Closed matt32106 closed 3 years ago
Ah yes, this again. I propose forbidding diagonal movement through diagonal vehicle valls, treating wall tiles more like cubes with their edges touching so you could not squeeze through, thinck how such diagonal wall would work in minecraft, rimworld, any first person game or real life for that matter. Of all that i have seen this causes the least amount of side effects.
hola a mi-go! were you hitchhiking? :)
This would need to be true only for vehicles because it would break some labs if this was enforced everywhere.
I think only applying it to vehicles is the way to go, that way it won't be needed to revise most of buildings mapgen.
That would only band-aid the problem with hitchhikers. There would still be at least visibility issue - for example, turrets can shoot you while you're in "closed" vehicle.
This subject was talked upon many times. Issue is duplicate and PR fixing it (a third iteration of the fix) was made by mlangsdorf and awaits next experimentals: #42462
Ok good to know it is in progress. I am closing this issue.
Is your feature request related to a problem? Please describe.
Zombies can enter a perfectly closed vehicle as soon as it is not in a strict NS/EW direction.
Describe the solution you'd like
Zombies shoud not be able to enter closed vehicles just because of the orientation of the vehicle. Check if moving to a vehicle square is legit should be done by checking if the move is possible with a "examine vehicle" type of view (ie NS), not with the map view.
Describe alternatives you've considered
None