Open Maleclypse opened 2 years ago
Any feature that involves a PC interacting with another PC in the same world is going to be iffy at best, and I don't think it's worth the trouble.
Well, we could still "kill" the PC, where they still become unplayable and a new/different character is required, but clone the statistics of them and place this clone now-NPC into imprisonment for another character to rescue.
Any feature that involves a PC interacting with another PC in the same world is going to be iffy at best, and I don't think it's worth the trouble.
Have you missed that you can already swap between NPCs thus making each of them PCs?
edit: or are you referring to the same world different character generation possibility. That really should be listed under alternatives because it is different from the main suggestion. Thanks!
I think you're right. We're converting PCs to NPCs all the time now, aren't we?
Any feature that involves a PC interacting with another PC in the same world is going to be iffy at best, and I don't think it's worth the trouble.
Have you missed that you can already swap between NPCs thus making each of them PCs?
Do you mean switching on death, or can we now do it whenever now?
Do you mean switching on death, or can we now do it whenever now?
We can switch on death and by debug, currently. Some long term plans have been discussed as encouraging it for various faction camp missions and the like. I expect that it is a feature that will get more use in the next experimental cycle.
A few awesome ways this could be used:
Obviously some of these require a lot more infrastructure than just a simple kidnapping mechanic, but this'd be an awesome first step.
Surprised there were no mentions of spiders yet.
possible consequence for failing a skill check during a faction camp mission
Absolutely, but it depends on the faction. I do not think the refugee center folks would imprison a character and there need to be alternatives defined, e.g stripping character of weapons and abandoning them at the perimeter in this case.
How should we deal with how the NPCs become aware of the PC'c capture and subsequent rescue operation?
Is your feature request related to a problem? Please describe.
Since we now have the ability to move player control to NPC followers upon death and the ability to move NPCs locations and gear, plus having Unique IDs for NPCs I think we are pretty close to being able to simulate instances when the PC is knocked unconscious and captured by either other NPCs, mi-go and any other instances where that would be appropriate.
Solution you would like.
I would like for Mi-go to sometimes capture characters that they knock to zero hp and for those unique characters to be moved to empty mi-go prison cells somewhere on the overmap. This would enable followers who weren't nearby to launch rescue missions.
Describe alternatives you have considered.
Same world multiple chargen scenarios such as if an early PC is captured and the world isn't reset the new character in the world might encounter and rescue the PC.
Additional context
No response