Closed connorpmartin closed 1 year ago
I think this is intended - otherwise pretty much any combo of negative hp mutations makes the game next to unsurvivable.
If they don't stack then maybe they should be made to conflict so player can't have many of them at once? The wiki at least says that flimsy, frail and fragile can't be taken simultaneously.
I think multiplicative is the only sensible way to apply this kind of modifier if they stack.
Unassuming" and flimsy both give -25% HP. Frail gives -50% HP. Tiny gives -30% HP.
If they stacked "normally" (multiplicatively) the results would be this:
"unassuming" and "flimsy" would results in -43.75% HP modifier.
"unassuming" and "frail" would result in -62.5% HP modifier
"tiny" and "flimsy" would result in -47.5% HP modifier.
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Closing as stale, since stalebot can't do this by itself.
If the player has multiple traits which set a negative hp_modifier, only the lowest one is applied
Steps To Reproduce
Debug in "unassuming" and "flimsy" Observe that HP is only cut by 25% (as opposed to 50% or maybe 9/16)
Debug in "unassuming" and "frail" Observe that HP is cut by 50%
Debug in "tiny" and "flimsy" Observe that HP is cut by 30%
Looks like only the lowest HP mod is counted.
Expected behavior
Negative HP scaling should stack multiplicatively or additively. Probably multiplicatively, since otherwise you could kill yourself with tiny + fragile.
Screenshots
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