CleverRaven / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
http://cataclysmdda.org
Other
10.68k stars 4.19k forks source link

Weekly Digest (1 December, 2019 - 8 December, 2019) #35955

Closed weekly-digest[bot] closed 4 years ago

weekly-digest[bot] commented 4 years ago

Here's the Weekly Digest for CleverRaven/Cataclysm-DDA:


ISSUES

Last week 153 issues were created. Of these, 87 issues have been closed and 66 issues are still open.

OPEN ISSUES

:green_heart: #35949 Unaging meat on Steel butchers rack, by Zupercharged :green_heart: #35948 change avatar::read parameter to item &, by KorGgenT :green_heart: #35947 Suggestion: Riot Armor Coverage Rebalance, by Xenotrenium :green_heart: #35945 attempt to fix faction camp canteen recipes, by curstwist :green_heart: #35942 [WIP] Replace 'Vitamins (RDA)' text with 'Contains' when NO_VITAMINS is enabled, by anothersimulacrum :green_heart: #35940 Modernize clothing stores, by ymber :green_heart: #35939 Colors are not being generated when using bitmap fonts, by JoeFreeman-Adv :green_heart: #35936 Change functions that accept a JsonObject to take that as reference to const., by BevapDin :green_heart: #35933 Replace early spawning shockers with new electric zombie, by ymber :green_heart: #35931 if hurt , NPC with any disinfectant type will use all without stopping., by adamdeno :green_heart: #35929 Fix issue with scrolling in item description #35766, by 8street :green_heart: #35925 Light Manipulation Spellbook, by John-Candlebury :green_heart: #35924 Add supreme pizza, by HipAndroid :green_heart: #35921 Leech pod monster family, by John-Candlebury :green_heart: #35919 [Magiclysm] update black dragon lair, by curstwist :green_heart: #35916 Wearing footwear without socks does not cause problems, by Silvenius :green_heart: #35915 Walking over broken glass and other terrain barefoot or in socks does not cause bad things to happen, by Silvenius :green_heart: #35914 Being grappled or struck in melee while operating a moving vehicle should affect vehicle steering, by Silvenius :green_heart: #35913 Cocaine should have multiple-use options, to be topically applied as a short-term painkiller, by Silvenius :green_heart: #35910 Eating same food repeatedly gives less fun, by DaviBones :green_heart: #35909 Food found on zombies, especially decayed zombies, should be unappetizing, by Silvenius :green_heart: #35908 SD Card Decryption giving inaccesible recipes, by MACIEKBAKI :green_heart: #35907 Crash when telling Nurse at the Ranch that you are her friend, by SpellingSword :green_heart: #35906 Purchased food from NPC merchants turns to rotten 1 turn after being bought, by SpellingSword :green_heart: #35904 Internal Chronometer alarm should not be based on sounds, by SpellingSword :green_heart: #35902 Consuming items/performing actions while operating a moving vehicle should roll against drive skill for involuntary direction change, by Silvenius :green_heart: #35901 Doing bumps of cocaine should take more time, with a risk of spillage/ coke should not be able to be consumed while swimming or being grappled, by Silvenius :green_heart: #35900 Changing plank weight and volume to 4400g and 1400ml, by Jovus :green_heart: #35889 Refactor how nutrients are stored and processed, by jbytheway :green_heart: #35888 12ga stocks and brass catcher fixes, by tenmillimaster :green_heart: #35887 Reduce memory usage of itype, by ifreund :green_heart: #35885 Power armor drains power while deactivated, by SpellingSword :green_heart: #35884 Change most (x)bows to require mod mounts, and add bow-specific mounts, by LaVeyanFiend :green_heart: #35883 water exposure should potentially cause damage to electronic devices , by Silvenius :green_heart: #35882 Further effects json support (morale, focus), by I-am-Erk :green_heart: #35881 Drugs should be not identified automatically on sight, by Silvenius :green_heart: #35879 bashing weapons operate normally while swimming in deep water, by Silvenius :green_heart: #35878 Swimming in deep water does not ruin matchbooks, by Silvenius :green_heart: #35868 Make Handheld Game Systems take less keypresses to use, by cozardi :green_heart: #35867 Activating "Self-Aware" mutation gives wake-up text, by SpellingSword :green_heart: #35865 Split 40mm grenade types, by ymber :green_heart: #35863 While crafting water to clean water , if you stop and not finish you can drop liquid and pick it up again (Maybe most liquids too), by adamdeno :green_heart: #35861 Defining directional bias for car textures, by Zupercharged :green_heart: #35860 Add tests for frostbite threshold., by kevingranade :green_heart: #35855 After crushing and gathering frozen water with crowbar , dropping and trying to pick up asks to crush again., by adamdeno :green_heart: #35854 Stereo system in cars doesn't give info of the music playing, by cornupis :green_heart: #35848 Faction camp food: bird food is overpowered, by skybluecat :green_heart: #35843 Disease infrastructure, by Fris0uman :green_heart: #35841 After starting a new world (or maybe running into an unexplored building) , doors behave weirdly giving wrong messages., by adamdeno :green_heart: #35839 Jsonized field description affixes, by ZhilkinSerg :green_heart: #35837 Construction: Blueprint zone not functioning, by AFKenny :green_heart: #35835 Any page larger than main menu screen will appear behind main menu instead of closing, by adamdeno :green_heart: #35832 Reinforced vending machines in gun stores spawn only 1 round of each ammo type, by SpellingSword :green_heart: #35830 Jsonized time to atack skill data, by ZhilkinSerg :green_heart: #35826 Evac Shelter coordinate bug, by Solusphere :green_heart: #35824 Fire does not spread while on the ground, by eternalnight264 :green_heart: #35821 Adds riot control turrets and makes them more common than lethal types. Removes roadblock robots., by I-am-Erk :green_heart: #35819 Possibility to change Wind direction from arrows to text, by Lamandus :green_heart: #35818 Refactor defense mode, by ZhilkinSerg :green_heart: #35817 [feature request] Shouldn't minilabs have some mutagen drops?, by Amoebka :green_heart: #35816 Collision check on stationary vehicle Pickup Truck, by SpellingSword :green_heart: #35809 Crash when comparing items while abusing search filter, by ArcanErasmus :green_heart: #35805 Update and migrate most Realguns content to core, by Rail-Runner :green_heart: #35803 Remove "pair of" from singular item names, by Kodiologist :green_heart: #35801 Rearrangement of Tanks...and other things by pressing TAB in the Vehicle menu!, by WDevil3221 :green_heart: #35799 Dino Dave Mission NullPtr if asked for new job immediately after completing previous, by SpellingSword

CLOSED ISSUES

:heart: #35946 Faction camp canteen won't recognize fire source, by curstwist :heart: #35944 locations_commercial.json added; item_groups clean up, by LilShiningMan :heart: #35943 Battery system bionic was not updated, by CorruptInsurance :heart: #35941 Dragon armor recipes use chiseling quality + move recipe location, by LaVeyanFiend :heart: #35938 Fix wrong faction camp starting overmap terrain:, by BevapDin :heart: #35937 Add locks as component to assembling a locker, by BevapDin :heart: #35935 some extra lizardfolk fixes, by KorGgenT :heart: #35934 Magiclysm recipes use "Metalworking Chisel" when they should be using "Chiseling" Quality, by weakman54 :heart: #35932 Reorganize SUS itemgroups, by ymber :heart: #35930 Disable use of flashbangs on robots, by anothersimulacrum :heart: #35928 Put some stuff into boxes, by I-am-Erk :heart: #35927 Added hints for New Game modes, by Night-Pryanik :heart: #35926 Tobacco Products list added, by LilShiningMan :heart: #35923 Added NOCOLLIDE flag to crafting spots, by Night-Pryanik :heart: #35922 fix black dragon lair spawn, by curstwist :heart: #35920 Add vitamin documentation, by anothersimulacrum :heart: #35918 Can no longer see through vehicle windshields, by Saywarder :heart: #35917 Fix Toxins not working with simplified nutrition, by anothersimulacrum :heart: #35912 items on the ground may be accessed while in a vehicle with a floor, by Silvenius :heart: #35911 add norse myth book to itemgroup, by KorGgenT :heart: #35905 change holiday to christmas, by KorGgenT :heart: #35903 More name, weight, and volume updates, by KorGgenT :heart: #35899 Rebar exploit, by TJKing293 :heart: #35898 Put some stuff into boxes, by I-am-Erk :heart: #35897 Afs Mi-go turrets fix, by Maleclypse :heart: #35896 Fixed tools activating for one turn even without charges, by Night-Pryanik :heart: #35895 Fixed aftershock failing to load, by blahdeblah-jpg :heart: #35894 Aftershock error on loading world after updating, by SpellingSword :heart: #35893 Fix typo in volume unit in Aftershock mod, by ZhilkinSerg :heart: #35892 Routine i18n updates on 6 Dec 2019, by BrettDong :heart: #35891 Appease clang (2019-12-06), by ZhilkinSerg :heart: #35890 Science ID cards as possible drop for zombies scientist, by Termineitor244 :heart: #35886 add sound/deafness to labels and labels-narrow sidebar layouts, by esotericist :heart: #35880 Bugfixes and tweaks for fd_bees field, by Night-Pryanik :heart: #35877 Appease clang (2019-12-05), by ZhilkinSerg :heart: #35876 Raise spawn chance for cardboard boxes., by arijust :heart: #35875 [Aftershock] Modify flatbread recipe, by arijust :heart: #35874 Add fragile flag to majority of glasses., by arijust :heart: #35873 Fix resource requirements when washing items with charges, by DaviBones :heart: #35872 Further updates evac shelters, adding vandalized and used variants., by I-am-Erk :heart: #35871 Updated road connections to various wilderness locations, by Night-Pryanik :heart: #35870 Remove stim values from cheeseburgers etc., by Kodiologist :heart: #35869 Factor in animal carry weight when determining yoke-and-harness power, by DaviBones :heart: #35866 Tube magazine fixes, by tenmillimaster :heart: #35864 Resolve #35814, by sah4001 :heart: #35862 Resolve #35858, by sah4001 :heart: #35859 Updated Android build process (2019-12-04) , by ZhilkinSerg :heart: #35858 Make FEMA evacuation pamphlet "looks_like": "newest_newspaper" instead "newspaper", by Lamandus :heart: #35857 Update name, volume, and weight json members to newer format, by KorGgenT :heart: #35856 Missing fouling icon/character, by RDru :heart: #35853 Fixed sidewalk generation for various buildings, by Night-Pryanik :heart: #35852 Implement iterators for JsonArray:, by BevapDin :heart: #35851 Very small typo fix, by OzoneH3 :heart: #35850 Fix the Dark Sight spell, by CSHague :heart: #35849 Silence type punning warning reported by gcc 6.5, by kevingranade :heart: #35847 Update evac shelters and bring them (mostly) up to code, by I-am-Erk :heart: #35846 NPC "remembers" being asked to travel with a new player character, by skybluecat :heart: #35845 Restore penalty to reading already-read books., by kevingranade :heart: #35844 Remove professions with survivor armor & change Rescuer's armor, by LaVeyanFiend :heart: #35842 Jsonize skill companion rank factors, by ZhilkinSerg :heart: #35840 Mysterious segfault, by curstwist :heart: #35838 Jsonized field description affixes, by ZhilkinSerg :heart: #35836 Further expand regional terrains and work them into some map palettes, by I-am-Erk :heart: #35834 Fix region overlay in Magiclysm mod, by ZhilkinSerg :heart: #35833 Code optimizations reported by static code analysis (2019-12-03), by ZhilkinSerg :heart: #35831 Jsonized companion skill practice data, by ZhilkinSerg :heart: #35829 Removes parasites from raw_milk, by Fris0uman :heart: #35828 Returned EE back, by Night-Pryanik :heart: #35827 Make batteries more standardized, by AlexMooney :heart: #35825 New JSON recipe property for overriding inheritance of specified flags, by DaviBones :heart: #35823 Max_volume for terrain and furniture can be defined with strings, by Fris0uman :heart: #35822 Give rescuer 3 magazines, by anothersimulacrum :heart: #35820 Glasses should be "flimsy", by Aphegis :heart: #35815 Removed useless revert_to fields from various items, by Night-Pryanik :heart: #35814 Brioche (food item) can't be used for crafting, by Silvenius :heart: #35813 JSONize flag-based modifiers on comestible enjoyability, by DaviBones :heart: #35812 Substitute sunglasses for fitovers if near/far-sighted, by LaVeyanFiend :heart: #35811 Fix typo in speedloader description, by anothersimulacrum :heart: #35810 Rescuer brings a magazine & uses their harness, by LaVeyanFiend :heart: #35808 Don't lose your heads over infinite loops, by davidpwbrown :heart: #35807 Monster/pet carry weight changed to 1/5th of body weight, by DaviBones :heart: #35806 Shotgun Speedloader Hotfix, by tenmillimaster :heart: #35804 Fix CI failures, blazemod errors, fix speedloaders, by anothersimulacrum :heart: #35802 Don't prompt to save the game, by Kodiologist :heart: #35800 Flatbread has 9x more calories than player crafted flatbread., by Bejofo :heart: #35798 add 8 cabin roofs, by curstwist :heart: #35797 Chainsaw Functions with Zero Fuel, by DatMeg

LIKED ISSUE

:+1: #35847 Update evac shelters and bring them (mostly) up to code, by I-am-Erk It received :+1: x6, :smile: x0, :tada: x4 and :heart: x5.

NOISY ISSUE

:speaker: #35821 Adds riot control turrets and makes them more common than lethal types. Removes roadblock robots., by I-am-Erk It received 22 comments.


PULL REQUESTS

Last week, 110 pull requests were created, updated or merged.

OPEN PULL REQUEST

Last week, 1 pull request was opened. :green_heart: #35948 change avatar::read parameter to item &, by KorGgenT

UPDATED PULL REQUEST

Last week, 39 pull requests were updated. :yellow_heart: #35936 Change functions that accept a JsonObject to take that as reference to const., by BevapDin :yellow_heart: #35925 Light Manipulation Spellbook, by John-Candlebury :yellow_heart: #35924 Add supreme pizza, by HipAndroid :yellow_heart: #35921 Leech pod monster family, by John-Candlebury :yellow_heart: #35919 [Magiclysm] update black dragon lair, by curstwist :yellow_heart: #35888 12ga stocks and brass catcher fixes, by tenmillimaster :yellow_heart: #35884 Change most (x)bows to require mod mounts, and add bow-specific mounts, by LaVeyanFiend :yellow_heart: #35865 Split 40mm grenade types, by ymber :yellow_heart: #35843 Disease infrastructure, by Fris0uman :yellow_heart: #35839 Jsonized field description affixes, by ZhilkinSerg :yellow_heart: #35830 Jsonized time to atack skill data, by ZhilkinSerg :yellow_heart: #35821 Adds riot control turrets and makes them more common than lethal types. Removes roadblock robots., by I-am-Erk :yellow_heart: #35818 Refactor defense mode, by ZhilkinSerg :yellow_heart: #35805 Update and migrate most Realguns content to core, by Rail-Runner :yellow_heart: #35803 Remove "pair of" from singular item names, by Kodiologist :yellow_heart: #35792 [WIP] Graphical Overmap update, by Larwck :yellow_heart: #35784 Turrets return fire at unseen ranged attackers, by Night-Pryanik :yellow_heart: #35782 Implement zone priority, by jagoly :yellow_heart: #35778 Limit the kinds of terrain that are vulnerable to mattack::growplants, by Kodiologist :yellow_heart: #35759 Weather Tweaks - new light drizzle category and fix wind, by davidpwbrown :yellow_heart: #35752 [CR] Update Modular Turrets and Salvaged Robots to match Mainline style and recipes Fixes #35689, by CSHague :yellow_heart: #35740 Monster flag usage frequency, by ZhilkinSerg :yellow_heart: #35734 Bring EMP grenades in line with reality, by anothersimulacrum :yellow_heart: #35711 Partially JSONize dynamic item naming; Give meat dishes new names that display when made with mutant meat, by DaviBones :yellow_heart: #35664 refactor game::eat(), by KorGgenT :yellow_heart: #35636 Magiclysm brown dragon, by ZhamelSeh :yellow_heart: #35630 Incorporate human meat and fat into existing recipes, remove dedicated recipes, by DaviBones :yellow_heart: #35522 Aramid armor is like an onion, it has many layers: Kevlar rework, EOD gear and cut-gear., by tenmillimaster :yellow_heart: #35272 Adding More Furniture, by WhaleyWhaley :yellow_heart: #35242 Remove nuke launch and do some cleanup., by kevingranade :yellow_heart: #35239 Advanced inv save settings, by akozhevn :yellow_heart: #35238 Added 2 new NPCs., by LovamKicsiGazsii :yellow_heart: #35216 Shop rebalance, by crazykiddeath :yellow_heart: #35164 More types of alcohol, by Brytenwalda :yellow_heart: #35135 NPCs - Free Merchant traders and trader guards , by Brytenwalda :yellow_heart: #35121 NPCs - added a new hunter NPC that trades with the player to two locations, by Brytenwalda :yellow_heart: #34502 [WIP]advanced_inv refactor, by akozhevn :yellow_heart: #34470 Realistic gun cleaning, by misterprimus :yellow_heart: #34106 Magiclysm - Dragon Mutation Add-On, by animethecat

MERGED PULL REQUEST

Last week, 70 pull requests were merged. :purple_heart: #35941 Dragon armor recipes use chiseling quality + move recipe location, by LaVeyanFiend :purple_heart: #35938 Fix wrong faction camp starting overmap terrain:, by BevapDin :purple_heart: #35937 Add locks as component to assembling a locker, by BevapDin :purple_heart: #35930 Disable use of flashbangs on robots, by anothersimulacrum :purple_heart: #35926 Tobacco Products list added, by LilShiningMan :purple_heart: #35923 Added NOCOLLIDE flag to crafting spots, by Night-Pryanik :purple_heart: #35922 fix black dragon lair spawn, by curstwist :purple_heart: #35920 Add vitamin documentation, by anothersimulacrum :purple_heart: #35917 Fix Toxins not working with simplified nutrition, by anothersimulacrum :purple_heart: #35911 add norse myth book to itemgroup, by KorGgenT :purple_heart: #35905 change holiday to christmas, by KorGgenT :purple_heart: #35903 More name, weight, and volume updates, by KorGgenT :purple_heart: #35897 Afs Mi-go turrets fix, by Maleclypse :purple_heart: #35896 Fixed tools activating for one turn even without charges, by Night-Pryanik :purple_heart: #35892 Routine i18n updates on 6 Dec 2019, by BrettDong :purple_heart: #35891 Appease clang (2019-12-06), by ZhilkinSerg :purple_heart: #35890 Science ID cards as possible drop for zombies scientist, by Termineitor244 :purple_heart: #35886 add sound/deafness to labels and labels-narrow sidebar layouts, by esotericist :purple_heart: #35880 Bugfixes and tweaks for fd_bees field, by Night-Pryanik :purple_heart: #35877 Appease clang (2019-12-05), by ZhilkinSerg :purple_heart: #35876 Raise spawn chance for cardboard boxes., by arijust :purple_heart: #35875 [Aftershock] Modify flatbread recipe, by arijust :purple_heart: #35874 Add fragile flag to majority of glasses., by arijust :purple_heart: #35873 Fix resource requirements when washing items with charges, by DaviBones :purple_heart: #35872 Further updates evac shelters, adding vandalized and used variants., by I-am-Erk :purple_heart: #35871 Updated road connections to various wilderness locations, by Night-Pryanik :purple_heart: #35870 Remove stim values from cheeseburgers etc., by Kodiologist :purple_heart: #35869 Factor in animal carry weight when determining yoke-and-harness power, by DaviBones :purple_heart: #35866 Tube magazine fixes, by tenmillimaster :purple_heart: #35864 Resolve #35814, by sah4001 :purple_heart: #35862 Resolve #35858, by sah4001 :purple_heart: #35859 Updated Android build process (2019-12-04) , by ZhilkinSerg :purple_heart: #35857 Update name, volume, and weight json members to newer format, by KorGgenT :purple_heart: #35853 Fixed sidewalk generation for various buildings, by Night-Pryanik :purple_heart: #35852 Implement iterators for JsonArray:, by BevapDin :purple_heart: #35851 Very small typo fix, by OzoneH3 :purple_heart: #35850 Fix the Dark Sight spell, by CSHague :purple_heart: #35849 Silence type punning warning reported by gcc 6.5, by kevingranade :purple_heart: #35847 Update evac shelters and bring them (mostly) up to code, by I-am-Erk :purple_heart: #35845 Restore penalty to reading already-read books., by kevingranade :purple_heart: #35844 Remove professions with survivor armor & change Rescuer's armor, by LaVeyanFiend :purple_heart: #35842 Jsonize skill companion rank factors, by ZhilkinSerg :purple_heart: #35834 Fix region overlay in Magiclysm mod, by ZhilkinSerg :purple_heart: #35833 Code optimizations reported by static code analysis (2019-12-03), by ZhilkinSerg :purple_heart: #35831 Jsonized companion skill practice data, by ZhilkinSerg :purple_heart: #35829 Removes parasites from raw_milk, by Fris0uman :purple_heart: #35828 Returned EE back, by Night-Pryanik :purple_heart: #35827 Make batteries more standardized, by AlexMooney :purple_heart: #35825 New JSON recipe property for overriding inheritance of specified flags, by DaviBones :purple_heart: #35823 Max_volume for terrain and furniture can be defined with strings, by Fris0uman :purple_heart: #35822 Give rescuer 3 magazines, by anothersimulacrum :purple_heart: #35815 Removed useless revert_to fields from various items, by Night-Pryanik :purple_heart: #35813 JSONize flag-based modifiers on comestible enjoyability, by DaviBones :purple_heart: #35812 Substitute sunglasses for fitovers if near/far-sighted, by LaVeyanFiend :purple_heart: #35811 Fix typo in speedloader description, by anothersimulacrum :purple_heart: #35810 Rescuer brings a magazine & uses their harness, by LaVeyanFiend :purple_heart: #35808 Don't lose your heads over infinite loops, by davidpwbrown :purple_heart: #35807 Monster/pet carry weight changed to 1/5th of body weight, by DaviBones :purple_heart: #35804 Fix CI failures, blazemod errors, fix speedloaders, by anothersimulacrum :purple_heart: #35798 add 8 cabin roofs, by curstwist :purple_heart: #35796 Prevent stalebot from stale-ing PRs in feature freeze., by anothersimulacrum :purple_heart: #35794 Fix for incompatible magazine spawning in national guard camp, by hfox :purple_heart: #35762 Holiday title screens, by ZhilkinSerg :purple_heart: #35754 Cleanup point-related code, by ZhilkinSerg :purple_heart: #35726 Afs mi go turrets, by Maleclypse :purple_heart: #35700 Rope and cordage overhaul, by Rail-Runner :purple_heart: #35138 [Magiclysm] Lizardfolk, by kmullinax :purple_heart: #34865 Smelling Sweet, by Fris0uman :purple_heart: #34854 Butter from raw milk and butter churn, by Maleclypse :purple_heart: #34638 I know now why you cry: Shotgun additions, by tenmillimaster


COMMITS

Last week there were 119 commits. :hammer_and_wrench: [Dragon armor recipes use chiseling quality + move recipe location (#35941) * Dragon armor recipes use chiseling quality

That's all for last week, please :eyes: Watch and :star: Star the repository CleverRaven/Cataclysm-DDA to receive next weekly updates. :smiley:

You can also view all Weekly Digests by clicking here.

Your Weekly Digest bot. :calendar:

RickyVanz commented 4 years ago

whoo~ big work, big changes..

love it.