CleverRaven / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
http://cataclysmdda.org
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Weekly Digest (26 April, 2020 - 3 May, 2020) #40092

Closed weekly-digest[bot] closed 4 years ago

weekly-digest[bot] commented 4 years ago

Here's the Weekly Digest for CleverRaven/Cataclysm-DDA:


ISSUES

Last week 173 issues were created. Of these, 106 issues have been closed and 67 issues are still open.

OPEN ISSUES

:green_heart: #40086 Game Crashes upon accepting Npc mission, by LordPancitoFresco :green_heart: #40085 6 new Cereals and 2 new MREs, by Jerimee :green_heart: #40084 Declutter overmap terrain definitions (2020-05-04), by ZhilkinSerg :green_heart: #40083 [Magiclysm] Black Dragon Fear Aura stunlock, by KorGgenT :green_heart: #40082 Add support for damage overtime and move super healing from panacea to Aftershock, by Fris0uman :green_heart: #40081 Adds recipes for bike and motorbike alternators., by Tamiore :green_heart: #40078 You can't climb down ladders if there is a friendly NPC standing underneath it., by lbnesquik :green_heart: #40076 Big zombies' corpses have unrealistically low density, by GGgatherer :green_heart: #40075 Split some traits from professions, by Rail-Runner :green_heart: #40072 Allow HEALING_RATE for any effect, by Fris0uman :green_heart: #40070 [Magiclysm] Disproportionate crafting times for demon chitin and black dragon armor., by anothersimulacrum :green_heart: #40065 Ferals are smart, by LaVeyanFiend :green_heart: #40064 [WIP] Add effect tests, by wapcaplet :green_heart: #40063 Replace random lab turrets with lab security, by anothersimulacrum :green_heart: #40062 Perform localized comparison via wstring, by jbytheway :green_heart: #40061 SIGABRT when NPC/player suffers damage from fire, by olanti-p :green_heart: #40060 Gun volume audit for .45-70, by LaVeyanFiend :green_heart: #40059 Ability for snippets to change item names, by LaVeyanFiend :green_heart: #40058 NPC's strength too low to use its starting weapon, by mon-pad :green_heart: #40057 Add extra forging recipes, part 2, by Rail-Runner :green_heart: #40056 Scan for languages, by akirashirosawa :green_heart: #40052 Item duplication while hauling and peeking upstairs, by cirops :green_heart: #40051 Bug with starting location, by DmitriyAAA :green_heart: #40049 Add spurge seeds, by Rail-Runner :green_heart: #40046 Repair of copper jewellery needs more materials than it is made of, by RedShakespeare :green_heart: #40045 NPCs with Langourus get movespeed bonus., by Dacendeth :green_heart: #40041 Enforce localized sorting 2, by jbytheway :green_heart: #40037 WIP [Aftershock] Afs Scraps and the places they spawn, by Maleclypse :green_heart: #40035 Slipping when climbing down may happen only on unstable terrain below, by Night-Pryanik :green_heart: #40033 Add survivor car and rv to fire tower, by Pupsi-Mupsi :green_heart: #40023 Minor uilist code clean-up, by Qrox :green_heart: #40021 Add survivor car to survivor camp, by Pupsi-Mupsi :green_heart: #40020 Massive lag between player inputs while there's line of sight to stacked vehicles, by DillonSimeone :green_heart: #40018 Add BLOCK_WHILE_WORN flag to Elbow Pads, by CodeBandit :green_heart: #40013 Migrate legacy activities to the activity actor system, by ifreund :green_heart: #40011 Add recipe to make technomancer's toolbelt, add gold infuser and corresponding recipe, edited copper and silver infuser and their recipe, by martinrhan :green_heart: #40007 Smoking rack turning normal meat into mutant meat and vice versa , by Termineitor244 :green_heart: #40000 Unloading items should not pick them up, by molkemon :green_heart: #39996 Crash on persuading NPC, by mattbak00 :green_heart: #39994 Max stamina modifiers from mutations now affect stamina regen, by CodeBandit :green_heart: #39993 Masochist mutation tree rework, by CodeBandit :green_heart: #39992 Update throwing knives weight and size, by CodeBandit :green_heart: #39989 Add tea bags, herbal tea bags and adjust drinks recipes, by CountAlex :green_heart: #39985 sidebar portrait view on phone, by linonetwo :green_heart: #39982 Cataclysm with curses on Windows becomes unresponsive when using the credits or MOTD windows from the main menu, by luluyume :green_heart: #39981 Bleach and Lye share the same name in Spanish (Spain) -TRANSLATIONS-, by Termineitor244 :green_heart: #39978 Xl underwear and accessories Part 1, by Maleclypse :green_heart: #39977 Game fails to spawn electric starting vehicles, by Talvan :green_heart: #39974 Replicate Recipes onto Hard & Soft Media, by SibilantScream :green_heart: #39973 Make purifying water take a reasonable amount of time, by SkuliAdams :green_heart: #39972 Construction menu ambiguity between "Floor" and "Roof", by SgtMustang :green_heart: #39970 Blind Reading Possible, by Ofthefog :green_heart: #39964 Rework kevlar, add slash resistant and EOD gear, by ymber :green_heart: #39961 [WIP] Adds recipe to modify normal batteries to be used in vehicles., by Tamiore :green_heart: #39957 Plane Design Document, by kingcet :green_heart: #39955 Line attack spells only damage the enemy at target, by martinrhan :green_heart: #39948 Stones and sharp stones have a higher throwing range than smaller pebbles, by RafeHaab :green_heart: #39947 Allow using CLANG=0 to compile with gcc, by anothersimulacrum :green_heart: #39940 Magic bionics, by KorGgenT :green_heart: #39939 Add survival machete to ninjutsu weapons, by crazykid080 :green_heart: #39930 Crash when serializing vehicle item location after vehicle is unloaded or destroyed, by Qrox :green_heart: #39928 Improvised lockpicks recipe tweak, by Night-Pryanik :green_heart: #39925 Magiclysm Suggestion: Move magic creature spawns to later dates?, by HeartwawyHorror :green_heart: #39924 Long pole changes., by Brian-Otten :green_heart: #39918 Fix attack of the tentacle dogs, by Aloxaf :green_heart: #39916 Problems with short rope recipe & weights of its components. , by procrustesmethod :green_heart: #39914 Random error, not sure what causes it, by RafeHaab

CLOSED ISSUES

:heart: #40080 cleanup mall part 1, by curstwist :heart: #40079 [magiclysm] buff glowing rocks, by KorGgenT :heart: #40077 Declutter overmap terrain definitions (2020-05-03), by ZhilkinSerg :heart: #40074 Fix caramel ointment crafting, by Fris0uman :heart: #40073 DPS test cleanup, by jbytheway :heart: #40071 Declutter overmap terrain definitions (2020-05-02), by ZhilkinSerg :heart: #40069 Consolidate waking up code, by jbytheway :heart: #40068 Fix time_duration formatting, by jbytheway :heart: #40067 Blazemod Mini-PR: Transfer tank treads and their dependents from blazemod to tankmod, by Soup-de-Loop :heart: #40066 Refugee Center Spawn Crash, by Vicbrtson :heart: #40055 Remove VIEW_OFFSET_X/Y, by Qrox :heart: #40054 Log locale info to help debug i18n, by jbytheway :heart: #40053 Declutter overmap terrain definitions (2020-05-01) , by ZhilkinSerg :heart: #40050 Blazemod Mini-PR: Move all fantastical content from blazemod offsite, by Soup-de-Loop :heart: #40048 Routine i18n updates on 1 May 2020, by BrettDong :heart: #40047 Fix data cleanup, by ZhilkinSerg :heart: #40044 Biodiesel in Gas Turbine Engines, by EkarusRyndren :heart: #40043 Sweet Cataclysm:Incomplete Ointment Not Possible To Finish, by Grubleafeater :heart: #40042 Blazemod Mini-PR: Completely remodel blazemod solar arrays, by Soup-de-Loop :heart: #40040 Make event_source a polymorphic type, by jbytheway :heart: #40039 Migrate ACT_OPEN_GATE to the activity actor system, by rsulli55 :heart: #40038 Increasing any skill increases strength substantially (100+), by DarkendTheMighty :heart: #40036 m Update JSON_INFO.md, by Jerimee :heart: #40034 make System language option work on macOS (fix getOSXSystemLang), by akirashirosawa :heart: #40032 Getting review rights for RU translation branch of Transifex, by CountAlex :heart: #40031 Blazemod Mini-PR: Delete blaze_override.json, by Soup-de-Loop :heart: #40030 Blazemod Mini-PR: Change salvage from turrets in blazemod from count to prob, by Soup-de-Loop :heart: #40029 Declutter overmap terrain definitions (2020-04-30), by ZhilkinSerg :heart: #40028 Fix clang-tidy header guard check on Windows, by Qrox :heart: #40027 Hide appendix from the player, by Demoragon :heart: #40026 game: don't drench the player if the player is in a boat, by mlangsdorf :heart: #40025 Fix a crash when npc tries to heal horse-mounted player, by Qrox :heart: #40024 Blazemod Mini-PR: Blazemod secondary content refactor, by Soup-de-Loop :heart: #40022 Various Block bugfixes, by CodeBandit :heart: #40019 Silence potentially dangerous function check, by kevingranade :heart: #40017 Allow all shelters to have faction camps, by curstwist :heart: #40016 Faction camps can't handle multiple locations using the same blueprint, by curstwist :heart: #40015 FEMA camp jsonify, by Night-Pryanik :heart: #40014 Mention deserialization function map in docs, by ifreund :heart: #40012 Enforce localized sorting, by jbytheway :heart: #40010 Blazemod Mini-PR: Refactor and modernise blazemod ammo, by Soup-de-Loop :heart: #40009 HotFix: add execute permission for build-data/osx/Cataclysm.sh, by akirashirosawa :heart: #40008 Blazemod Mini-PR: Separate blaze turrets from expanded vanilla turrets, by Soup-de-Loop :heart: #40006 Adjust some potion names, by aoae23 :heart: #40005 Merge pull request #1 from CleverRaven/master, by aoae23 :heart: #40004 [WIP] Bugfix unload items #40000, by Pupsi-Mupsi :heart: #40003 Blazemod Mini-PR: Separate blazemod turrets from vanilla ID's, by Soup-de-Loop :heart: #40002 Obsolete shotcanisters, by LaVeyanFiend :heart: #40001 Game crashes upon returning to my base, by LordPancitoFresco :heart: #39999 Appease clang-tidy, by olanti-p :heart: #39998 Change Cudgel's weight and size to irl usage, by CodeBandit :heart: #39997 Fix astyle regression, by anothersimulacrum :heart: #39995 Fix small printing error in aiming window, by olanti-p :heart: #39991 Add stylish to bird mutation category, by sick-trigger :heart: #39990 Foodperson profession starts weilding the bat, by Fris0uman :heart: #39988 Black Dragon Lair fear stunlock fix, by DillonSimeone :heart: #39987 Update throwing stamina cost, by CodeBandit :heart: #39986 Add makeshift hand drill with quality 1, by Tairesh :heart: #39984 Spawn searchlights in military/police roadblocks, by Night-Pryanik :heart: #39983 Re-do volumes on Remington+Mossberg shotguns, by tenmillimaster :heart: #39980 Blazemod Mini-PR: Remove obsolete turrets from blazemod, by Soup-de-Loop :heart: #39979 Migrate mission, morale, and mutation UIs to ui_adaptor, by Qrox :heart: #39976 Switches damage values for some (inferior) swords., by nemvar :heart: #39975 Final porting of functions to points and enforcement, by jbytheway :heart: #39971 Move osx specific data folder out of shared data folder, by ZhilkinSerg :heart: #39969 Fix Android builds (2020-04-28), by ZhilkinSerg :heart: #39968 Trigger traps after probability travel, by anothersimulacrum :heart: #39967 Quantum Tunnelling into Open Space tiles does not cause falling, by Ofthefog :heart: #39966 Reduced price of all lighters to a more reasonable value, by TartarusKelvin :heart: #39965 Exclude "potentially dangerous function" check., by kevingranade :heart: #39963 Fix age selection bar in chargen, by Demoragon :heart: #39962 loop fixes #6, by anothersimulacrum :heart: #39960 Refactor iuse_software_lightson, by AMurkin :heart: #39959 Adds fragile melee flag to fake weapons and chainsaws, by Brian-Otten :heart: #39958 Update basement_nested.json, by curstwist :heart: #39956 Convert more functions to use point, by jbytheway :heart: #39954 add flag ALLOWS_REMOTE_USE to canning pot, by Tairesh :heart: #39953 Very frequent "std::bad_aloc" Crash, by Solusphere :heart: #39952 Formula of spell failure not sensible, by martinrhan :heart: #39951 Add sunrise, sunshine, sunset, and daylight tests, by wapcaplet :heart: #39950 Barbute helm now covers eyes, by Talvan :heart: #39949 Chain lightning CBM does electric damage instead of stab, by Dacendeth :heart: #39946 Update item_factory.h, by DeaconAryio :heart: #39945 Normal lighters have too much trade value., by Dacendeth :heart: #39944 Aftershock fix 2nd floor of mortuary, by curstwist :heart: #39943 Weird generation on 2nd floor of building, by Wolfechu :heart: #39942 Map item processing refactoring, by Hirmuolio :heart: #39941 Rewrite code where MSVS gives nodiscard warnings, by AMurkin :heart: #39938 move magiclysm json files around, by KorGgenT :heart: #39937 Cap max_duration of daze effect at 10 min, by Fris0uman :heart: #39936 Migrate vending machine menu, martial arts info UI, and camp mission menu to ui_adaptor, by Qrox :heart: #39935 Improve character heal_rate and heal_rate_medicine tests, by wapcaplet :heart: #39934 Change line-color to light_red for disabled option, by Pupsi-Mupsi :heart: #39933 Added WINDOW flag to trunk doors, by enaantd :heart: #39932 Revamp achievement requirement tracking, by jbytheway :heart: #39931 Replace body_part in more combat related function, by Fris0uman :heart: #39929 Bug with starting location, by DmitriyAAA :heart: #39927 Make anfo use fuel requirement, by Brian-Otten :heart: #39926 Added FN F2000 rifle, by LZhangy :heart: #39923 Allow specifying clang version in makefile again, by anothersimulacrum :heart: #39922 Obsolete nail bomb and fragment bomb explosives., by Brian-Otten :heart: #39921 Bug with the mod "Tanks and Other Vehicles mod" using the ID "turretframe", by TheMrBakit :heart: #39920 Routine i18n updates on 26 Apr 2020, by BrettDong :heart: #39919 [WIP] New trait: Throwing Addict, by CodeBandit :heart: #39917 Fix typo in C.R.I.T's description., by perryprog :heart: #39915 Blazemod Mini-PR: Remove obsoleted scrap weapon derived content, by Soup-de-Loop

LIKED ISSUE

:+1: #39973 Make purifying water take a reasonable amount of time, by SkuliAdams It received :+1: x6, :smile: x0, :tada: x4 and :heart: x2.

NOISY ISSUE

:speaker: #39919 [WIP] New trait: Throwing Addict, by CodeBandit It received 22 comments.


PULL REQUESTS

Last week, 163 pull requests were created, updated or merged.

OPEN PULL REQUEST

Last week, 1 pull request was opened. :green_heart: #40075 Split some traits from professions, by Rail-Runner

UPDATED PULL REQUEST

Last week, 50 pull requests were updated. :yellow_heart: #40085 6 new Cereals and 2 new MREs, by Jerimee :yellow_heart: #40084 Declutter overmap terrain definitions (2020-05-04), by ZhilkinSerg :yellow_heart: #40081 Adds recipes for bike and motorbike alternators., by Tamiore :yellow_heart: #40072 Allow HEALING_RATE for any effect, by Fris0uman :yellow_heart: #40065 Ferals are smart, by LaVeyanFiend :yellow_heart: #40064 [WIP] Add effect tests, by wapcaplet :yellow_heart: #40063 Replace random lab turrets with lab security, by anothersimulacrum :yellow_heart: #40062 Perform localized comparison via wstring, by jbytheway :yellow_heart: #40060 Gun volume audit for .45-70, by LaVeyanFiend :yellow_heart: #40057 Add extra forging recipes, part 2, by Rail-Runner :yellow_heart: #40056 Scan for languages, by akirashirosawa :yellow_heart: #40049 Add spurge seeds, by Rail-Runner :yellow_heart: #40037 WIP [Aftershock] Afs Scraps and the places they spawn, by Maleclypse :yellow_heart: #40035 Slipping when climbing down may happen only on unstable terrain below, by Night-Pryanik :yellow_heart: #40033 Add survivor car and rv to fire tower, by Pupsi-Mupsi :yellow_heart: #40023 Minor uilist code clean-up, by Qrox :yellow_heart: #40021 Add survivor car to survivor camp, by Pupsi-Mupsi :yellow_heart: #40018 Add BLOCK_WHILE_WORN flag to Elbow Pads, by CodeBandit :yellow_heart: #40011 Add recipe to make technomancer's toolbelt, add gold infuser and corresponding recipe, edited copper and silver infuser and their recipe, by martinrhan :yellow_heart: #39994 Max stamina modifiers from mutations now affect stamina regen, by CodeBandit :yellow_heart: #39993 Masochist mutation tree rework, by CodeBandit :yellow_heart: #39992 Update throwing knives weight and size, by CodeBandit :yellow_heart: #39989 Add tea bags, herbal tea bags and adjust drinks recipes, by CountAlex :yellow_heart: #39978 Xl underwear and accessories Part 1, by Maleclypse :yellow_heart: #39973 Make purifying water take a reasonable amount of time, by SkuliAdams :yellow_heart: #39964 Rework kevlar, add slash resistant and EOD gear, by ymber :yellow_heart: #39947 Allow using CLANG=0 to compile with gcc, by anothersimulacrum :yellow_heart: #39940 Magic bionics, by KorGgenT :yellow_heart: #39939 Add survival machete to ninjutsu weapons, by crazykid080 :yellow_heart: #39928 Improvised lockpicks recipe tweak, by Night-Pryanik :yellow_heart: #39924 Long pole changes., by Brian-Otten :yellow_heart: #39918 Fix attack of the tentacle dogs, by Aloxaf :yellow_heart: #39907 Ask for confirmation on eating raw meat, by RipleyTom :yellow_heart: #39903 [CR] Falling into deep water deals less damage, by int-ua :yellow_heart: #39834 Bugs/quarter corpse no organs, by ginoecb :yellow_heart: #39793 Overhaul look around panels, by ymber :yellow_heart: #39785 Refactor aiming UI and its target selection / aim preservation, by olanti-p :yellow_heart: #39760 Eliminate "Peckish", by kevingranade :yellow_heart: #39631 [WIP] bow itemization & progression improvements, by nphyx :yellow_heart: #39622 WIP: Change generic "shot" to 12 Gauge, by carmakazi :yellow_heart: #39454 Hacking stuff prerequisite - install software, by nphyx :yellow_heart: #39447 New NPCs for the player to trade with, by Brytenwalda :yellow_heart: #39406 Nested Containers (a.k.a item pockets), by KorGgenT :yellow_heart: #39210 Clothing mod expansion, by nphyx :yellow_heart: #39097 [Aftershock] Uplifted monsters and zombies, by Maleclypse :yellow_heart: #38912 Add bullet damage type, by anothersimulacrum :yellow_heart: #38313 Cannibalism and demihumans, by Maleclypse :yellow_heart: #38084 Make compose.py's exit code 1 if an error was logged, by ifreund :yellow_heart: #37959 Extracts and Concentrates pt 6 (recipes), by NastyNate2612 :yellow_heart: #36838 Add FS2000(plus STANAG mag volume update), by LaVeyanFiend

MERGED PULL REQUEST

Last week, 112 pull requests were merged. :purple_heart: #40080 cleanup mall part 1, by curstwist :purple_heart: #40079 [magiclysm] buff glowing rocks, by KorGgenT :purple_heart: #40077 Declutter overmap terrain definitions (2020-05-03), by ZhilkinSerg :purple_heart: #40074 Fix caramel ointment crafting, by Fris0uman :purple_heart: #40073 DPS test cleanup, by jbytheway :purple_heart: #40071 Declutter overmap terrain definitions (2020-05-02), by ZhilkinSerg :purple_heart: #40069 Consolidate waking up code, by jbytheway :purple_heart: #40068 Fix time_duration formatting, by jbytheway :purple_heart: #40067 Blazemod Mini-PR: Transfer tank treads and their dependents from blazemod to tankmod, by Soup-de-Loop :purple_heart: #40055 Remove VIEW_OFFSET_X/Y, by Qrox :purple_heart: #40054 Log locale info to help debug i18n, by jbytheway :purple_heart: #40053 Declutter overmap terrain definitions (2020-05-01) , by ZhilkinSerg :purple_heart: #40050 Blazemod Mini-PR: Move all fantastical content from blazemod offsite, by Soup-de-Loop :purple_heart: #40048 Routine i18n updates on 1 May 2020, by BrettDong :purple_heart: #40047 Fix data cleanup, by ZhilkinSerg :purple_heart: #40044 Biodiesel in Gas Turbine Engines, by EkarusRyndren :purple_heart: #40042 Blazemod Mini-PR: Completely remodel blazemod solar arrays, by Soup-de-Loop :purple_heart: #40040 Make event_source a polymorphic type, by jbytheway :purple_heart: #40039 Migrate ACT_OPEN_GATE to the activity actor system, by rsulli55 :purple_heart: #40036 m Update JSON_INFO.md, by Jerimee :purple_heart: #40034 make System language option work on macOS (fix getOSXSystemLang), by akirashirosawa :purple_heart: #40031 Blazemod Mini-PR: Delete blaze_override.json, by Soup-de-Loop :purple_heart: #40030 Blazemod Mini-PR: Change salvage from turrets in blazemod from count to prob, by Soup-de-Loop :purple_heart: #40029 Declutter overmap terrain definitions (2020-04-30), by ZhilkinSerg :purple_heart: #40028 Fix clang-tidy header guard check on Windows, by Qrox :purple_heart: #40027 Hide appendix from the player, by Demoragon :purple_heart: #40026 game: don't drench the player if the player is in a boat, by mlangsdorf :purple_heart: #40025 Fix a crash when npc tries to heal horse-mounted player, by Qrox :purple_heart: #40024 Blazemod Mini-PR: Blazemod secondary content refactor, by Soup-de-Loop :purple_heart: #40022 Various Block bugfixes, by CodeBandit :purple_heart: #40019 Silence potentially dangerous function check, by kevingranade :purple_heart: #40017 Allow all shelters to have faction camps, by curstwist :purple_heart: #40015 FEMA camp jsonify, by Night-Pryanik :purple_heart: #40014 Mention deserialization function map in docs, by ifreund :purple_heart: #40012 Enforce localized sorting, by jbytheway :purple_heart: #40010 Blazemod Mini-PR: Refactor and modernise blazemod ammo, by Soup-de-Loop :purple_heart: #40009 HotFix: add execute permission for build-data/osx/Cataclysm.sh, by akirashirosawa :purple_heart: #40008 Blazemod Mini-PR: Separate blaze turrets from expanded vanilla turrets, by Soup-de-Loop :purple_heart: #40006 Adjust some potion names, by aoae23 :purple_heart: #40003 Blazemod Mini-PR: Separate blazemod turrets from vanilla ID's, by Soup-de-Loop :purple_heart: #40002 Obsolete shotcanisters, by LaVeyanFiend :purple_heart: #39999 Appease clang-tidy, by olanti-p :purple_heart: #39998 Change Cudgel's weight and size to irl usage, by CodeBandit :purple_heart: #39997 Fix astyle regression, by anothersimulacrum :purple_heart: #39995 Fix small printing error in aiming window, by olanti-p :purple_heart: #39990 Foodperson profession starts weilding the bat, by Fris0uman :purple_heart: #39987 Update throwing stamina cost, by CodeBandit :purple_heart: #39986 Add makeshift hand drill with quality 1, by Tairesh :purple_heart: #39984 Spawn searchlights in military/police roadblocks, by Night-Pryanik :purple_heart: #39983 Re-do volumes on Remington+Mossberg shotguns, by tenmillimaster :purple_heart: #39980 Blazemod Mini-PR: Remove obsolete turrets from blazemod, by Soup-de-Loop :purple_heart: #39979 Migrate mission, morale, and mutation UIs to ui_adaptor, by Qrox :purple_heart: #39975 Final porting of functions to points and enforcement, by jbytheway :purple_heart: #39971 Move osx specific data folder out of shared data folder, by ZhilkinSerg :purple_heart: #39969 Fix Android builds (2020-04-28), by ZhilkinSerg :purple_heart: #39968 Trigger traps after probability travel, by anothersimulacrum :purple_heart: #39966 Reduced price of all lighters to a more reasonable value, by TartarusKelvin :purple_heart: #39963 Fix age selection bar in chargen, by Demoragon :purple_heart: #39962 loop fixes #6, by anothersimulacrum :purple_heart: #39960 Refactor iuse_software_lightson, by AMurkin :purple_heart: #39959 Adds fragile melee flag to fake weapons and chainsaws, by Brian-Otten :purple_heart: #39958 Update basement_nested.json, by curstwist :purple_heart: #39956 Convert more functions to use point, by jbytheway :purple_heart: #39954 add flag ALLOWS_REMOTE_USE to canning pot, by Tairesh :purple_heart: #39951 Add sunrise, sunshine, sunset, and daylight tests, by wapcaplet :purple_heart: #39950 Barbute helm now covers eyes, by Talvan :purple_heart: #39949 Chain lightning CBM does electric damage instead of stab, by Dacendeth :purple_heart: #39944 Aftershock fix 2nd floor of mortuary, by curstwist :purple_heart: #39942 Map item processing refactoring, by Hirmuolio :purple_heart: #39941 Rewrite code where MSVS gives nodiscard warnings, by AMurkin :purple_heart: #39938 move magiclysm json files around, by KorGgenT :purple_heart: #39937 Cap max_duration of daze effect at 10 min, by Fris0uman :purple_heart: #39936 Migrate vending machine menu, martial arts info UI, and camp mission menu to ui_adaptor, by Qrox :purple_heart: #39935 Improve character heal_rate and heal_rate_medicine tests, by wapcaplet :purple_heart: #39934 Change line-color to light_red for disabled option, by Pupsi-Mupsi :purple_heart: #39933 Added WINDOW flag to trunk doors, by enaantd :purple_heart: #39932 Revamp achievement requirement tracking, by jbytheway :purple_heart: #39931 Replace body_part in more combat related function, by Fris0uman :purple_heart: #39927 Make anfo use fuel requirement, by Brian-Otten :purple_heart: #39923 Allow specifying clang version in makefile again, by anothersimulacrum :purple_heart: #39922 Obsolete nail bomb and fragment bomb explosives., by Brian-Otten :purple_heart: #39920 Routine i18n updates on 26 Apr 2020, by BrettDong :purple_heart: #39917 Fix typo in C.R.I.T's description., by perryprog :purple_heart: #39915 Blazemod Mini-PR: Remove obsoleted scrap weapon derived content, by Soup-de-Loop :purple_heart: #39911 Use only Dex to avoid grabs and use only Str to break out of grabs, by CodeBandit :purple_heart: #39909 Tidy up pull request template, by wapcaplet :purple_heart: #39906 basement variety 9, by curstwist :purple_heart: #39905 Replace Makefile check for defines with checks for values, by anothersimulacrum :purple_heart: #39902 Intelligence affects exp rates based on current int, not max int, by CodeBandit :purple_heart: #39899 refactor Item_factory::load(islot_ammo) to islot_ammo::load, by KorGgenT :purple_heart: #39898 Fix items having inappropriate charges in chargen, by Demoragon :purple_heart: #39897 Use system time for holiday menu screens, by Drewscriver :purple_heart: #39890 Change body_part to bodypart_id in deal_damage, by Fris0uman :purple_heart: #39883 Adds recipe for tinted glass., by Tamiore :purple_heart: #39882 Adds recipe for makeshift leather hose., by Tamiore :purple_heart: #39876 Add farmer NPCs, by LyleSY :purple_heart: #39875 Double Level Microlab., by John-Candlebury :purple_heart: #39861 Adds new wood and copper pikes with recipes., by Brian-Otten :purple_heart: #39860 Tweak surrounded scenario., by arijust :purple_heart: #39847 Move ascii arts to their own file to avoid bloat, by Fris0uman :purple_heart: #39838 adjust terminology for mod custodianship from 'maintainer' to 'curator', by esotericist :purple_heart: #39822 Rot away items inside reality bubble, by Hirmuolio :purple_heart: #39810 Monster behavior tree, by kevingranade :purple_heart: #39799 Create variant distance function for sounds, by kevingranade :purple_heart: #39772 Add small consumer battery rechargers, by AlexMooney :purple_heart: #39711 Crude weapons 2020, by xanderrootslayer :purple_heart: #39573 Fix for AFS Mastadon: Mutations, by LaVeyanFiend :purple_heart: #37956 Extracts and Concentrates pt 5, by NastyNate2612 :purple_heart: #37946 extracts and concentrates pt4, by NastyNate2612 :purple_heart: #37942 Extracts and Concentrates pt 3, by NastyNate2612 :purple_heart: #37715 Dynamic compact aim window pt.1, by Kilvoctu :purple_heart: #33271 [CR] Removed penalties and base cost when calculating obtain_cost() for wielded item, by Raschert0


COMMITS

Last week there were 231 commits. :hammer_and_wrench: Merge pull request #40067 from Soup-de-Loop/soupdeloop-blazemod-PR31 Blazemod Mini-PR: Transfer tank treads and their dependents from blazemod to tankmod by ZhilkinSerg :hammer_and_wrench: Merge pull request #40079 from KorGgenT/magiclysm-glowing-rocks-buff [magiclysm] buff glowing rocks by ifreund :hammer_and_wrench: Merge pull request #40080 from curstwist/mall-prep-work cleanup mall part 1 by ifreund :hammer_and_wrench: [Migrate ACT_OPEN_GATE to the activity actor system (#40039) * Migrate ACT_OPEN_GATE to the new activity actor system

Per issue #40013 the goal is to migrate all activities from activity_handlers.cpp to the new activity actor system

references #40013

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KorGgenT commented 4 years ago

bot made 2 posts for this week