CleverRaven / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
http://cataclysmdda.org
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Questionable CBMs which maybe should be looked at for removal #64658

Closed anoobindisguise closed 1 year ago

anoobindisguise commented 1 year ago

Is your feature request related to a problem? Please describe.

According to https://cataclysmdda.org/technology.html, "Cybernetics were brought to earth after the cataclysm, by the Exodii. A readily available CBM should not contain technology that can’t be explained by modern technology, except for the details of it being attached to the body without harm." We have a lot of bionics that do not meet this criteria right now.

There are probably also others beyond these ones but these are the worst offenders.

Solution you would like.

I don't know what to do about this. Some of them could be moved to Nether but even the internal storage CBM made more sense than some of these do. There are a lot of bionics that are not explainable with modern technology.

Describe alternatives you have considered.

Change the standards for inclusion of bionics?

Additional context

No response

Kamejeir commented 1 year ago

In accordance to your reasons, I'm fine with most of this. (I consider nanobots to be something that we are just on the cusp of harnessing. Though admittedly after re-reading your other arguments about it, directly repairing into something that can take more abuse is decidedly magic, however it could at least accelerate healing outside of combat and stop bleeding.)

However, can you give us an alternative in how to at least walk around lava safely? Some mines are too laggy to mine in, and provide no option but to walk a few tiles next to the stuff otherwise. Though I agree superconductive materials are too handwavy according to the guidelines you mentioned, so we can't keep it in its current state. I have no idea what kind of civilization the Exodii had before being taking their exodus, but maybe they could have some sort of foundry safety equipment exoskeleton?

Though when I mention your post, it's kind of funny how the cable charger of all things was chosen for default power, it being a skin breach.

Zireael07 commented 1 year ago

Agree with all of those EXCEPT Cloaking System (see https://interestingengineering.com/innovation/invisibility-cloaks-are-no-longer-just-science-fiction yes it would probably need tuned down a bit but I think it can stay)

anoobindisguise commented 1 year ago

Agree with all of those EXCEPT Cloaking System (see https://interestingengineering.com/innovation/invisibility-cloaks-are-no-longer-just-science-fiction yes it would probably need tuned down a bit but I think it can stay)

So the thing about that is, that means the invisibility cloak item is probably OK, but not the actual bionic. Because it would need to cover your whole body including eyes, hair, etc, and you'd have to be naked.

Venera3 commented 1 year ago

The blade is not much weirder than our normal weapons not dulling, and they could move over to limbs if we get to limbing bionics. Agree on the rest.

Zireael07 commented 1 year ago

I thought the CBM was just "unspooling" the cloak from some compartment thingy hidden in/on your body, like at least one IRL cyborg has a compartment in his limb. If it's not, then yep it'd have to go

Kamejeir commented 1 year ago

I thought the CBM was just "unspooling" the cloak from some compartment thingy hidden in/on your body, like at least one IRL cyborg has a compartment in his limb. If it's not, then yep it'd have to go

You intend to model it as the cloaking cloak but just in CBM form?

GuardianDll commented 1 year ago

I should point the whole text from the doc:

"Cybernetics were brought to earth after the cataclysm, by the Exodii. A readily available CBM should not contain technology that can’t be explained by modern technology, except for the details of it being attached to the body without harm... Unique advanced CBMs may possess greater capabilities, but access to these should be strictly gated through story advancement through one of several factions."

We don't really need to obsolete them, though some sort of reflavoring and locking only for VIP may be useful here

Kamejeir commented 1 year ago

Alright, what GuardianDll said, but I think we should focus on anid's (imo) well thought out reddit post out of the ones that really don't need to be in the body (the lighter), or the ones that seem like they will kill you (the latter referring to stuff like the gasoline thing, which I guess calls for reflavoring if possible). I forgot anid added his own principles: "In addition to this, I will also operate under the following principles". Ignore this if that invalidates it, as it's not part of the official document.

andrewhr commented 1 year ago

About potential solution, that's something I've commented on this thread https://github.com/CleverRaven/Cataclysm-DDA/issues/28273#issuecomment-1481582555.

TL;DR: rework CBM concept and implementation to have full cybernetic limbs with "mods and pockets" for extra functionality. This by itself will "fix" some of cited CBMs - blades and tools, for example, are just salvaged and adapted tools to be embedded in a cyber-arm. I argue that is also more aligned with Exodii concept of machinefication.

I agree with @anoobindisguise some other CBMs, like the cloak, could be moved to external items like some special single-purpose suit.

sonphantrung commented 1 year ago

About potential solution, that's something I've commented on this thread #28273 (comment).

TL;DR: rework CBM concept and implementation to have full cybernetic limbs with "mods and pockets" for extra functionality. This by itself will "fix" some of cited CBMs - blades and tools, for example, are just salvaged and adapted tools to be embedded in a cyber-arm. I argue that is also more aligned with Exodii concept of machinefication.

I agree with @anoobindisguise some other CBMs, like the cloak, could be moved to external items like some special single-purpose suit.

Well, the cloak already exists!

Daved27hundred commented 1 year ago

With the retconning of CBMs to the exodii i think this was a long time coming. I have no objections to most of these, but if people insist on keeping some of the more questionable ones, consider making them modules of the exodii's own biped framework which require the frame be installed before it can be installed. A retracting blade would make more sense if it folded out of the frame and not your arm.

Terrorforge commented 1 year ago

it's not clear why it needs to be a cbm.

This problem is kind of inherent to the concept of cybernetics in general. With most technology, there just isn't a whole lot of reason to stick it inside your body. Some technology (e.g. the surgical scalpels) could perhaps benefit from direct mental control, but in that case the reasonable thing to do is to install a minimally invasive neural interface that could potentially connect to any number of things. There is absolutely no reason to stick knives and rebreathers under your skin, except maybe for highly specialized applications like assassination and deep-sea diving.

In fact, apart from things with obvious medical utility, I find that magical nonsense like probability travel is by far the easiest to justify why it has to be a CBM, because you can just sort of technobabble at it. Probability travel can only affect matter within a very limited field, and therefore has to be spread throughout your tissues. Bam! Done.

Mister-Cultist commented 1 year ago

If people want cbms gone because of muh realism how about you make a branch mod that just removes them instead of getting rid of the fun for everyone?

Raikiri commented 1 year ago

Counter argument is if the game lore contradicts an interesting element of gameplay, then the lore needs to be changed, not the game.

That being said, some CBM's are just unreasonably overpowered for how little investment they need.

Maleclypse commented 1 year ago

"readily available" They need to be moved to the weird nethereum cbm dungeon that's been on the roadmap. Because that's where the roadmap says the weird ones you listed are going.