Closed StefanMiletic994 closed 3 years ago
Can't confirm.
@StefanMiletic994: Would you try - if not already the case - having hackPRO inside your inventory while crafting.
Yeah it was in inventory all the stuff i needed to craft. I even tried if there was some difference if its on table or just floor crafting but yielded no result.
PS. There is also a bug with with npc hunger level is ERROR! forgot to mention or should i make another issue report?
Yeah it was in inventory all the stuff i needed to craft. I even tried if there was some difference if its on table or just floor crafting but yielded no result.
- Thank for your feedback.
Would you mind deactivating jury_rigged_robots mod and than try again?
How to remove the mod:
Make a backup of your "mods.json" (-> Cataclysm-DDA\save\Silverthorne Monster\mods.json
And than change it (the original - not hte backup) using any text-editor. Its content currently looks like this.
[ "dda", "no_npc_food", "package_bionic_professions", "aftershock", "crt_expansion", "alt_map_key", "cityside", "jury_rigged_robots", "cbm_slots", "speedydex" ]
Remove "jury_rigged_robots",
The file should look like this when your done.
[ "dda", "no_npc_food", "package_bionic_professions", "aftershock", "crt_expansion", "alt_map_key", "cityside", "cbm_slots", "speedydex" ]
PS. There is also a bug with with npc hunger level is ERROR! forgot to mention or should i make another issue report?
- Please use another issue report.
Sorry for the delay, no its still not working if i did it correctly.
Don't worry. Actually, thank you for helping me with this.
HackPRO seems to be causing this. It works fine with "Debug Hammerspace" - that's how I tested this at first - and it works fine as well as long as one removes HackPRO from the recipe ("tools": [ [ [ "software_hacking", -1 ] ] ]).
{ "type": "recipe", "activity_level": "fake", "result": "control_laptop", "category": "CC_ELECTRONIC", "subcategory": "CSC_ELECTRONIC_TOOLS", "skill_used": "electronics", "skills_required": [ "computer", 4 ], "difficulty": 7, "time": "25 m", "book_learn": [ [ "recipe_lab_elec", 7 ], [ "textbook_robots", 7 ] ], "using": [ [ "soldering_standard", 14 ] ], "qualities": [ { "id": "SCREW", "level": 1 } ], "tools": [ [ [ "software_hacking", -1 ] ] ], "components": [ [ [ "laptop", 1 ] ], [ [ "receiver", 2 ] ], [ [ "e_scrap", 2 ] ], [ [ "antenna", 1 ] ] ] },
Quick-fix would be to remove this line "tools": [ [ [ "software_hacking", -1 ] ] ], from this file Cataclysm-DDA\data\mods\Aftershock\recipes\recipes.json. At least then you'll be able to craft the control laptop and continue with your game
I'm not sure what's really causing it and I'm already pretty tired (Here in germany it is 3am ;-) I'll try to pick up on this tomorrow. Any hint is very much appreciated.
related files: Cataclysm-DDA\data\json\items\software.json Cataclysm-DDA\data\json\items\generic.json
Something pocket related? Software is stored in special pockets.
Thanks for the help and info. :) I believe you its 4 am here in serbia atm. 🧛
Something pocket related? Software is stored in special pockets.
Yes, I believe you're right. Unfortunately I know not much about the pocket-system.
Thanks for the help and info. :) I believe you its 4 am here in serbia atm. 🧛
;-)
I had this "you no longer have none" issue happen while crafting something else, it turned out that my UPS soldering iron was out of charge.
I had the same issue crafting the control laptop. ( stopped at 4%, you no longer have a none. ) I used vehicle vehicle welding rig with way enough charges.
Additionnaly, (after debug spawning the item ), and adding a UPS conversion mod to it, I had the control laptop+1 (UPS) batteries are dead, like in the issue #43974 . The "no batteries" error only happened with the actions : play a game, turn music on. All the others actions did not ended up with this message.
( maybe not a bug : I wanted to test the "hack robot - set to passive" action with a friendly police bot, while it worked without battery message, my two mechs (X-01 and X-03) also were set to passive, then combat when I tested the other mode. I don't know if it is the wanted behavior, because the mech do not move by themselves. ( or I don't know how to make them move by themselves ) Sorry if this last report is irrelevant )
tested in 0.E-7232-gee0a92c
Had the same problem. Saw some people talking about it being the result of a pocket system problem so i dropped all the items on the ground and it was able to craft. Might be a good workaround for those who don't want to lose achievements by spawning a none with debug.
You can re-enable achievements in the debug menu, there's no reason to work around it.
I did not know that, cool. Still would rather not use the debug menu though.
I can successfully and normally craft this Item in current experimental. Its likely the original issue has been fixed due to improvements in the handling of SOFTWARE type pockets
Yep, looks like #45434 got it.
Describe the bug
When crafting control laptop crafting stops at 4% saying you dont have a none, cant continue.
Steps To Reproduce:
Expected behavior
Should make the item or fail based on skill and proficiency.
Screenshots
Versions and configuration
Additional context
crash.zip debug.zip Silverthorne Monster.zip