Closed EchoingZen closed 1 year ago
Just tested it myself, same error happened 7 times with different coordinates, continuing past the errors didn't result in a crash though.
DEBUG : Bad add_spawn(mon_zombie, 1, -7, 22)
FUNCTION : void map::add_spawn(const mtype_id&, int, const tripoint&, bool, int, int, const string&, const spawn_data&) const
FILE : src/mapgen.cpp
LINE : 5353
This was on 817307e
I tried once more on 9a81a10 and encountered the same error again, 4 times with no crash. The game seems to work fine after the messages.
Ah, I've always called those crashes. My bad. :) Still think its worth reporting.
Question in the meantime, is there any adverse side effects from starting with Mall (Food Court)? Are these error putting mobs in invalid spots? Just not generating them? I'm one of those folks who wants to play the game "as intended".
Can not reproduce this anymore, I did get some errors which appear related to #53830 though. No crash.
DEBUG : loading non-main map at (-140,654,0) which overlaps with main map (abs_sub = (-143,651,0)) is not supported
FUNCTION : void map::load(const tripoint_abs_sm&, bool, bool)
FILE : src/map.cpp
LINE : 6699
VERSION : 0.F
Can't confirm crash either, though I do have errors like @NetSysFire described.
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not \'bump\' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.
Describe the bug
Selecting Large Building/Mall (Food Court) location during character creation results in the following crash:
Steps To Reproduce
You should start in the Mall (Food Court) location without it crashing
Screenshots
Versions and configuration
Additional context