CleverRaven / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
http://cataclysmdda.org
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Roadmap of the Hell's Raiders #63362

Open MNG-cataclysm opened 1 year ago

MNG-cataclysm commented 1 year ago

Is your feature request related to a problem? Please describe.

I'm mainly making this as a way to keep track of my ideas for the Hell's Raiders, but also as a way for discussion, feedback, and brainstorming on expanding the faction as a whole. This is meant to be over the long term.

Solution you would like.

Current Plan:

Describe alternatives you have considered.

There's a bunch of different ways to do these sorts of things, but further discussion on which way would be the best should occur below.

Additional context

As a note, the Hell's Raiders should not be moral in any meaningful fashion, aside from protecting themselves and their interests. Joining them will include a lot of morally questionable and downright evil things, such as enslaving people, robbing travelers, extortion, racketeering, distributing narcotics, and murder. This will also make a lot of missions for other factions incompletable and include these other factions becoming downright hostile towards you. Inter-factional intrigue that could involve espionage or playing two factions off of one another for your own benefit could occur, but that's another can of worms.

PatrikLundell commented 1 year ago

I assume you realize that the "rising in rank" point involves things that would require some (probably rather substantial) additions to the faction system. While slaved could presumably be treated just as companions, with the only difference being that the current companions joined willingly, controlling a number of NPCs/companions while being part of a larger hierarchy is not something that has any support currently.

This is not meant as criticism of the concept, but merely a warning against biting off too much.

MNG-cataclysm commented 1 year ago

I assume you realize that the "rising in rank" point involves things that would require some (probably rather substantial) additions to the faction system. While slaved could presumably be treated just as companions, with the only difference being that the current companions joined willingly, controlling a number of NPCs/companions while being part of a larger hierarchy is not something that has any support currently.

This is not meant as criticism of the concept, but merely a warning against biting off too much.

While that’s something I’d like to have in the future, that’s not quite what I was planning on doing yet. I was thinking that rank increases would just open new dialogue options with NPCs, and possibly some new missions.

github-actions[bot] commented 1 year ago

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MNG-cataclysm commented 1 year ago

I could also use some help with this, if anyone would like to work on it.

Profugo-Barbatus commented 1 year ago

So the whole slaves thing seems to be a strong sticking point and issue in the community, and I'm wondering if maybe it should be approached at a different angle from the ground up again. Perhaps rather than a slavery/discount legion approach to it of captured slave labor with some level of coordination from what should be opportunistic raiders, it could be looked at more from a criminal extortion lens, protection rackets and all that. Rather than beating down survivors they find, shackling them and putting them to farms, they approach smaller groups of weaker individuals trying to survive, and 'come to an arrangement'. A Hells Raider or two hang around on site, bash a few zombie skulls, scare off other bandits, and gather up a sizeable tribute from the locals and whatever work they are doing. Sites that don't agree to this find themselves getting harassed, up to and including being burned out and killed - would have plenty of small scale quest potential, both for the locals or supporting the raiders if we wanted to permit more evil cooperation. If any of the site residents get too unhappy or uppity about the 'tribute', they're more than welcome to leave - But all that waits out there is hungry zombie hordes. There are many people IRL who would rather just tolerate that shitty situation than risk death.

The player may even be able to still interact at these sites at a basic level - The goons there aren't liable to shoot on sight, would probably be interested in trading some of the locals belongings for drugs or weapons, if the player hasn't already developed a negative reputation with them. Core sites like drug labs and raider camps should still be aggressive, along with bandit parties - Extortion is just one arm of their activities, not their main game.

This is pretty much a 30 minute mused out thought, so if its crap just lemme know.

MNG-cataclysm commented 1 year ago

@Profugo-Barbatus That is a wonderful idea, I'll have to see about implementing that. Thank you.