by CSHague :heart: #35849 Silence type punning warning reported by gcc 6.5, by kevingranade :heart: #35847 Update evac shelters and bring them (mostly) up to code, by I-am-Erk :heart: #35846 NPC "remembers" being asked to travel with a new player character, by skybluecat :heart: #35845 Restore penalty to reading already-read books., by kevingranade :heart: #35844 Remove professions with survivor armor & change Rescuer's armor, by LaVeyanFiend :heart: #35842 Jsonize skill companion rank factors, by ZhilkinSerg :heart: #35840 Mysterious segfault, by curstwist :heart: #35838 Jsonized field description affixes, by ZhilkinSerg :heart: #35836 Further expand regional terrains and work them into some map palettes, by I-am-Erk :heart: #35834 Fix region overlay in Magiclysm mod, by ZhilkinSerg :heart: #35833 Code optimizations reported by static code analysis (2019-12-03), by ZhilkinSerg :heart: #35831 Jsonized companion skill practice data, by ZhilkinSerg :heart: #35829 Removes parasites from raw_milk, by Fris0uman :heart: #35828 Returned EE back, by Night-Pryanik :heart: #35827 Make batteries more standardized, by AlexMooney :heart: #35825 New JSON recipe property for overriding inheritance of specified flags, by DaviBones :heart: #35823 Max_volume for terrain and furniture can be defined with strings, by Fris0uman :heart: #35822 Give rescuer 3 magazines, by anothersimulacrum :heart: #35820 Glasses should be "flimsy", by Aphegis :heart: #35815 Removed useless revert_to fields from various items, by Night-Pryanik :heart: #35814 Brioche (food item) can't be used for crafting, by Silvenius :heart: #35813 JSONize flag-based modifiers on comestible enjoyability, by DaviBones :heart: #35812 Substitute sunglasses for fitovers if near/far-sighted, by LaVeyanFiend :heart: #35811 Fix typo in speedloader description, by anothersimulacrum :heart: #35810 Rescuer brings a magazine & uses their harness, by LaVeyanFiend :heart: #35808 Don't lose your heads over infinite loops, by davidpwbrown :heart: #35807 Monster/pet carry weight changed to 1/5th of body weight, by DaviBones :heart: #35806 Shotgun Speedloader Hotfix, by tenmillimaster :heart: #35804 Fix CI failures, blazemod errors, fix speedloaders, by anothersimulacrum :heart: #35802 Don't prompt to save the game, by Kodiologist :heart: #35800 Flatbread has 9x more calories than player crafted flatbread., by Bejofo :heart: #35798 add 8 cabin roofs, by curstwist :heart: #35797 Chainsaw Functions with Zero Fuel, by DatMeg
LIKED ISSUE
:+1: #35847 Update evac shelters and bring them (mostly) up to code, by I-am-Erk It received :+1: x6, :smile: x0, :tada: x4 and :heart: x5.
NOISY ISSUE
:speaker: #35821 Adds riot control turrets and makes them more common than lethal types. Removes roadblock robots., by I-am-Erk It received 22 comments.
PULL REQUESTS
Last week, 110 pull requests were created, updated or merged.
OPEN PULL REQUEST
Last week, 1 pull request was opened. :green_heart: #35948 change avatar::read parameter to item &, by KorGgenT
UPDATED PULL REQUEST
Last week, 39 pull requests were updated. :yellow_heart: #35936 Change functions that accept a JsonObject to take that as reference to const., by BevapDin :yellow_heart: #35925 Light Manipulation Spellbook, by John-Candlebury :yellow_heart: #35924 Add supreme pizza, by HipAndroid :yellow_heart: #35921 Leech pod monster family, by John-Candlebury :yellow_heart: #35919 [Magiclysm] update black dragon lair, by curstwist :yellow_heart: #35888 12ga stocks and brass catcher fixes, by tenmillimaster :yellow_heart: #35884 Change most (x)bows to require mod mounts, and add bow-specific mounts, by LaVeyanFiend :yellow_heart: #35865 Split 40mm grenade types, by ymber :yellow_heart: #35843 Disease infrastructure, by Fris0uman :yellow_heart: #35839 Jsonized field description affixes, by ZhilkinSerg :yellow_heart: #35830 Jsonized time to atack skill data, by ZhilkinSerg :yellow_heart: #35821 Adds riot control turrets and makes them more common than lethal types. Removes roadblock robots., by I-am-Erk :yellow_heart: #35818 Refactor defense mode, by ZhilkinSerg :yellow_heart: #35805 Update and migrate most Realguns content to core, by Rail-Runner :yellow_heart: #35803 Remove "pair of" from singular item names, by Kodiologist :yellow_heart: #35792 [WIP] Graphical Overmap update, by Larwck :yellow_heart: #35784 Turrets return fire at unseen ranged attackers, by Night-Pryanik :yellow_heart: #35782 Implement zone priority, by jagoly :yellow_heart: #35778 Limit the kinds of terrain that are vulnerable to mattack::growplants, by Kodiologist :yellow_heart: #35759 Weather Tweaks - new light drizzle category and fix wind, by davidpwbrown :yellow_heart: #35752 [CR] Update Modular Turrets and Salvaged Robots to match Mainline style and recipes Fixes #35689, by CSHague :yellow_heart: #35740 Monster flag usage frequency, by ZhilkinSerg :yellow_heart: #35734 Bring EMP grenades in line with reality, by anothersimulacrum :yellow_heart: #35711 Partially JSONize dynamic item naming; Give meat dishes new names that display when made with mutant meat, by DaviBones :yellow_heart: #35664 refactor game::eat(), by KorGgenT :yellow_heart: #35636 Magiclysm brown dragon, by ZhamelSeh :yellow_heart: #35630 Incorporate human meat and fat into existing recipes, remove dedicated recipes, by DaviBones :yellow_heart: #35522 Aramid armor is like an onion, it has many layers: Kevlar rework, EOD gear and cut-gear., by tenmillimaster :yellow_heart: #35272 Adding More Furniture, by WhaleyWhaley :yellow_heart: #35242 Remove nuke launch and do some cleanup., by kevingranade :yellow_heart: #35239 Advanced inv save settings, by akozhevn :yellow_heart: #35238 Added 2 new NPCs., by LovamKicsiGazsii :yellow_heart: #35216 Shop rebalance, by crazykiddeath :yellow_heart: #35164 More types of alcohol, by Brytenwalda :yellow_heart: #35135 NPCs - Free Merchant traders and trader guards , by Brytenwalda :yellow_heart: #35121 NPCs - added a new hunter NPC that trades with the player to two locations, by Brytenwalda :yellow_heart: #34502 [WIP]advanced_inv refactor, by akozhevn :yellow_heart: #34470 Realistic gun cleaning, by misterprimus :yellow_heart: #34106 Magiclysm - Dragon Mutation Add-On, by animethecat
MERGED PULL REQUEST
Last week, 70 pull requests were merged. :purple_heart: #35941 Dragon armor recipes use chiseling quality + move recipe location, by LaVeyanFiend :purple_heart: #35938 Fix wrong faction camp starting overmap terrain:, by BevapDin :purple_heart: #35937 Add locks as component to assembling a locker, by BevapDin :purple_heart: #35930 Disable use of flashbangs on robots, by anothersimulacrum :purple_heart: #35926 Tobacco Products list added, by LilShiningMan :purple_heart: #35923 Added NOCOLLIDE flag to crafting spots, by Night-Pryanik :purple_heart: #35922 fix black dragon lair spawn, by curstwist :purple_heart: #35920 Add vitamin documentation, by anothersimulacrum :purple_heart: #35917 Fix Toxins not working with simplified nutrition, by anothersimulacrum :purple_heart: #35911 add norse myth book to itemgroup, by KorGgenT :purple_heart: #35905 change holiday to christmas, by KorGgenT :purple_heart: #35903 More name, weight, and volume updates, by KorGgenT :purple_heart: #35897 Afs Mi-go turrets fix, by Maleclypse :purple_heart: #35896 Fixed tools activating for one turn even without charges, by Night-Pryanik :purple_heart: #35892 Routine i18n updates on 6 Dec 2019, by BrettDong :purple_heart: #35891 Appease clang (2019-12-06), by ZhilkinSerg :purple_heart: #35890 Science ID cards as possible drop for zombies scientist, by Termineitor244 :purple_heart: #35886 add sound/deafness to labels and labels-narrow sidebar layouts, by esotericist :purple_heart: #35880 Bugfixes and tweaks for fd_bees field, by Night-Pryanik :purple_heart: #35877 Appease clang (2019-12-05), by ZhilkinSerg :purple_heart: #35876 Raise spawn chance for cardboard boxes., by arijust :purple_heart: #35875 [Aftershock] Modify flatbread recipe, by arijust :purple_heart: #35874 Add fragile flag to majority of glasses., by arijust :purple_heart: #35873 Fix resource requirements when washing items with charges, by DaviBones :purple_heart: #35872 Further updates evac shelters, adding vandalized and used variants., by I-am-Erk :purple_heart: #35871 Updated road connections to various wilderness locations, by Night-Pryanik :purple_heart: #35870 Remove stim values from cheeseburgers etc., by Kodiologist :purple_heart: #35869 Factor in animal carry weight when determining yoke-and-harness power, by DaviBones :purple_heart: #35866 Tube magazine fixes, by tenmillimaster :purple_heart: #35864 Resolve #35814, by sah4001 :purple_heart: #35862 Resolve #35858, by sah4001 :purple_heart: #35859 Updated Android build process (2019-12-04) , by ZhilkinSerg :purple_heart: #35857 Update name, volume, and weight json members to newer format, by KorGgenT :purple_heart: #35853 Fixed sidewalk generation for various buildings, by Night-Pryanik :purple_heart: #35852 Implement iterators for JsonArray:, by BevapDin :purple_heart: #35851 Very small typo fix, by OzoneH3 :purple_heart: #35850 Fix the Dark Sight spell, by CSHague :purple_heart: #35849 Silence type punning warning reported by gcc 6.5, by kevingranade :purple_heart: #35847 Update evac shelters and bring them (mostly) up to code, by I-am-Erk :purple_heart: #35845 Restore penalty to reading already-read books., by kevingranade :purple_heart: #35844 Remove professions with survivor armor & change Rescuer's armor, by LaVeyanFiend :purple_heart: #35842 Jsonize skill companion rank factors, by ZhilkinSerg :purple_heart: #35834 Fix region overlay in Magiclysm mod, by ZhilkinSerg :purple_heart: #35833 Code optimizations reported by static code analysis (2019-12-03), by ZhilkinSerg :purple_heart: #35831 Jsonized companion skill practice data, by ZhilkinSerg :purple_heart: #35829 Removes parasites from raw_milk, by Fris0uman :purple_heart: #35828 Returned EE back, by Night-Pryanik :purple_heart: #35827 Make batteries more standardized, by AlexMooney :purple_heart: #35825 New JSON recipe property for overriding inheritance of specified flags, by DaviBones :purple_heart: #35823 Max_volume for terrain and furniture can be defined with strings, by Fris0uman :purple_heart: #35822 Give rescuer 3 magazines, by anothersimulacrum :purple_heart: #35815 Removed useless revert_to fields from various items, by Night-Pryanik :purple_heart: #35813 JSONize flag-based modifiers on comestible enjoyability, by DaviBones :purple_heart: #35812 Substitute sunglasses for fitovers if near/far-sighted, by LaVeyanFiend :purple_heart: #35811 Fix typo in speedloader description, by anothersimulacrum :purple_heart: #35810 Rescuer brings a magazine & uses their harness, by LaVeyanFiend :purple_heart: #35808 Don't lose your heads over infinite loops, by davidpwbrown :purple_heart: #35807 Monster/pet carry weight changed to 1/5th of body weight, by DaviBones :purple_heart: #35804 Fix CI failures, blazemod errors, fix speedloaders, by anothersimulacrum :purple_heart: #35798 add 8 cabin roofs, by curstwist :purple_heart: #35796 Prevent stalebot from stale-ing PRs in feature freeze., by anothersimulacrum :purple_heart: #35794 Fix for incompatible magazine spawning in national guard camp, by hfox :purple_heart: #35762 Holiday title screens, by ZhilkinSerg :purple_heart: #35754 Cleanup point-related code, by ZhilkinSerg :purple_heart: #35726 Afs mi go turrets, by Maleclypse :purple_heart: #35700 Rope and cordage overhaul, by Rail-Runner :purple_heart: #35138 [Magiclysm] Lizardfolk, by kmullinax :purple_heart: #34865 Smelling Sweet, by Fris0uman :purple_heart: #34854 Butter from raw milk and butter churn, by Maleclypse :purple_heart: #34638 I know now why you cry: Shotgun additions, by tenmillimaster
COMMITS
Last week there were 119 commits. :hammer_and_wrench: [Dragon armor recipes use chiseling quality + move recipe location (#35941) * Dragon armor recipes use chiseling quality
Move black dragon armor recipes to enchanted tab
Fix recipe display for
other
enchanted subcatergory](https://github.com/CleverRaven/Cataclysm-DDA/commit/49b570235bc928529d0c6c955c583270716748f8) by LaVeyanFiend :hammer_and_wrench: locations_commercial.json added; item_groups clean up added locations_commercial.json file in itemgroups folder. Moved multiple lists in item_groups to either locations or locations_commercial by LilShiningMan :hammer_and_wrench: Fix wrong faction camp starting overmap terrain: When a camp is started in field overmap terrain, the game tries to set up the terrain "faction_base_camp_new_0" (note: the game adds the direction of the existing overmap terrain type, but for fields, that direction is an empty string). However, that overmap terrain does not exist. This commit changes the code to set up the terrain "faction_base_camp_0", which was the value used before a15421ed2be3b49b54ab7b37da5e95f6f35e195b. by BevapDin :hammer_and_wrench: Add locks as component to assembling a locker Because they give a lock upon disassembling. by BevapDin :hammer_and_wrench: Disable use of flashbangs on robots Flashbangs could blind and stun turrets and other robots. In real life, flashbangs have no effect on robots. Prevent them from having an effect in game. by anothersimulacrum :hammer_and_wrench: Jsonized companion skill practice by ZhilkinSerg :hammer_and_wrench: Merge pull request #35833 from ZhilkinSerg/sa-2019-12-03 Code optimizations reported by static code analysis (2019-12-03) by kevingranade :hammer_and_wrench: Merge branch 'cardboard-boxes1' of github.com:I-am-Erk/Cataclysm-DDA into cardboard-boxes1 by I-am-Erk :hammer_and_wrench: forgot can't use shortcuts inside a distribution by I-am-Erk :hammer_and_wrench: make boxes a little less common by I-am-Erk :hammer_and_wrench: Update collections_trades.json by I-am-Erk :hammer_and_wrench: Merge pull request #35880 from Night-Pryanik/bees-field-bugfixes-tweaks Bugfixes and tweaks for fd_bees field by Rivet-the-Zombie :hammer_and_wrench: Merge pull request #35917 from anothersimulacrum/vita-type Fix Toxins not working with simplified nutrition by ZhilkinSerg :hammer_and_wrench: [More name, weight, and volume updates (#35903) * Update insect_spider.jsonUpdate marloss.json
Update mechsuits.json
Update mi-go.json
Update mutant.json
Update mi-go.json](https://github.com/CleverRaven/Cataclysm-DDA/commit/e0f74b7c319d9e2fa5090e746a6e4116ddad7684) by KorGgenT :hammer_and_wrench: Merge pull request #35911 from KorGgenT/myth-book add norse myth book to itemgroup by ZhilkinSerg :hammer_and_wrench: Science ID cards as possible drop for zombies scientist (#35890) by Termineitor244 :hammer_and_wrench: Added NOCOLLIDE flag to crafting spots (#35923) by Night-Pryanik :hammer_and_wrench: Merge pull request #35926 from LilShiningMan/LSM---Tobacco Tobacco Products list added by ZhilkinSerg :hammer_and_wrench: Add vitamin documentation (#35920) by anothersimulacrum :hammer_and_wrench: Merge pull request #35922 from curstwist/fix-black-dragon-spawn,-add-overmap_location fix black dragon lair spawn by ZhilkinSerg :hammer_and_wrench: Tobacco Products list added Added item group "Tobacco Products" and eliminated redundant item entries in various spawn lists by LilShiningMan :hammer_and_wrench: fix black dragon lair spawn by curstwist :hammer_and_wrench: [[Magiclysm] Lizardfolk (#35138) * Lizardfolk - main monster file
Lizardfolk - updated base files
Lizardfolk - modified effects file
Lizardfolk - new weapons file
Lizardfolk - new shaman spell file
restore removed harvest entries
lint
change symbols of lizardfolk to L
remove superfluous json members
adjust javelin names
adjust shaman spells
alter shaman drops
adjust lizard folk special attack messages
fix crocodile summoning grammar
adjust lizardfolk descriptions
lizardfolk weapon adjustments
remove superfluous effect](https://github.com/CleverRaven/Cataclysm-DDA/commit/c95dfbada82d38292aec8bf570e67e2a44af8fc2) by kmullinax :hammer_and_wrench: add norse myth book to itemgroup by KorGgenT :hammer_and_wrench: [Implement iterators for JsonArray: (#35852) * Rename JsonArray::end member to avoid conflict later
Make some member functions of JsonArray const.
Use size_t instead of int as index value in JsonArray
Implement iterators for JsonArray:
This allows to iterate over a
JsonArray
with a range-based for loop.Changes some code to use the form of iterating. This now also works with unnamed
JsonArray
instances, e.g.for( ... : foo.get_array( ... ) )
.Fix test errors from unvisited JSON object members.
Functions take a copy of the JSON object, so the members in the original object are never visited and that is reported as error.
Fix variable name collision in some compilers.
Yes, I'm looking at you GCC 5.3.1.](https://github.com/CleverRaven/Cataclysm-DDA/commit/f04c6d58150fd07576e0a900bb7364f12449b158) by BevapDin :hammer_and_wrench: [Further updates evac shelters, adding vandalized and used variants. (#35872) * Add mi-go atmosphere effect
Major evac center update
fix errors caught in play test
minor tweaks
further tweak spawn chances
Adjustments to shelter, add vandalized version to first shelter, change location of basement so stairs align
add bad food vitamin
Update effects.json
Add (currently nonfunctional) bad_food "vitamin" to bars
Will cause a buildup of negative morale if these are all you eat. For now it's just a warning I guess, until morale effects json is implemented.
Update protein.json
more vandalism
last vandalism
move terminal into chunks so it can be broken
Create shelter_nested.json
Create graffiti.json
Update graffiti.json
Update shelter.json
expand graffiti options
more shelter graffiti
Update shelter.json
Add 'used' variant to shelters
Add "used" SUS for shelters
adjust used locker SUS appearance rate
should be the same as general locker appearance rate
adjust appearance rate of variants, make used the most common
more shelter graffiti](https://github.com/CleverRaven/Cataclysm-DDA/commit/92c284c399cd25a102b162993c66621c5c7b6ca9) by I-am-Erk :hammer_and_wrench: Appease clang (2019-12-06) (#35891) by ZhilkinSerg :hammer_and_wrench: [Fixed tools activating for one turn even without charges (#35896) * Fixed tools activation even without charges
Fixed some more tools](https://github.com/CleverRaven/Cataclysm-DDA/commit/da8679251d0589be025531ea0306354d1d5c37e6) by Night-Pryanik :hammer_and_wrench: [Afs Mi-go turrets fix (#35897) * AFS turret fix
Update afs_bioparts.json
Update afs_deconstruction.json
Update afs_robots.json](https://github.com/CleverRaven/Cataclysm-DDA/commit/cd4fe380fbb74b0b3e937f2e9629d6d78c7d13fa) by Maleclypse :hammer_and_wrench: Merge pull request #35905 from KorGgenT/change-holiday change holiday to christmas by ZhilkinSerg :hammer_and_wrench: change holiday to christmas by KorGgenT :hammer_and_wrench: Fix Toxins not working with simplified nutrition This commit adds vitamin
types
, different variations of vitamins that can later be expanded to have different effects. These are dynamically loaded from JSON into 4 types, vitamin, toxin, drug, and counter. Only vitamin, toxin, and counter are used right now. Only the vitamin type has an effect, used with simplified nutrition to make it so that that vitamin has no effect. by anothersimulacrum :hammer_and_wrench: [JSONize flag-based modifiers on comestible enjoyability (#35813) * JSONize flag taste modifiers There was only a single flag that affected the "fun" value of comestibles (BAD_TASTE) but I want to add more for a water sanitation rework, so rather than hardcoding more, I JSONized the process.Adds a new member variable to json_flag objects, "taste_mod," which additively modifies the enjoyability of comestibles. This is done via a new function, "item::get_comestible_fun". The MUSHY flag check was moved there from Character::fun_for as well. "item::get_comestible_fun" is of course called in "Character::fun_for", so this commit shouldn't have any functional changes.
Make "islot_comestible::fun" private Anyone trying to query a comestible's "fun" should be using the new "item::get_comestible_fun" method. This commit is to enforce that.
Of course, that had to be reconciled with the current usage of "fun". I added "item" and "Item_factory" as friends of "islot_comestible" so that "item::get_comestible_fun" and the function that sets "fun" still have access to it. All other queries of "fun" were instead changed to the new method. This has the side-effect of applying BAD_TASTE and MUSHY effects in places where they didn't before, including but not limited to:
Interaction with taste blocker bionic.
NPCs making decisions about faction food stocks.
NPCs making decisions about whether they personally want food.
Scavenging monsters deciding whether to eat food off the ground.
Apply suggestions from code review
Co-Authored-By: BevapDin tho_ki@gmx.de
Subjugate rogue tab (i.e. astyle)
Fix merge mistake](https://github.com/CleverRaven/Cataclysm-DDA/commit/b1cff0206d1b24828d5d84395eca774ba96847fb) by DaviBones :hammer_and_wrench: Merge pull request #35892 from BrettDong/i18n Routine i18n updates on 6 Dec 2019 by ZhilkinSerg :hammer_and_wrench: Merge pull request #35875 from arijust/flatbread_fix [Aftershock] Modify flatbread recipe by ZhilkinSerg :hammer_and_wrench: [Raise spawn chance for cardboard boxes. (#35876) * Raise chance to get boxes in supplies_hardware.
Raise change for medium_box in mischw group.
Raise chances to get boxes.](https://github.com/CleverRaven/Cataclysm-DDA/commit/4b974f287c0b158c64cb9cae34ad206fbac46da1) by arijust :hammer_and_wrench: Afs mi go turrets (#35726) by Maleclypse :hammer_and_wrench: Routine i18n updates on 6 Dec 2019 by BrettDong :hammer_and_wrench: Updated lang/extract_json_strings.py to recognize "scent_type" JSON type by BrettDong :hammer_and_wrench: Merge pull request #35842 from ZhilkinSerg/jsonize-skill-companion-rank-factors Jsonize skill companion rank factors by Rivet-the-Zombie :hammer_and_wrench: Merge pull request #35874 from arijust/fragile_glasses Add fragile flag to majority of glasses. by ZhilkinSerg :hammer_and_wrench: [add sound/deafness to labels and labels-narrow sidebar layouts (#35886) * add sound/deafness to labels and labels-narrow sidebar layouts
attempt to appease clang-tidy](https://github.com/CleverRaven/Cataclysm-DDA/commit/f25ef5031609e53b772500bacdd29f57594b5fd5) by esotericist :hammer_and_wrench: Merge pull request #35877 from CleverRaven/clang-appease-2019-12-05 Appease clang (2019-12-05) by ZhilkinSerg :hammer_and_wrench: Check for armor coverage Also fixed a bug when bees phase through solid matter by Night-Pryanik :hammer_and_wrench: Remove redundant get() call on smart pointer by ZhilkinSerg :hammer_and_wrench: Modify flatbread recipe in Aftershock by arijust :hammer_and_wrench: Add fragile flag to majority of glasses. by arijust :hammer_and_wrench: Merge pull request #35873 from DaviBones/laundry-charges Fix resource requirements when washing items with charges by ZhilkinSerg :hammer_and_wrench: Merge pull request #35869 from DaviBones/horsepower-carry-weight Factor in animal carry weight when determining yoke-and-harness power by ZhilkinSerg :hammer_and_wrench: Merge pull request #35870 from Kodiologist/high-on-cheese Remove stim values from cheeseburgers etc. by ZhilkinSerg :hammer_and_wrench: Merge pull request #35871 from Night-Pryanik/mapgen-tweaks-bugfixes Updated road connections to various wilderness locations by ZhilkinSerg :hammer_and_wrench: Fix items with charges washing bug by DaviBones :hammer_and_wrench: Updated road connections to various wilderness locations by Night-Pryanik :hammer_and_wrench: Merge pull request #35864 from sah4001/patch-2 Resolve #35814 by Rivet-the-Zombie :hammer_and_wrench: Remove stim values from cheeseburgers etc. by Kodiologist :hammer_and_wrench: [Fix the Dark Sight spell (#35850) * Add Difficulty to Dark Sight
Was originally zero. Justifying the value chosen by the clairvoyance spell, which gives you instantaneous 1 turn vision on all tiles in the aoe based on level. Clairvoyance has difficulty 4. Whereas Dark Sight gives encumbrance-free light amp vision for the same amount of time as a magical light spell. Compared to the Magical Lamp spell which generates regular light at difficulty 2, for the same amount of time. Comparing the distance you gain in vision from light amp, difficulty 6 seems justified.
Add max level and 100 mana cost to Dark Sight
Set it at 20, like every other spell. Made the mana cost equivalent to Magical Light.](https://github.com/CleverRaven/Cataclysm-DDA/commit/d8f47ae4d19d6001c8742a82409e8be7483db38d) by CSHague :hammer_and_wrench: Modify animal vehicle power by their strength by DaviBones :hammer_and_wrench: Fixed sidewalk generation for various buildings (#35853) * Fixed sidewalk generation for city buildings by Night-Pryanik :hammer_and_wrench: [Update name, volume, and weight json members to newer format (#35857) * update bird.json name, weight, volume
update defense_bot.json name, volume, weight
update drone.json name, abstract
update fish.json name, weight, volume](https://github.com/CleverRaven/Cataclysm-DDA/commit/0ec80bcdbfbe204b7de01d2d366de0f3223f3b27) by KorGgenT :hammer_and_wrench: [Updated Android build process (2019-12-04) (#35859) * Fix typo
Add experimental product flavor](https://github.com/CleverRaven/Cataclysm-DDA/commit/b01285b46dca6f01f2d175f6fcbb792e1d4ec401) by ZhilkinSerg :hammer_and_wrench: Merge pull request #35862 from sah4001/patch-1 Resolve #35858 by ZhilkinSerg :hammer_and_wrench: Merge pull request #35866 from tenmillimaster/tube-mag-fixes Tube magazine fixes by ZhilkinSerg :hammer_and_wrench: Update shot.json by tenmillimaster :hammer_and_wrench: Linting by sah4001 :hammer_and_wrench: resolve #35814 added Brioche where it makes sense as an ingredient by sah4001 :hammer_and_wrench: Resolve #35858 Make FEMA evacuation pamphlet "looks_like": "newest_newspaper" instead "newspaper" by sah4001 :hammer_and_wrench: Merge pull request #35851 from OzoneH3/book_sort_fix Very small typo fix by ZhilkinSerg :hammer_and_wrench: Fix typo by OzoneH3 :hammer_and_wrench: Merge pull request #35829 from Fris0uman/para_milk Removes parasites from raw_milk by Rivet-the-Zombie :hammer_and_wrench: [Rope and cordage overhaul (#35700) * Rope and cordage overhaul
Add extra comments about weight/length](https://github.com/CleverRaven/Cataclysm-DDA/commit/172f04fb850bf006f4a8fb581035a8652884837e) by Rail-Runner :hammer_and_wrench: [New JSON recipe property for overriding inheritance of specified flags (#35825) * Add JSON field to delete flags in recipes My initial incarnation of flag inheritance included an item flag that completely disabled flag inheritance when that item was crafted. In retrospect, that was a poor solution. It is too heavy-handed in practice. For instance, it doesn't allow recipes to inherit one flag as normal, while removing another. This solution should be more practical.
Remove obsolete NO_CRAFT_INHERIT flag The new "delete_flags" property of recipes does everything it used to do and more. Also replaced all uses of NO_CRAFT_INHERIT with delete_flags property.
Change flags_to_delete from vector to set As suggested by BevapDin.](https://github.com/CleverRaven/Cataclysm-DDA/commit/9f74eae922aa25f82b3b77fcaab6d1e3e4bfa66a) by DaviBones :hammer_and_wrench: Update evac shelters and bring them (mostly) up to code (#35847) by I-am-Erk :hammer_and_wrench: Restore penalty to reading already-read books. (#35845) by kevingranade :hammer_and_wrench: [Remove professions with survivor armor & change Rescuer's armor (#35844) * Remove professions with survivor armor, change Rescuer to fur armor
Remove obsoleted profs from scenario options
Obsolete collections, give rescuer utility vest for magazines](https://github.com/CleverRaven/Cataclysm-DDA/commit/b40b7049ed7c9f9e3bd058c728a03bdb1bb8de92) by LaVeyanFiend :hammer_and_wrench: Silence type punning warning reported by gcc 6.5 (#35849) by kevingranade :hammer_and_wrench: Jsonize skill companion rank factors by ZhilkinSerg :hammer_and_wrench: Butter from raw milk and butter churn (#34854) by Maleclypse :hammer_and_wrench: Merge pull request #35834 from CleverRaven/fix-magiclysm-region-overlay Fix region overlay in Magiclysm mod by ZhilkinSerg :hammer_and_wrench: Max_volume for terrain and furniture can be defined with strings (#35823) by Fris0uman :hammer_and_wrench: [Make batteries more standardized (#35827) * Make batteries more standardized
Adjust Foodperson mask to last one shift
8 hours 60 min / hour = 480 minutes, so a Foodperson works for 8 hours and 20 minutes with a medium battery and 1 second turns.](https://github.com/CleverRaven/Cataclysm-DDA/commit/466061a88df2b1dc70723d844af3484ded198004) by AlexMooney :hammer_and_wrench: Merge pull request #35828 from Night-Pryanik/return-of-the-easter-egg Returned EE back by ZhilkinSerg :hammer_and_wrench: Merge pull request #35815 from Night-Pryanik/remove-useless-revert-to Removed useless revert_to fields from various items by ZhilkinSerg :hammer_and_wrench: Fix region overlay in Magiclysm mod by ZhilkinSerg :hammer_and_wrench: Added noexcept specifier to hash functions by ZhilkinSerg :hammer_and_wrench: Removed unused var assignments by ZhilkinSerg :hammer_and_wrench: Removed unreachable code by ZhilkinSerg :hammer_and_wrench: Fixed parameter names in Doxygen comments by ZhilkinSerg :hammer_and_wrench: Removed non-implemented functions by ZhilkinSerg :hammer_and_wrench: Removed unused declarators by ZhilkinSerg :hammer_and_wrench: Removed redundant member initialization by ZhilkinSerg :hammer_and_wrench: Removed const qualified parameters in function declarations by ZhilkinSerg :hammer_and_wrench: Joined declaration and assignment by ZhilkinSerg :hammer_and_wrench: doc by Fris0uman :hammer_and_wrench: 5% proba by Fris0uman :hammer_and_wrench: space by Fris0uman :hammer_and_wrench: Raw milk has 30% chance to give foodpoisoning by Fris0uman :hammer_and_wrench: use same time scale as rotting food by Fris0uman :hammer_and_wrench: contamination entry by Fris0uman :hammer_and_wrench: Removes parasites from raw_milk by Fris0uman :hammer_and_wrench: Merge pull request #35822 from anothersimulacrum/mi-go Give rescuer 3 magazines by Rivet-the-Zombie :hammer_and_wrench: Returned EE back by Night-Pryanik :hammer_and_wrench: Removed useless revert_to fields from various items by Night-Pryanik :hammer_and_wrench: Give rescuer 3 magazines Feels a bit irrational to have the rescuer going on a dangerous mission to rescue their friend from a mi-go camp with only one mag of ammo in their gun. Though, I suppose going there in the first place isn't the most rational thing to do... by anothersimulacrum :hammer_and_wrench: Merge pull request #35812 from LaVeyanFiend/GlassesSubstitutes Substitute sunglasses for fitovers if near/far-sighted by ZhilkinSerg :hammer_and_wrench: Merge pull request #35762 from ZhilkinSerg/interface-holidays Holiday title screens by Rivet-the-Zombie :hammer_and_wrench: Substitute sunglasses if near/far-sighted by LaVeyanFiend :hammer_and_wrench: Fix bash option syntax by kevingranade :hammer_and_wrench: Don't lose your heads over infinite loops (#35808) by davidpwbrown :hammer_and_wrench: Smelling Sweet (#34865) by Fris0uman :hammer_and_wrench: [Fix CI failures, blazemod errors, fix speedloaders (#35804) Fix CI failures
The install time for all other gunmods is commented out, it doesn't appear to work right now.
One description was missing a space.
Add an uncomfortable grip gunmod and have it installed by default on the remington 870 MCS, instead of the handling modifier which does not work.
Update blazemod for shotguns
Fix speedloaders
Done at the request of tenmillimaster
Remove dead reference to l_def_12 in no rivtech
Fix shotgun tests](https://github.com/CleverRaven/Cataclysm-DDA/commit/689a4170aecd2ee73a52149a29fa416d5ca27929) by anothersimulacrum :hammer_and_wrench: add cabin roofs (#35798) by curstwist :hammer_and_wrench: [Rescuer brings a magazine & uses their harness (#35810) * Rescuer brings a magazine
Rescuer uses their harness](https://github.com/CleverRaven/Cataclysm-DDA/commit/e496f3bc9447c5910f7cb87e03c3f0e138e2d1d5) by LaVeyanFiend :hammer_and_wrench: [Monster/pet carry weight changed to 1/5th of body weight (#35807) * Make monster carry weight 1/5th of body weight Previously, carry weight calculation for monsters was the same as for humans, using a 5 tier size system, where monsters were placed in tiers based on their weight. This caused a few problems:
Tier 5 too small in some cases (e.g. cows could only carry 52 kg)
Tier 1 too big in some cases (e.g. chickens carrying 3x body weight)
Tiers too granular; increase of a single kg could double carry weight
Use existing member variable instead of literal
Co-Authored-By: anothersimulacrum anothersimulacrum@gmail.com](https://github.com/CleverRaven/Cataclysm-DDA/commit/c071ede64153be77ce36b839cc6392ac2a43a9fd) by DaviBones :hammer_and_wrench: Merge pull request #35811 from anothersimulacrum/speedloader Fix typo in speedloader description by ZhilkinSerg :hammer_and_wrench: Fix typo by anothersimulacrum :hammer_and_wrench: Merge pull request #35754 from ZhilkinSerg/refactor-map-point-functions-2019-11-28 Cleanup point-related code by Rivet-the-Zombie :hammer_and_wrench: I know now why you cry: Shotgun additions (#34638) by tenmillimaster :hammer_and_wrench: Merge pull request #35796 from anothersimulacrum/no-freeze-stale Prevent stalebot from stale-ing PRs in feature freeze. by ZhilkinSerg :hammer_and_wrench: [Fix for incompatible magazine spawning in national guard camp (#35794) * scarhmag -> stanag30
Correct magazine inside gun.
Fix for using gasoline as flamethrower ammo](https://github.com/CleverRaven/Cataclysm-DDA/commit/54572ca66a84488636ef9e7106ae864be268c069) by hfox
CONTRIBUTORS
Last week there were 28 contributors. :bust_in_silhouette: LaVeyanFiend :bust_in_silhouette: LilShiningMan :bust_in_silhouette: BevapDin :bust_in_silhouette: anothersimulacrum :bust_in_silhouette: ZhilkinSerg :bust_in_silhouette: kevingranade :bust_in_silhouette: I-am-Erk :bust_in_silhouette: Rivet-the-Zombie :bust_in_silhouette: KorGgenT :bust_in_silhouette: Termineitor244 :bust_in_silhouette: Night-Pryanik :bust_in_silhouette: curstwist :bust_in_silhouette: kmullinax :bust_in_silhouette: Maleclypse :bust_in_silhouette: DaviBones :bust_in_silhouette: arijust :bust_in_silhouette: BrettDong :bust_in_silhouette: esotericist :bust_in_silhouette: Kodiologist :bust_in_silhouette: CSHague :bust_in_silhouette: tenmillimaster :bust_in_silhouette: sah4001 :bust_in_silhouette: OzoneH3 :bust_in_silhouette: Rail-Runner :bust_in_silhouette: Fris0uman :bust_in_silhouette: AlexMooney :bust_in_silhouette: davidpwbrown :bust_in_silhouette: hfox
STARGAZERS
Last week there were 14 stagazers. :star: micheldmolinari :star: Dexyne :star: MrBBBaiXue :star: wetstreet :star: lukemcraig :star: ArseneJi :star: claireis :star: tinukedaya :star: wycaca :star: Termineitor244 :star: Capster :star: hyll8882019 :star: Mirageghanastar :star: spoutnickgp You all are the stars! :star2:
RELEASES
Last week there were 20 releases. :rocket: cdda-jenkins-b9970 Cataclysm-DDA experimental build #9970 :rocket: cdda-jenkins-b9969 Cataclysm-DDA experimental build #9969 :rocket: cdda-jenkins-b9968 Cataclysm-DDA experimental build #9968 :rocket: cdda-jenkins-b9967 Cataclysm-DDA experimental build #9967 :rocket: cdda-jenkins-b9966 Cataclysm-DDA experimental build #9966 :rocket: cdda-jenkins-b9965 Cataclysm-DDA experimental build #9965 :rocket: cdda-jenkins-b9964 Cataclysm-DDA experimental build #9964 :rocket: cdda-jenkins-b9963 Cataclysm-DDA experimental build #9963 :rocket: cdda-jenkins-b9962 Cataclysm-DDA experimental build #9962 :rocket: cdda-jenkins-b9961 Cataclysm-DDA experimental build #9961 :rocket: cdda-jenkins-b9960 Cataclysm-DDA experimental build #9960 :rocket: cdda-jenkins-b9959 Cataclysm-DDA experimental build #9959 :rocket: cdda-jenkins-b9958 Cataclysm-DDA experimental build #9958 :rocket: cdda-jenkins-b9957 Cataclysm-DDA experimental build #9957 :rocket: cdda-jenkins-b9956 Cataclysm-DDA experimental build #9956 :rocket: cdda-jenkins-b9955 Cataclysm-DDA experimental build #9955 :rocket: cdda-jenkins-b9954 Cataclysm-DDA experimental build #9954 :rocket: cdda-jenkins-b9953 Cataclysm-DDA experimental build #9953 :rocket: cdda-jenkins-b9952 Cataclysm-DDA experimental build #9952 :rocket: cdda-jenkins-b9951 Cataclysm-DDA experimental build #9951
That's all for last week, please :eyes: Watch and :star: Star the repository CleverRaven/Cataclysm-DDA to receive next weekly updates. :smiley:
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