Closed Salty-Panda closed 1 year ago
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Describe the bug
If a zombie drag you over the trap it will mess up the activation/explosion logic
Steps To Reproduce
I set up a booby trap. A grappler zombie grabbed me and pulled to himself, OVER THE TRAP - I moved from the tile behind the trap to the one in front of it. I ran around the trap, then another zombie walked on it. I got a message that the trap was activated twice The trap caused no damage, I didn't even get the message that it caused no damage. Just nothing happened.
I tried setting up more traps, but without being dragged over it. The activation happened twice too, but it exploded properly.
Then I also tried stepping on landmines. the double activation happened again, but possibly for different reasons since the message is different.
Expected behavior
Grab-movement will activate the trap
Screenshots
Versions and configuration
Additional content
The location of the explosion isn't set using global coords, cause when I was setting up and disarming a large number of land mines during training device skills, the explosions weren't centered on the tile in the front of me, but often as much as 8 tiles to the left/right.