Open PatrikLundell opened 2 years ago
I'll probably add the allow to everything in the Tacoma updates. I was hoping to be able to move some of them to different locations, but I don't think that has been implemented yet.
this is something that happens (still) in 0.H stable
DEBUG : In nested mapgen tacoma_commune_clinic_10_1 in unknown object in add_mapgen_update_func on ranch_camp_59_east, setting terrain to t_dirtfloor (from t_dirt) at (12,8) when furniture was f_thistle. Resolve this either by removing the terrain from this mapgen, adding suitable removal commands to the mapgen, or by adding an appropriate clearing flag to the innermost layered mapgen. Consult the "mapgen flags" section in MAPGEN.md for options.
FUNCTION : virtual void jmapgen_terrain::apply(const mapgendata&, const jmapgen_int&, const jmapgen_int&, const string&) const
FILE : src/mapgen.cpp
LINE : 2972
VERSION : 78fd6e3
probably the case for most map gen on Tacoma (I had 3 similar errors)
Describe the bug
DEBUG : In nested mapgen tacoma_commune_junk_shop_13 in unknown object in add_mapgen_update_func on ranch_camp_49_north, setting terrain to t_dirtfloor (from t_dirt) at (2,12) when item feces_manure existed. Resolve this either by removing the terrain from this mapgen, adding suitable removal commands to the mapgen, or by adding a suitable flag to the innermost mapgen: either ERASE_ALL_BEFORE_PLACING_TERRAIN if you wish terrain to replace everything previously on the tile or ALLOW_TERRAIN_UNDER_OTHER_DATA if you wish the other items to be preserved
FUNCTION : apply FILE : D:\a\Cataclysm-DDA\Cataclysm-DDA\src\mapgen.cpp LINE : 2612 VERSION : 30c8dc3
Steps to reproduce
Expected behavior
No error report.
Screenshots
No response
Versions and configuration
Additional context
I'd recommend the ALLOW_... flag, as the player may potentially (and stupidly) place stuff in that location.