CleverRaven / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
http://cataclysmdda.org
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UI support for Antennae mutation is missing #58703

Open Walker-Unawares opened 2 years ago

Walker-Unawares commented 2 years ago

Describe the bug

Hi there,

I did some testing with a character that had the Antennae mutation, on vanilla 0.F-3 stable, and found the user interface didn't properly support the feature.

With the antennae mutation enemies can be detected within three squares even through walls. The downside includes not being able to use some kinds of headwear, including many of the best late game armors.

If it hasn't already been added in experimental, could we please have interface support for this mutation added to the game?

What's missing: 1) Detections should show up on the main view. 2) Detections should show up on the pixel map. 3) Detections should also show up when scanning locations with the ";" look command.

What's working: 1) Detections are properly included when using the "V" command to list what's nearby. 2) Detections do trigger safe mode warnings.

Thanks, Walker

Steps to reproduce

1) Make a character with the Antennae mutation. 2) Find or make a situation with enemies on the other side of a door/wall. 3) Move around to observe detection range, using safe mode alerts and "V". Observe difficulties "seeing" those detections through the user interface.

Expected behavior

1) Detections should show up on the main view. 2) Detections should show up on the pixel map. 3) Detections should also show up when scanning locations with the ";" look command.

Screenshots

No response

Versions and configuration

Additional context

No response

hexagonrecursion commented 2 years ago

/confirmed

Walker-Unawares commented 5 months ago

Any of this addressed in recent versions? Was thinking of trying a toon like this, would be quite different.