Open NetSysFire opened 2 years ago
Does the game have any means of handling enthalpy of fusion or vapourisation? If not the higher temperature might be an acceptable (probably low-ball) representation of the additional heat in steam. Geysers are nasty to fall into!
Talking about the water cleansing behavior, what do you think about replacing hot springs water with mineral water?
If you mean the fancy sparkly water, I do not think this would fit. See https://en.wikipedia.org/wiki/Hot_spring#Chemistry, I mean it is technically mineral water but it can (and usually will) contain compounds that are toxic to ingest. Also maybe some bacteria adapted to living in hot springs. See https://en.wikipedia.org/wiki/Hot_spring#Precautions for that
I mean it is technically mineral water but it can (and usually will) contain compounds that are toxic to ingest. Also maybe some bacteria adapted to living in hot springs.
Well, the closest already existing thing that could be used is salt water, even if it's not technically true.
I agree, salt water would be a possible solution without adding anything new.
Describe the bug
The temperature in the middle of the hot spring is roughly 160°C. Water boils at 100°C.
The resulting water will be water (hot) and not clean water (hot). I am aware that hot spring water does contain things you do not want to drink and hot spring water should probably be its own thing.
Steps to reproduce
Expected behavior
Lower temperature. I do suspect the high temperature is actually a bug: If you stand near a single tile of hot spring water, the increase in temperature will be low. However if there is more than one tile of it nearby, the temperature will rise potentially exponentially since it "stacks".
Screenshots
No response
Versions and configuration
Additional context
No response