Closed Techmind closed 1 year ago
Just let your followers use grenades & guns. You can RP it like they're "evil doppelgängers" while you're looking @ the tombstone screen. Extra credit for letting them wield the mininuke laucher!
Alternatively, you can mess w/ worldgen settings to increase difficulty & postpone that "boring" endgame content. I don't think the game needs more "gotcha! you're dead" scenarios that involve coinflipping when you step around the wrong corner.
So you're looking for something that can kill you so that you can start over? While currently it is possible for you to simply voluntarily start over or impose limitations on yourself to increase challenge, adding something to the game that kills op characters would be involuntary for people who enjoy playing as their op characters.
Nah. i just find it unrealistic that Pc can get overpowered and all other survivors - not really. Imagine there is a survivour who loot/clean-ups nearby aread and have a base a bunch of overpowered gear/etc. He will be attacked/stealed from regularly. But if you make attackers 'weak' they be basically walking 'loot farms'. Kenshi for example have 'raids' from other groups which scale with your group size & wealth.
Once Portal Storms are more mature I plan to write cross dimensional sites of interest that will attract other highly geared survivors from all over multidimensional space. These highly rewarding areas would be completely optional but give that PVP itch against other very kitted survivors with no chance for recruiting or negotiating. They would also be timed since the point of interest will stop existing as the portal storm stops.
In a similar vein there is a desire to make more hostile patrols as time progresses. This would include MIGO slaver squads and stuff as well. The tech is being worked on to make all of this possible.
The survivor would absolutely go into a portal to raid themselves, if parallel universes existed. Having cannibal/psychopath and eating yourself should give an extra bonus, but there's the problem of balance with the gear they'd have if they were a Qud-style evil twin.
I've had a character in that game that could not hurt myself afaict, and my evil twin showed up at one point. I disarmed them until they stopped wielding things and just... left, and had two of my strongest sword instead of one, as well as duplicates of some other gear they tried to wield.
You'd also have to work out intelligent means of using most of their CBMs, which I think the project would welcome even if the evil doppelganger was firmly rejected. If you play Cata++, you'll notice the slave fighter's freedom NPCs have some absolutely terrifying CBMs that they'll ignore in favor of trying to wield their belt. The Weapon Master entity alone could take down the building in an acton or two, but they don't know how to use the CBMs they have at all. So, instead of a 3x3 dualhand firestorm on the other combatants, they'd prefer to use a makeshift knife.
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not \'bump\' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.
Closing as stale, since stalebot can't do it by itself.
Is your feature request related to a problem? Please describe.
The end game for CDDA is 'i am overpowered' and nothing can challenge me (good stats/gear/maxes spells in magiclysm/eating a lot mutagens/installing cmbs OR death-mobile). What if we introduce some sort of 'scaling monsters' ?
Solution you would like.
I have this funny idea of having 'scaling' monsters, which are basically another survivor.
In caves of qud there is there is this perk of 'evil twin' and some monsters which can clone you. So you get a chance of having dismembered/espered/sniped to death by your own build (same stats/weapons/resists).
This could work as 'extradimensional doppelganger' or something like this. Bonus points if it can use death-mobile, will ram into you/could correctly use spell from magiclysm/use mini nuke to fuck-up your base/steal your loot)
Simplest solution is just give him 'mirrored gear', because grenades/sniper rifles/lots of armor and good melee can be as dangerous to you as to regular zombies.
Describe alternatives you have considered.
No response
Additional context
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