Closed Mollwu closed 1 year ago
Additional comment since i also found while playing the game: Wolfs/Cougars and other hostile fauna seem to also be ignored and partake the same autotravel safety bug; but they arent so high level of a threat compared to the ones mentioned in the BR.
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Describe the bug
Since the new 0.G was released; autotravel seems to ignore types of monsters that were usually treated as hostile like acidic ants, wasps and bees (with other creatures but i didnt depth/test it). and ONLY consider them when you're usually at death doors (3 tile range; instead of the 15+? that was zombie ones). Making not only new characters die extremely easy for a walking autotravel throwing them inside the swarm it but veterans and even more equiped ones to die aswell since they spam attacks.
Attach save file
My save file was deleted upon death, and i didnt backup it since i only knew that it was a potential bug up to right now. However; it's somewhat easy to reproduce.
Steps to reproduce
Go to a acid ant location/beehive/wasp hive and autotravel to it with W; (Specially ants for that matter). and you'll notice that it will only stop when the monster turns hostile wich in most cases are a really critical non-flee range and since ants/other mobs are a hivemind means that you aggro every one of them even if you manage to kill one.
Expected behavior
I expected that it was gonna behave like it used to into 0-F; wich naturally hostile monsters such as wasps, and ants were usually alerted WAY before and far from them while using auto-travel. It seems to be a unintended bug comming from 0-G since the behavior system was reworked and these mobs ARE hostile independent of situation, and shouldnt be alerted when you're hugging them already.
Screenshots
Difficult to screenshot this behavior without a video || long gif.
Versions and configuration
Windows 10 0-G ChibiUltica Portuguese(Brazil) Mods loaded: dda; no_npc_food ;personal_portal_storms ;no_fungal_growth ;package_bionic_professions ;aftershock ;blazeindustries ;alt_map_key ;no_rail_stations.
Additional context
No response