CleverRaven / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
http://cataclysmdda.org
Other
10.32k stars 4.14k forks source link

Weekly Digest (19 January, 2020 - 26 January, 2020) #37405

Closed weekly-digest[bot] closed 4 years ago

weekly-digest[bot] commented 4 years ago

Here's the Weekly Digest for CleverRaven/Cataclysm-DDA:


ISSUES

Last week 197 issues were created. Of these, 122 issues have been closed and 75 issues are still open.

OPEN ISSUES

:green_heart: #37392 src/creature_tracker.cpp:127 [bool Creature_tracker::update_pos(const monster&, const tripoint&)] update_zombie_pos: wanted to move the fungaloid to 49,52,-3, but new location already has the spore cloud, by l29ah :green_heart: #37391 Zombies seemingly hit Limbs of animals, by Relyksboa :green_heart: #37387 Make int_id::operator int explicit, by Qrox :green_heart: #37378 "Fire nearby" scenerio flag doing nothing, by Presence-Eternal :green_heart: #37377 [WIP] More paperbacks, by Jerimee :green_heart: #37376 Can't pick up faction items, by Melodeiro :green_heart: #37374 Auditing gun, magazine, and holster volumes, by LaVeyanFiend :green_heart: #37372 Mapgen-defined spawns aren't subject to migration, by tenmillimaster :green_heart: #37370 Completely destroyed short ropes still combine to make a pristine long rope, by Alapaga :green_heart: #37368 jsonize spell skills, by KorGgenT :green_heart: #37367 Update tool.json to add crafting recipe for hand pump, by gavin1337 :green_heart: #37363 cord converted to long string exploit, by Rogal-Dorn :green_heart: #37362 Replace axe-kick with spinning back kick and add roundhouse kicks/feints to TKD, by sayke :green_heart: #37361 Installing gunmods takes time, by snipercup :green_heart: #37355 Multi-tile pirate cannon vehicle, by SeventhSandwich :green_heart: #37354 New Trait: Fear of height, by DaAngus :green_heart: #37352 Follower won't wear an arm splint cause it's too cumbersome, by Alapaga :green_heart: #37351 Added wild boar to forests, by RarkGrames :green_heart: #37347 New NPCs for the player to trade with, by Brytenwalda :green_heart: #37345 Disassembling 30 bullets gives the components of a single round, by Dziugaske :green_heart: #37343 Add inactive robot disassembly recipe, by Dziugaske :green_heart: #37339 Errors examining or picking up items dropped by dead NPC, by wapcaplet :green_heart: #37337 Put some mania in Pyromania, by vlad1492 :green_heart: #37336 It's tiome for biomes. It's time for bimes? Work with me., by I-am-Erk :green_heart: #37335 Make edamame and soybeans smokable, by CSHague :green_heart: #37333 In-game text says you can make 8 expansions to a field base, but can only make 6, by LuigiWhatif :green_heart: #37330 NPC worker downtime - wandering and sitting on chairs, by davidpwbrown :green_heart: #37329 [WIP][CR] Add assign reader for damage instances, deprecate legacy damage code, by anothersimulacrum :green_heart: #37327 Game crash after withdrawing money, by HunorP :green_heart: #37325 Allow NPCs to use basecamp storage zone for activities/jobs, by davidpwbrown :green_heart: #37324 The age_grow and baby_timer attributes take more time than intended, by RarkGrames :green_heart: #37322 Change wording on "Disassemble everything" and "Disassemble everything once" to better explain what each action do., by RobertoVGoulart :green_heart: #37321 Turret mount crafting recipe, by Dziugaske :green_heart: #37318 Gaps in map memory, by chaoticidealism :green_heart: #37316 Split sausage_wasteland recipe into two recipes., by arijust :green_heart: #37315 Heavy Disposable Batteries recharging through exploit., by gwyter :green_heart: #37314 Allow professions to start with a nearby vehicle - trucker profession, by davidpwbrown :green_heart: #37311 You lose "Remember Vehicle Position" On vehicle when placed on a Bike Rack, by MisterWytt :green_heart: #37310 Add property to map class to allow disabling caches, by ZhilkinSerg :green_heart: #37309 Allow entry of unicode characters into overmap notes, by damien :green_heart: #37306 Magiclysm - Spellbooks and scrolls should respect charges, by foulman :green_heart: #37304 Game crashes after unloading bike raack, by BrassRobo :green_heart: #37301 Application hangs during "Finalizing" prior to character creation - Unknown cause, by HaplessOperator :green_heart: #37300 [WIP]NPC work log - for debugging and feedback, by davidpwbrown :green_heart: #37298 Hub01 Return Field Data mission is offered twice, by l29ah :green_heart: #37297 Spike Pit and Glass Pit Blueprint zone does not build over extant shallow pit, by CSHague :green_heart: #37296 Error messages while reloading liquid containers., by ZehCastro :green_heart: #37295 [magiclysm] create orichalcum frame vehicle part, by KorGgenT :green_heart: #37294 Tried to access invalid map position after turning off z-levels, by wapcaplet :green_heart: #37293 M855A1 has incorrect materials when disassembled., by Sharkey-Ward :green_heart: #37284 Random NPCs only spawn in the central overmap, by RydellV :green_heart: #37281 Clean skill rust code, by Fris0uman :green_heart: #37280 Can know what happens with Hub Security w/o observing them, by l29ah :green_heart: #37278 Add missing Krav Maga Weapons: Take 2, by JohnWildkins :green_heart: #37276 Update custom loot zones action, by RegaliaV :green_heart: #37275 Merge Makeshift Items Mod into base game, pt 1., by Kelenius :green_heart: #37272 Obsolete mods, by ymber :green_heart: #37271 Moved mass grave terrain and special to map extra, by ZhilkinSerg :green_heart: #37263 WIP Autolearn recipes rework cooking part 1, by Maleclypse :green_heart: #37253 Add the option to toggle individual Reactors in vehicles., by DatMeg :green_heart: #37241 Rebalance archery take... 5?, by kevingranade :green_heart: #37239 Batch Crafting Causes Crash Upon Using All Available Ingredients in Batch, by Taichi22 :green_heart: #37238 Custom Zone filters impede sorting, by MarceloLaser :green_heart: #37234 Antennae Multilevel attacks, by thepotate0 :green_heart: #37232 Explosive chemistry - rework roadmap, by 1n17 :green_heart: #37229 Dashboard consumes more power than aisle lights, by l29ah :green_heart: #37224 Batch Unload, by Lamandus :green_heart: #37223 Raw Wasteland Sausage Uncraftable, by whitehorn799 :green_heart: #37220 Flintlock rilfe to musket name change and addition of a proper rifle, by Ker-Nes :green_heart: #37211 Using wire instead of car springs in small-scale recipes, by randomtyper :green_heart: #37208 Recalculation of clothes wetness and wetness moral debuff., by Lamandus :green_heart: #37207 NPCs can't pass through screen mesh door / climb over screen mesh wall, by Drakasin :green_heart: #37204 Flintlock rifles are misnamed., by Ker-Nes :green_heart: #37203 Flintlocks should have more range and more dispersion, by Ker-Nes :green_heart: #37200 RC vehicle steering indicator & vision, by naka123

CLOSED ISSUES

:heart: #37393 Armor.json sorting pt. 3, by RarkGrames :heart: #37390 Appease clang-tidy, by jbytheway :heart: #37389 Some more typo cleanup for 0.E, by Cyrano7 :heart: #37388 Increased recycle center mundane loot tenfold, by RarkGrames :heart: #37386 Various generic guns quickfixes, by tenmillimaster :heart: #37385 Obsoleted Special 700, by RarkGrames :heart: #37384 Add undefined behaviour sanitizer to Travis CI (and fix issues it finds), by jbytheway :heart: #37383 Triage two clang-tidy checks, by jbytheway :heart: #37382 Routine i18n updates on 25 Jan 2020, by BrettDong :heart: #37381 Armor.json sorting pt. 2, by RarkGrames :heart: #37380 fix screen wall, by curstwist :heart: #37379 Make reins autolearn, by davidpwbrown :heart: #37375 Fixed pluralization of acorn meal/bologna/bone meal/cornmeal/detergent/herring/oatmeal/yeast, by jkraybill :heart: #37373 Add suffixes and base recipes to Modular Turrets-based mods to allow proper uncrafting + other tweaks Fixes #37291, by CSHague :heart: #37371 Fixed pluralization of bone/acorn/corn/oatmeal and yeast., by jkraybill :heart: #37369 regenerate values for vehicle drag test, by davidpwbrown :heart: #37366 Cleaning can use clean water, by Fris0uman :heart: #37365 (Pipe) combination gun uses vanilla ammo with Generic Guns active, by LaVeyanFiend :heart: #37364 Fix handmade magnum carbine using wrong ammo, by LaVeyanFiend :heart: #37360 Hard chest guard spawn bugfix, by RarkGrames :heart: #37359 Fix a few typos pre 0.E, by Cyrano7 :heart: #37358 Armor.json sorting, by RarkGrames :heart: #37357 Can't use clean water when using washboard, by SSpook :heart: #37356 Update Makefile so LTO works on OSX, by sayke :heart: #37353 Adds repair like jeans to army pants., by Brian-Otten :heart: #37350 NPC can consume battery charges from batteries, by Fris0uman :heart: #37349 Fix spelling errors, by reinerh :heart: #37348 Followers with Battery System CBM don't use it, by GGgatherer :heart: #37346 Add item_category documentation, by snipercup :heart: #37344 My character didn't sleep in 10 days and is still kicking, by Alapaga :heart: #37342 Generic modern json, by snipercup :heart: #37341 Dismantling screen mesh walls tiles turn into a nothing tile, by Illgowiththisname :heart: #37340 Fixed duplicate "the", by Night-Pryanik :heart: #37338 Fix mag unloading, by Trioct :heart: #37334 Duplicate "the" when zombies are hit by bomb fragmentation, by Relyksboa :heart: #37332 Revert "Saner oars stats and recipe" to pass vehicle drag tests, by davidpwbrown :heart: #37331 Revoked RECHARGE flag from Aftershock's UPS items/tools, by gwyter :heart: #37328 MRE enjoyability value changes, by Dziugaske :heart: #37326 Can't unload magazine, by sztosz :heart: #37323 Remove drugs from the "E"at menu., by RobertoVGoulart :heart: #37320 Ammo modern json, by snipercup :heart: #37319 typo: change 'past' to 'passed' (verb), by jkraybill :heart: #37317 Mainline sleep deprivation, by anothersimulacrum :heart: #37313 Comestible-modern-json 2, by snipercup :heart: #37312 Add age_grow attribute documentation., by arijust :heart: #37308 Fix #36916 by moving the ambulance spawn., by curstwist :heart: #37307 Added coverage to underbrush, by RarkGrames :heart: #37305 Refactor and update Graphical Overmap mod, by Kilvoctu :heart: #37303 aarch64 build fail with new GCC 10, by tim77 :heart: #37302 Move more string consts into file for them, by Ramza13 :heart: #37299 Computer refactor part 2, by Qrox :heart: #37292 Remove non-scifi professions from Aftershock, by John-Candlebury :heart: #37291 [10232] Unable to disassemble -Inactive- Manhacks, C4, Teargas, firebomb, grenade, flashbang-, by Helldrone :heart: #37290 Cable charger CBM don't draw power when you're full, by Fris0uman :heart: #37289 Overrun scenario fix, by RarkGrames :heart: #37288 Overrun scenario having trouble spawning, by curstwist :heart: #37287 Calories for offal dishes, by I-am-Erk :heart: #37286 Added oral rehydration therapy drink and recipes to craft it., by Inglonias :heart: #37285 give military base more room to spawn, by curstwist :heart: #37283 Animal reproduction fixes, by RarkGrames :heart: #37282 Add MAINLINE_MODS.md to document mod inclusion criteria and procedures, by esotericist :heart: #37279 Add documentation for "age_grow" in monsters.md, by RarkGrames :heart: #37277 Reduce the scaling damage dealt by the evolve kill strike special attack, by John-Candlebury :heart: #37274 Fix filthy wearable weapon drops, by saurocyte :heart: #37273 Comestible modern json, by snipercup :heart: #37270 Saner oars stats and recipe, by l29ah :heart: #37269 Refactor computer window, by Qrox :heart: #37268 Reloading 2.5L Canteen that is marked as "clothing", by whitehorn799 :heart: #37267 Fix item duplication through holsters, by Trioct :heart: #37266 Novels Item Group Revamp - kid books and literature groups added, by LilShiningMan :heart: #37265 Add a "rural" biome in mod form, by I-am-Erk :heart: #37264 Input event filter clean-up, by Qrox :heart: #37262 Fix map notes marked dangerous across overmap boundaries, by davidpwbrown :heart: #37261 House fix, by curstwist :heart: #37260 Appease clang (2020-01-21), by ZhilkinSerg :heart: #37259 Change curses refresh rate in main menu to stop flickering, by davidpwbrown :heart: #37258 Check for max number of tile items when moving in sorting, by davidpwbrown :heart: #37257 Prevent auto attacking allies, by Ramza13 :heart: #37256 Added sports drink recipe, by Inglonias :heart: #37255 NPC mission chain fix, by davidpwbrown :heart: #37254 Magiclysm - New Spells 1, by foulman :heart: #37252 Cannot mark certain notes as dangerous overmap terrain for pathfinding, by Inglonias :heart: #37251 Holsters allow duplication of guns, by AlexMooney :heart: #37250 Adjust tallow health modifier, by CountAlex :heart: #37249 Crafting a item too large to wield in one hand with one hand blocked destroys it, by Grubleafeater :heart: #37248 Too high Power consumption of gasoline and diesel engines., by NEONZARIN :heart: #37247 Move computer window to a separate class, by Qrox :heart: #37246 Fixed "Aware of your presence!" text overlapping monster effects, by Night-Pryanik :heart: #37245 Update tests Makefile, by ZhilkinSerg :heart: #37244 increase plastic tub volume to match its contents', by l29ah :heart: #37243 Removes trailing 0x85 character in explosives.json, by BrettDong :heart: #37242 Attacking shocker with worn non-conductive gloves won't zapback you, by Night-Pryanik :heart: #37240 Fix NPC dropping equipment, by Ramza13 :heart: #37237 Swimmer Glove Spear Zap-Back, by Grubleafeater :heart: #37236 Trigger traps after ranged_pull mattack, by anothersimulacrum :heart: #37235 Fix Intercom dialogue tests, by John-Candlebury :heart: #37233 Correct harvest lists for leech plants, by John-Candlebury :heart: #37231 Create string_consts.h and pull string consts from player.cpp and character.cpp, by Ramza13 :heart: #37230 Drop firing times on ranged weapons., by kevingranade :heart: #37228 Still fix, by RarkGrames :heart: #37227 Fix loading issue with missing still tool, by Kilvoctu :heart: #37226 Make the unique monsters found in Hub 01 missions more resilient, by John-Candlebury :heart: #37225 Game stops loading when hitting "Mapgen weights", by JosephJomama :heart: #37222 Minor tweaks to the intercom's speech, by John-Candlebury :heart: #37221 Added new dairy farm location, by Night-Pryanik :heart: #37219 Tools.json sorting pt. 8, by RarkGrames :heart: #37218 Tools.json sorting pt. 7, by RarkGrames :heart: #37217 Tools.json sorting pt. 6, by RarkGrames :heart: #37216 Tools.json sorting pt. 5, by RarkGrames :heart: #37215 Tools.json sorting pt. 4, by RarkGrames :heart: #37214 Tools.json sorting pt. 3, by RarkGrames :heart: #37213 Tools.json sorting pt. 2, by RarkGrames :heart: #37212 Tools.json sorting pt. 1, by RarkGrames :heart: #37210 Move update_body and skill rust related functions from player to Character, by Fris0uman :heart: #37209 Too many items on a tile prevent from making use of the whole space, by Unrepentant-Atheist :heart: #37206 Disable tests for generic_guns mod, by ZhilkinSerg :heart: #37205 Fix json format in house_vacant mapgen, by ZhilkinSerg :heart: #37202 Add radio tower to Hub 01, by John-Candlebury :heart: #37201 Spelling, by klorpa :heart: #37199 Archery acuracy overhaul., by kevingranade :heart: #37198 Cooked buckwheat buff., by SirPendrak :heart: #37197 Razorclaws & Mutant Fish drop mutant meat, by azraneth

LIKED ISSUE

:+1: #37336 It's tiome for biomes. It's time for bimes? Work with me., by I-am-Erk It received :+1: x8, :smile: x0, :tada: x0 and :heart: x12.

NOISY ISSUE

:speaker: #37272 Obsolete mods, by ymber It received 50 comments.


PULL REQUESTS

Last week, 172 pull requests were created, updated or merged.

OPEN PULL REQUEST

Last week, 1 pull request was opened. :green_heart: #37368 jsonize spell skills, by KorGgenT

UPDATED PULL REQUEST

Last week, 49 pull requests were updated. :yellow_heart: #37377 [WIP] More paperbacks, by Jerimee :yellow_heart: #37361 Installing gunmods takes time, by snipercup :yellow_heart: #37351 Added wild boar to forests, by RarkGrames :yellow_heart: #37347 New NPCs for the player to trade with, by Brytenwalda :yellow_heart: #37343 Add inactive robot disassembly recipe, by Dziugaske :yellow_heart: #37335 Make edamame and soybeans smokable, by CSHague :yellow_heart: #37330 NPC worker downtime - wandering and sitting on chairs, by davidpwbrown :yellow_heart: #37329 [WIP][CR] Add assign reader for damage instances, deprecate legacy damage code, by anothersimulacrum :yellow_heart: #37325 Allow NPCs to use basecamp storage zone for activities/jobs, by davidpwbrown :yellow_heart: #37321 Turret mount crafting recipe, by Dziugaske :yellow_heart: #37310 Add property to map class to allow disabling caches, by ZhilkinSerg :yellow_heart: #37295 [magiclysm] create orichalcum frame vehicle part, by KorGgenT :yellow_heart: #37281 Clean skill rust code, by Fris0uman :yellow_heart: #37278 Add missing Krav Maga Weapons: Take 2, by JohnWildkins :yellow_heart: #37275 Merge Makeshift Items Mod into base game, pt 1., by Kelenius :yellow_heart: #37271 Moved mass grave terrain and special to map extra, by ZhilkinSerg :yellow_heart: #37241 Rebalance archery take... 5?, by kevingranade :yellow_heart: #37220 Flintlock rilfe to musket name change and addition of a proper rifle, by Ker-Nes :yellow_heart: #37200 RC vehicle steering indicator & vision, by naka123 :yellow_heart: #37193 Added trail property for ammo effects, by ZhilkinSerg :yellow_heart: #37190 Percent chance for AOE ammo effects, by ZhilkinSerg :yellow_heart: #37179 Explosive chemistry - in very small steps, issue I & II, by 1n17 :yellow_heart: #37144 Chemistry Revolution: Lithium, by roaringjohn :yellow_heart: #37129 Remove scent diffusion over water by implementing NO_SCENT flag, by sayke :yellow_heart: #37105 New Elf-A Mutations, by zoshkalin :yellow_heart: #37100 Adds Elite Zombie Bio-Operator monster, by Hymore246 :yellow_heart: #37088 Populated the campground with NPCs, by LovamKicsiGazsii :yellow_heart: #37086 Added the rest of the NPCs, by LovamKicsiGazsii :yellow_heart: #37052 Explosives disassembly, by Brian-Otten :yellow_heart: #36959 added batch time saving for all sugar recipes, by 8ctopus :yellow_heart: #36945 Makes loot in military locations more realistic and rewarding, by Brian-Otten :yellow_heart: #36911 Re-Wrap recipes (Second Pass), by Soup-de-Loop :yellow_heart: #36908 WIP [Aftershock] Millyficent whately and the migo , by Maleclypse :yellow_heart: #36853 Military armor balance, by Brian-Otten :yellow_heart: #36847 Added 9 NPCs, misc improvements, by LovamKicsiGazsii :yellow_heart: #36838 Add FS2000(plus STANAG mag volume update), by LaVeyanFiend :yellow_heart: #36747 WIP Canning apple cider and other juices, by Maleclypse :yellow_heart: #36733 Add demon chitin armor & repairing dragon armor, by LaVeyanFiend :yellow_heart: #36703 Metal bridge over air tiles, by RafeHaab :yellow_heart: #36656 Item contents refactor (holster refactor 1 of 2), by KorGgenT :yellow_heart: #36625 Add wind chimes, by AlexMooney :yellow_heart: #36233 Add fitness band and heartrate function for character, by CountAlex :yellow_heart: #36005 Allow plant mutants to sleep in planter furniture, by AlexanderBodnya :yellow_heart: #35957 [WIP] Blazemod refactor, by ave- :yellow_heart: #35636 Magiclysm brown dragon, by ZhamelSeh :yellow_heart: #35272 Adding More Furniture, by WhaleyWhaley :yellow_heart: #34061 new bionics menu, by akozhevn :yellow_heart: #33556 CRIT Expansion Update [WIP], by Soupster89 :yellow_heart: #33271 [CR] Removed penalties and base cost when calculating obtain_cost() for wielded item, by Raschert0

MERGED PULL REQUEST

Last week, 122 pull requests were merged. :purple_heart: #37393 Armor.json sorting pt. 3, by RarkGrames :purple_heart: #37390 Appease clang-tidy, by jbytheway :purple_heart: #37389 Some more typo cleanup for 0.E, by Cyrano7 :purple_heart: #37386 Various generic guns quickfixes, by tenmillimaster :purple_heart: #37384 Add undefined behaviour sanitizer to Travis CI (and fix issues it finds), by jbytheway :purple_heart: #37383 Triage two clang-tidy checks, by jbytheway :purple_heart: #37382 Routine i18n updates on 25 Jan 2020, by BrettDong :purple_heart: #37381 Armor.json sorting pt. 2, by RarkGrames :purple_heart: #37380 fix screen wall, by curstwist :purple_heart: #37379 Make reins autolearn, by davidpwbrown :purple_heart: #37375 Fixed pluralization of acorn meal/bologna/bone meal/cornmeal/detergent/herring/oatmeal/yeast, by jkraybill :purple_heart: #37369 regenerate values for vehicle drag test, by davidpwbrown :purple_heart: #37366 Cleaning can use clean water, by Fris0uman :purple_heart: #37364 Fix handmade magnum carbine using wrong ammo, by LaVeyanFiend :purple_heart: #37360 Hard chest guard spawn bugfix, by RarkGrames :purple_heart: #37359 Fix a few typos pre 0.E, by Cyrano7 :purple_heart: #37358 Armor.json sorting, by RarkGrames :purple_heart: #37356 Update Makefile so LTO works on OSX, by sayke :purple_heart: #37353 Adds repair like jeans to army pants., by Brian-Otten :purple_heart: #37350 NPC can consume battery charges from batteries, by Fris0uman :purple_heart: #37349 Fix spelling errors, by reinerh :purple_heart: #37346 Add item_category documentation, by snipercup :purple_heart: #37342 Generic modern json, by snipercup :purple_heart: #37340 Fixed duplicate "the", by Night-Pryanik :purple_heart: #37338 Fix mag unloading, by Trioct :purple_heart: #37328 MRE enjoyability value changes, by Dziugaske :purple_heart: #37320 Ammo modern json, by snipercup :purple_heart: #37319 typo: change 'past' to 'passed' (verb), by jkraybill :purple_heart: #37313 Comestible-modern-json 2, by snipercup :purple_heart: #37312 Add age_grow attribute documentation., by arijust :purple_heart: #37308 Fix #36916 by moving the ambulance spawn., by curstwist :purple_heart: #37302 Move more string consts into file for them, by Ramza13 :purple_heart: #37299 Computer refactor part 2, by Qrox :purple_heart: #37292 Remove non-scifi professions from Aftershock, by John-Candlebury :purple_heart: #37290 Cable charger CBM don't draw power when you're full, by Fris0uman :purple_heart: #37289 Overrun scenario fix, by RarkGrames :purple_heart: #37287 Calories for offal dishes, by I-am-Erk :purple_heart: #37286 Added oral rehydration therapy drink and recipes to craft it., by Inglonias :purple_heart: #37283 Animal reproduction fixes, by RarkGrames :purple_heart: #37282 Add MAINLINE_MODS.md to document mod inclusion criteria and procedures, by esotericist :purple_heart: #37277 Reduce the scaling damage dealt by the evolve kill strike special attack, by John-Candlebury :purple_heart: #37274 Fix filthy wearable weapon drops, by saurocyte :purple_heart: #37273 Comestible modern json, by snipercup :purple_heart: #37270 Saner oars stats and recipe, by l29ah :purple_heart: #37269 Refactor computer window, by Qrox :purple_heart: #37267 Fix item duplication through holsters, by Trioct :purple_heart: #37266 Novels Item Group Revamp - kid books and literature groups added, by LilShiningMan :purple_heart: #37265 Add a "rural" biome in mod form, by I-am-Erk :purple_heart: #37264 Input event filter clean-up, by Qrox :purple_heart: #37262 Fix map notes marked dangerous across overmap boundaries, by davidpwbrown :purple_heart: #37261 House fix, by curstwist :purple_heart: #37260 Appease clang (2020-01-21), by ZhilkinSerg :purple_heart: #37259 Change curses refresh rate in main menu to stop flickering, by davidpwbrown :purple_heart: #37258 Check for max number of tile items when moving in sorting, by davidpwbrown :purple_heart: #37257 Prevent auto attacking allies, by Ramza13 :purple_heart: #37255 NPC mission chain fix, by davidpwbrown :purple_heart: #37254 Magiclysm - New Spells 1, by foulman :purple_heart: #37250 Adjust tallow health modifier, by CountAlex :purple_heart: #37247 Move computer window to a separate class, by Qrox :purple_heart: #37246 Fixed "Aware of your presence!" text overlapping monster effects, by Night-Pryanik :purple_heart: #37245 Update tests Makefile, by ZhilkinSerg :purple_heart: #37244 increase plastic tub volume to match its contents', by l29ah :purple_heart: #37243 Removes trailing 0x85 character in explosives.json, by BrettDong :purple_heart: #37242 Attacking shocker with worn non-conductive gloves won't zapback you, by Night-Pryanik :purple_heart: #37240 Fix NPC dropping equipment, by Ramza13 :purple_heart: #37236 Trigger traps after ranged_pull mattack, by anothersimulacrum :purple_heart: #37235 Fix Intercom dialogue tests, by John-Candlebury :purple_heart: #37233 Correct harvest lists for leech plants, by John-Candlebury :purple_heart: #37231 Create string_consts.h and pull string consts from player.cpp and character.cpp, by Ramza13 :purple_heart: #37230 Drop firing times on ranged weapons., by kevingranade :purple_heart: #37227 Fix loading issue with missing still tool, by Kilvoctu :purple_heart: #37226 Make the unique monsters found in Hub 01 missions more resilient, by John-Candlebury :purple_heart: #37222 Minor tweaks to the intercom's speech, by John-Candlebury :purple_heart: #37221 Added new dairy farm location, by Night-Pryanik :purple_heart: #37219 Tools.json sorting pt. 8, by RarkGrames :purple_heart: #37218 Tools.json sorting pt. 7, by RarkGrames :purple_heart: #37217 Tools.json sorting pt. 6, by RarkGrames :purple_heart: #37216 Tools.json sorting pt. 5, by RarkGrames :purple_heart: #37215 Tools.json sorting pt. 4, by RarkGrames :purple_heart: #37214 Tools.json sorting pt. 3, by RarkGrames :purple_heart: #37213 Tools.json sorting pt. 2, by RarkGrames :purple_heart: #37212 Tools.json sorting pt. 1, by RarkGrames :purple_heart: #37210 Move update_body and skill rust related functions from player to Character, by Fris0uman :purple_heart: #37206 Disable tests for generic_guns mod, by ZhilkinSerg :purple_heart: #37205 Fix json format in house_vacant mapgen, by ZhilkinSerg :purple_heart: #37202 Add radio tower to Hub 01, by John-Candlebury :purple_heart: #37201 Spelling, by klorpa :purple_heart: #37199 Archery acuracy overhaul., by kevingranade :purple_heart: #37198 Cooked buckwheat buff., by SirPendrak :purple_heart: #37197 Razorclaws & Mutant Fish drop mutant meat, by azraneth :purple_heart: #37196 adjust food spawns in houses, by curstwist :purple_heart: #37195 Fix map revealing items, by ZhilkinSerg :purple_heart: #37189 m Update JSON_FLAGS.md, by Jerimee :purple_heart: #37188 add migo resin walls for faction camps, by curstwist :purple_heart: #37187 Removed redundant arrays for colors, by ZhilkinSerg :purple_heart: #37186 Update JSON_INFO.md (bashing cannot be negative), by Jerimee :purple_heart: #37185 Fix washing machine detergent manipulation (#37040), by triper-sk :purple_heart: #37184 rammed earth faction expansions, by curstwist :purple_heart: #37183 The PRED traits hardcoded effects work based on flags, by John-Candlebury :purple_heart: #37180 Clarify the description of safe mode proximity distance option, by Qrox :purple_heart: #37178 Remove non-existing NO_BOOM ammo effect from mods, by ZhilkinSerg :purple_heart: #37177 Change gravel display on curses, by 1n17 :purple_heart: #37176 Fix time not advancing in death cam mode, by Qrox :purple_heart: #37175 Fix terminal size calculation with maximize window option, by Qrox :purple_heart: #37173 Allow snippets in harvest messages, by ymber :purple_heart: #37171 Offal holiday cooking by evelyn turncoat, by Maleclypse :purple_heart: #37166 Paperback novel tpl, by Jerimee :purple_heart: #37160 Three new map extras, by RarkGrames :purple_heart: #37159 Fix game crash when alt tabbing, by 8street :purple_heart: #37148 Reins controls for horse-powered vehicles, by davidpwbrown :purple_heart: #37141 Magazine Item Group Revamp, by LilShiningMan :purple_heart: #37075 [MOD] INT Based Learning, by 1n17 :purple_heart: #37047 Fix using drugs, by Trioct :purple_heart: #37024 Military Base location, by RarkGrames :purple_heart: #36991 Migrate/cleanup consumption.cpp from player to character, by Ramza13 :purple_heart: #36989 Jsonize and simplify starving warnings, by Fris0uman :purple_heart: #36860 Add a vibrator crafting recipe, by wapcaplet :purple_heart: #36859 Provide ability to execute an action from the keybindings menu, by scrotty :purple_heart: #36839 Generic Guns rework, by tenmillimaster :purple_heart: #36786 Add new safemode rule category for ignoring sounds, by Ramza13 :purple_heart: #36650 Removed everything with CUT quality of 2., by Kelenius :purple_heart: #35752 [CR] Update Modular Turrets and Salvaged Robots to match Mainline style and recipes Fixes #35689, by CSHague


COMMITS

Last week there were 176 commits. :hammer_and_wrench: Various generic guns quickfixes (#37386) * Description, recipe, parent, itemidswap, and capitalization fixes by tenmillimaster :hammer_and_wrench: Merge pull request #37356 from sayke/fix-LTO-on-OSX Update Makefile so LTO works on OSX by ZhilkinSerg :hammer_and_wrench: [Armor.json sorting pt. 3 (#37393) * Moved items to separate files

That's all for last week, please :eyes: Watch and :star: Star the repository CleverRaven/Cataclysm-DDA to receive next weekly updates. :smiley:

You can also view all Weekly Digests by clicking here.

Your Weekly Digest bot. :calendar:

KorGgenT commented 4 years ago

duplicate