I did some testing with a character that had the Antennae mutation, on vanilla 0.F-3 stable, and found the user interface didn't properly support the feature.
With the antennae mutation enemies can be detected within three squares even through walls. The downside includes not being able to use some kinds of headwear, including many of the best late game armors.
If it hasn't already been added in experimental, could we please have interface support for this mutation added to the game?
What's missing:
1) Detections should show up on the main view.
2) Detections should show up on the pixel map.
3) Detections should also show up when scanning locations with the ";" look command.
What's working:
1) Detections are properly included when using the "V" command to list what's nearby.
2) Detections do trigger safe mode warnings.
Thanks,
Walker
Steps to reproduce
1) Make a character with the Antennae mutation.
2) Find or make a situation with enemies on the other side of a door/wall.
3) Move around to observe detection range, using safe mode alerts and "V". Observe difficulties "seeing" those detections through the user interface.
Expected behavior
1) Detections should show up on the main view.
2) Detections should show up on the pixel map.
3) Detections should also show up when scanning locations with the ";" look command.
Screenshots
No response
Versions and configuration
OS: Android
OS Version: Manufacturer: samsung; Model: SM-G950W; Release: 9; Incremental: G950WVLU8CUF3;
Game Version: 0.F-3 [64-bit]
Graphics Version: Tiles
Game Language: System language []
Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Bionic Professions [package_bionic_professions]
]
Describe the bug
Hi there,
I did some testing with a character that had the Antennae mutation, on vanilla 0.F-3 stable, and found the user interface didn't properly support the feature.
With the antennae mutation enemies can be detected within three squares even through walls. The downside includes not being able to use some kinds of headwear, including many of the best late game armors.
If it hasn't already been added in experimental, could we please have interface support for this mutation added to the game?
What's missing: 1) Detections should show up on the main view. 2) Detections should show up on the pixel map. 3) Detections should also show up when scanning locations with the ";" look command.
What's working: 1) Detections are properly included when using the "V" command to list what's nearby. 2) Detections do trigger safe mode warnings.
Thanks, Walker
Steps to reproduce
1) Make a character with the Antennae mutation. 2) Find or make a situation with enemies on the other side of a door/wall. 3) Move around to observe detection range, using safe mode alerts and "V". Observe difficulties "seeing" those detections through the user interface.
Expected behavior
1) Detections should show up on the main view. 2) Detections should show up on the pixel map. 3) Detections should also show up when scanning locations with the ";" look command.
Screenshots
No response
Versions and configuration
Additional context
No response