CleverRaven / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
http://cataclysmdda.org
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New autotravel seems to ignore previous "hostile on sight" monsters; making you wander into swarms because they're treated as neutral. #63926

Closed Mollwu closed 1 year ago

Mollwu commented 1 year ago

Describe the bug

Since the new 0.G was released; autotravel seems to ignore types of monsters that were usually treated as hostile like acidic ants, wasps and bees (with other creatures but i didnt depth/test it). and ONLY consider them when you're usually at death doors (3 tile range; instead of the 15+? that was zombie ones). Making not only new characters die extremely easy for a walking autotravel throwing them inside the swarm it but veterans and even more equiped ones to die aswell since they spam attacks.

Attach save file

My save file was deleted upon death, and i didnt backup it since i only knew that it was a potential bug up to right now. However; it's somewhat easy to reproduce.

Steps to reproduce

Go to a acid ant location/beehive/wasp hive and autotravel to it with W; (Specially ants for that matter). and you'll notice that it will only stop when the monster turns hostile wich in most cases are a really critical non-flee range and since ants/other mobs are a hivemind means that you aggro every one of them even if you manage to kill one.

Expected behavior

I expected that it was gonna behave like it used to into 0-F; wich naturally hostile monsters such as wasps, and ants were usually alerted WAY before and far from them while using auto-travel. It seems to be a unintended bug comming from 0-G since the behavior system was reworked and these mobs ARE hostile independent of situation, and shouldnt be alerted when you're hugging them already.

Screenshots

Difficult to screenshot this behavior without a video || long gif.

Versions and configuration

Windows 10 0-G ChibiUltica Portuguese(Brazil) Mods loaded: dda; no_npc_food ;personal_portal_storms ;no_fungal_growth ;package_bionic_professions ;aftershock ;blazeindustries ;alt_map_key ;no_rail_stations.

Additional context

No response

Mollwu commented 1 year ago

Additional comment since i also found while playing the game: Wolfs/Cougars and other hostile fauna seem to also be ignored and partake the same autotravel safety bug; but they arent so high level of a threat compared to the ones mentioned in the BR.

github-actions[bot] commented 1 year ago

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.