CleverRaven / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
http://cataclysmdda.org
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Keys overhaul #61797

Closed Numbuh474 closed 1 year ago

Numbuh474 commented 2 years ago

Is your feature request related to a problem? Please describe.

As of now, there isn't a decent implementation of key/lock pairs. A system should be implemented that is able to generate reasonable pairings between keys and track what keys are able to open what locks. It would be hard to represent rare loot keys such as the various ID cards with "realistic" portrayals without making it frustrating for the player, so a chance-based key system should be added as a bridge between keys automatically opening everything and making the player hunt down one specific door to use it on. This also makes zombie-held keys easier to deal with as you don't need to go pick a house to bind a key to whenever you generate one.

Solution you would like.

In terms of items, the following changes would need to be implemented.

Describe alternatives you have considered.

Additional context

No response

github-actions[bot] commented 1 year ago

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.