CleverRaven / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
http://cataclysmdda.org
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Wounds mi-go take should clot faster #49243

Closed Maleclypse closed 3 years ago

Maleclypse commented 3 years ago

Is your feature request related to a problem? Please describe.

Mi-go are the masters of their own biological processes. I believe they should take damage from bleeding but I believe their bleeding wounds should close faster than human speed.

Describe the solution you'd like

I'd like to know how to make this happen or encourage someone more knowledgeable than myself to make this change.

Describe alternatives you've considered

Mi-go not bleeding at all, but that seems overkill.

Additional context

Add any other context (such as mock-ups, proof of concepts or screenshots) about the feature request here.

Venera3 commented 3 years ago

Hey, great minds. I was playing with the idea of introducing bleed resist to keep chunky monsters from being kited to death recently. I could come up with two ways of doing it:

I admit haven't really looked into the feasability of either solution, so consider it up for grabs.

Saicchi commented 3 years ago

From a quick look I think it would be possible to add it to Creature::deal_damage_handle_type, the make_bleed as a multiplier seems like a better solution, as a multiplier of 0 would make the monster immune. Other functions that apply bleed would also need to be touched for the new feature, like in mattack::longswipe and mattack::bio_op_impale.

Venera3 commented 3 years ago

The attacks applying the effect directly is pretty janky, and a relic from the old bleed system if I had to guess. I can take care of longswipe in the PR unhardcoding reach attacks by buffing the throat slit damage and removing the effect in preparation.

Ideally there would be a genericized resistance array that would allow for completely dynamic immunities, but I don't know how centralized the code for effects being applied to creatures is (and the hope somebody would implement the nice solution kept me from starting on the sloppier ones).

stale[bot] commented 3 years ago

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not \'bump\' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

anothersimulacrum commented 3 years ago

Should have been closed by https://github.com/CleverRaven/Cataclysm-DDA/pull/49546