CleverRaven / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
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The absolute state of stimulants #37069

Closed ghost closed 4 years ago

ghost commented 4 years ago

Describe the bug

Stimulants do not provide CNS stimulation effects expressed as stat boosts nor proper fatigue mitigation (~presumably due to sleep deprivation mechanics~). PS. After examining sleep deprivation code I removed it from the list of suspects, as everything seems to be properly gated.

Steps To Reproduce

use stimulants, preferably at fatigue level tired or more examine effects while effect active examine fatigue after effect ends

Expected behavior

Stimulants exhibiting remotely accurate approximation of their CNS related effects.

Additional context / rant begin

Whilst old, stat boosting effects of stimulants weren't perfect they did reasonable job of approximating their effects, but the new model is simply outrageous:

Brian-Otten commented 4 years ago

I can somewhat understand why stimulant buffs to the old extent were taken out, but stimulants doing next to nothing right now puts them in a weird place. As for the focus system mitigating penalties from low focus would be great if possible, letting players keep working effectively (and learning some) under adverse conditions.

ghost commented 4 years ago

I can somewhat understand why stimulant buffs to the old extent were taken out

Well, it is 'a way' to deal with problems, but one of those 'cure being worse than the disease' type. Problems stemmed from their near infinite stackability and quite generous scaling, and perhaps lack of side effect modeling, not existence of stat boost per se.

stale[bot] commented 4 years ago

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not \'bump\' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

kevingranade commented 4 years ago

If I'm reading you correctly, you're suggesting stimulant level should temporarally offset or mask fatigue instead of removing it, I agree that's how it should work. In a similar way, it seems to have a strong case for offsetting focus drain when practicing, the case for increasing focus gain looks weaker.

stale[bot] commented 4 years ago

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not \'bump\' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

stale[bot] commented 4 years ago

This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it