I can't tell what happens after the bad addspawn, although I seem to have zombies flanking me, appear in areas I've cleared.
Zombies also appear to be on railings, and (by the time I get there) broken display cases, although I believe that is normal and/or zombie movement.
Steps To Reproduce
SWAT CQC Specialist, Large building, Mall (Loading area)
Proceed to walk along the sides (the staff only corridors with metal doors leading outside), probably kill zombies along the way too.
If no error message appears go to the second floor and return back to step 2.
Expected behavior
No error message, duh. I can't really tell what happens when the error message appears as stated above, however my bet is zombie spawns that make sense i.e
they don't just appear behind you/cleared rooms that have closed metal doors.
Screenshots
Versions and configuration
OS: Windows
OS Version: 10.0 2009
Game Version: 0.E-9857-gf77f179 [64-bit]
Graphics Version: Tiles
Game Language: English [en]
Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Bionic Professions [package_bionic_professions]
Describe the bug
I can't tell what happens after the bad addspawn, although I seem to have zombies flanking me, appear in areas I've cleared. Zombies also appear to be on railings, and (by the time I get there) broken display cases, although I believe that is normal and/or zombie movement.
Steps To Reproduce
Expected behavior
No error message, duh. I can't really tell what happens when the error message appears as stated above, however my bet is zombie spawns that make sense i.e they don't just appear behind you/cleared rooms that have closed metal doors.
Screenshots
Versions and configuration
Additional context
debug.log