Open Swootch opened 4 years ago
If you drive your car off of the bridge, does it appear? It may not have ascended.
Yes, I left the bridge and the tile reappeared. Damn that scared me.
Vehicles are 3D now, so missing parts are usually just hanging one z-level above ground level now.
Confirmed in 0.E-5296-g a883429bdd
This seems a little easier to reproduce with a larger vehicle, like a Humvee (5x7 tiles) but I was able to reproduce it using a City Car (4x4) as well. It took several tries, going up and down the ramp at various angles, but I lost not just 1 but 9 tiles of the vehicle:
The missing tiles persist through a save and load; here is my save game with the disintegrated Humvee: broken-humvee.zip
Driving back down the ramp allows the vehicle parts to be restored.
Might be related? #44534
I'm pondering how to fix it but I think the code that auto-levels a vehicle that partially drives off a ramp might be the solution.
It would probably be simpler to just disallowing turning while a vehicle is on ramps. The logic for determining that part of a vehicle is incorrectly below a surface is kind of complex.
yup the last piece of the vehicle is indeed underneath. i'm not familiar enough with vehicles to do it myself quickly but the band-aid to disallow turning sounds pretty nice to me, since we haven't had any movement on this issue in a few months
Given #47236, should this be moved to "Delayed Blockers for 0.G"?
Yep, thanks for the reminder.
Describe the bug
I drove up a bridge ramp at a 45° and tried to straighten out as my car was about halfway up, but my car collided with something and couldn't align itself with the bridge until it was all the way up. A few turns after that I noticed that an entire tile of my car was missing. Every tile of the car was equipped with military composite armor, no debris, the tile just vanished without a trace.
However when I inspected the vehicle with (e), the missing tile is still in that menu.
Steps To Reproduce
Expected behavior
Bridges don't eat cars.
Screenshots
The missing tile:
The missing tile still present when inspecting the vehicle:
Versions and configuration
Additional context
I can walk through the tile like it doesn't exist, even though the inspection menu says it's still.
The save file: Echoes of Darkness.zip