Closed ymber closed 4 years ago
Did you did make clean
before compiling new version? And are you sure you pasted correct log, because in that log version is: VERSION: 0.C-48240-gb9b3dc27b0-dirty
?
I had today different segfault after pulling changes, that went away after I did make clean
and recompiled, maybe it's something similar, so sorry if those above question may sound stupid, just trying to be helpful.
I was testing on a build from my working branch here when I thought it was on an experimental release. Unless someone else can reproduce this in master I'm going to assume it's a bug I introduced given that monster code is what I'm working on in that branch.
Describe the bug
Segmentation fault when starting a new game. I can't reliably reproduce it and I can't give a save because it crashes starting the game.
Steps To Reproduce
Steps to reproduce the behavior:
Expected behavior
No segfaults.
Versions and configuration
Additional context