Closed ghost closed 4 years ago
I can somewhat understand why stimulant buffs to the old extent were taken out, but stimulants doing next to nothing right now puts them in a weird place. As for the focus system mitigating penalties from low focus would be great if possible, letting players keep working effectively (and learning some) under adverse conditions.
I can somewhat understand why stimulant buffs to the old extent were taken out
Well, it is 'a way' to deal with problems, but one of those 'cure being worse than the disease' type. Problems stemmed from their near infinite stackability and quite generous scaling, and perhaps lack of side effect modeling, not existence of stat boost per se.
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If I'm reading you correctly, you're suggesting stimulant level should temporarally offset or mask fatigue instead of removing it, I agree that's how it should work. In a similar way, it seems to have a strong case for offsetting focus drain when practicing, the case for increasing focus gain looks weaker.
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Describe the bug
Stimulants do not provide CNS stimulation effects expressed as stat boosts nor proper fatigue mitigation (~presumably due to sleep deprivation mechanics~). PS. After examining sleep deprivation code I removed it from the list of suspects, as everything seems to be properly gated.
Steps To Reproduce
use stimulants, preferably at fatigue level
tired
or more examine effects while effect active examine fatigue after effect endsExpected behavior
Stimulants exhibiting remotely accurate approximation of their CNS related effects.
Additional context / rant begin
Whilst old, stat boosting effects of stimulants weren't perfect they did reasonable job of approximating their effects, but the new model is simply outrageous: