CleverRaven / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
http://cataclysmdda.org
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Labyrinthine Structures: Furniture/Terrain planning #55822

Open I-am-Erk opened 2 years ago

I-am-Erk commented 2 years ago

Is your feature request related to a problem? Please describe.

Labyrinthine Structures are proposed subdimensional "dungeons" linked to netherum and exodii content. They should become the new go-to loot area to get CBM related gear semi-independently of the exodii (connection to at least another high tech faction will be necessary to get it fully functional), as well as a new and different type of place to loot. The core of the lore is that the exodii use the mimicry properties of the Netherum to intentionally create nether-copies of their own stuff. These places are creepy and weird but can be looted.

I have been unable to devote much time to CDDA dev recently and don't have any idea when this will change, so in the interests of both getting my plans in writing for my future self and also possibly enticing someone to help me work on this, I am writing up some of the notes I have on these structures into issues to store in an associated project.

This issue will detail the "basic level" mapping objects and their function for the Structures. Eventually, there should be more than these in the Structures, with more wild and chaotic nether stuff appearing the deeper you go, but these are sufficient to form the backbone until we get further along. I'm open to other suggestions here, because here more than almost any other place it's going to be tricky to capture the kind of variability we should be seeing.

Solution you would like.

Basic notes:

New furniture ideas:

New terrain ideas:

Items related to terrain/furniture

Describe alternatives you have considered.

Open to new ideas.

Additional context

I will try to code and draw a few of these in the days to come so that some prototype maps can be drawn up.

ERRORCODE509 commented 2 years ago

(Maddremor thinks we should call this a reployer)

I second the reployer idea.

oosyrag commented 2 years ago

Floor hazards: Fire/heat, Ice walls/cold, Smoke, deep water, hallucinogenic gasses Mirror maze: walls look like enemies Mimics: enemies look like furniture

I-am-Erk commented 2 years ago

(Maddremor thinks we should call this a reployer)

I second the reployer idea.

i'm not sure I can trust your judgment on anything unrelated to pine nuts.

ERRORCODE509 commented 2 years ago

(Maddremor thinks we should call this a reployer)

I second the reployer idea.

i'm not sure I can trust your judgment on anything unrelated to pine nuts.

If you take one apart, you'll find pine nuts inside.

I-am-Erk commented 2 years ago

I'm willing to consider that.

github-actions[bot] commented 1 year ago

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.