Open NetSysFire opened 2 years ago
It's not a bug, it's a feature™
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Describe the bug
When there is a e.g giant bee near you, which gets aggressive when you get near it and are asleep, it will attack you for no reason. This ruined some of my Innawoods runs.
Steps to reproduce
Expected behavior
PLAYER_CLOSE
should consider a sleeping player. So either do not wander close to the player or ignore a sleeping or otherwise unconscious one. Now you might say "Do not sleep close to bees then." but this really is not possible when in the woods or when you did not even see a bee and it was in the edge of the reality bubble and wanders close to you within the hours you are asleep.Screenshots
No response
Versions and configuration
Additional context
No response