Open GoLoT opened 3 years ago
I'm guessing this also causes/can cause a performance problem (slowdown)?
Honestly, I didn't feel that much of a slowdown. Now that you mentioned it, I think it took a bit longer to recover stamina using the wait menu but I didn't even consider the slowdown until you asked.
For context, I'm running the game on an i7-8700K overclocked to 5.2GHz. I don't know if the performance impact might be much more noticeable on slower systems. If anyone wants to try I can dig through my backups and find the savegame.
Describe the bug
As discussed here, there is no limit as to how many times a hound can replicate. The thread showcases a specific scenario where a combination of multiple pillars and corners, a bunch of real hounds and very bad luck can result in infinitely replicating hounds.
It isn't strictly a bug but it's an unintended outcome of the special attack.
Steps To Reproduce
Expected behavior
Hounds create illusions and maybe a few real hounds up to a limit that makes the encounter challenging without completely locking a character in place forever. Or until hunger/thirst kills you.
Screenshots
Versions and configuration
Current experimentals.
Additional context
There are two proposed fixes: