Closed actual-nh closed 2 years ago
Thanks, didn't see that.
Really it depends what GOODHEARING is intended to model. I think we (I maybe?) only gave it to some of the raptor family because they had good hearing for a dinosaur, but not for like a bat or owl. See this for example https://www.discovermagazine.com/planet-earth/nocturnal-dinosaurs-night-vision-and-superb-hearing-in-a-small-theropod
I have no big feelings either way from a gameplay perspective. We're not doing a ton with raptors other than the dino exhibit but maybe we should.
(BTW, good to "see" you around, @anothersimulacrum!) I've tried to take a further look at this, but so far all the journal articles I've been able to locate are behind paywalls (sigh...). I was trying just directly from the Discover article, however, and I'm going to try taking a look at what cites those this weekend or week.
Yeah, I get 16 hits when I search for GOODHEARING on the dinosaur monster file. That's definitely too much. If there should be any, it should probably just be night hunters https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/mods/DinoMod/monsters/dinosaur.json
I have intermittently been taking a look at some articles on this. There are several groupings:
References (if the DOI takes you to a paywall, do a google search - all not from an always-freely-available journal have been placed online by the authors):
According to https://www.nature.com/articles/d41586-019-03170-7, which accords with what I know of the subject, reptiles - including dinosaurs - should probably not have GOODHEARING, at least in comparison with mammals. This primarily affects DinoMod, although mon_gator is also affected.
Steps To Reproduce
N/A.
Expected behavior
Logical replacements - when desired - are adding KEENNOSE or increasing vision_day and/or vision_night. (Vision boosts are more suitable for flying dinosaurs, for instance.)
Additional context
I'll do a PR for this soon - wanted to get feedback, mainly on replacements and when they're desirable. BTW, how the middle ear bones help is mainly by leverage - they take the short-distance but more-powerful fluctuations at the eardrum and convert them to longer-distance but less-powerful fluctuations at the much-smaller oval membrane, which leads to the cochlea in the inner ear. (I say "mainly" because a couple of muscles there can help against overly-loud noises... if the reflex happens in time!) The article is a bit confusing regarding the "ectotympanic" bone - in humans, it's fused with the rest of the skull; the third middle ear bone in humans is the stapes.
Ping: @LyleSY, @ephemeralstoryteller, @damien, possibly @Venera3?