Open NetSysFire opened 1 year ago
@GuardianDll Can't replicate, looks like it was fixed by #65954.
I saw this just recently in a run of mine. I am still not sure of the exact replication steps but I am fairly sure its still there.
Edit: I also wield triaging rights so you do not need to ping GuardianDll if I happen to have participated in the issue. I happily close my own issues, too.
I'll contact you in the future! Thank you. That's interesting, I wasn't able to replicate this issue with your save or a new one of my own. I don't know why it wouldn't happen in my saves.
I think this might be a more complex combination of steps and I am still not sure how to reproduce it consistently. I suspect sleeping (and thus going prone) and potentially reloading a save playing a role in this but I have not found steps that work every time yet.
Describe the bug
Not a new bug but I finally got around to reporting it. Tileset is RetroDays, but this is not tileset specific and looks the same in e.g Ultica. When going outside to look at the pits, they do look correctly.
Attach save file
Playtesting-trimmed.tar.gz
Note: If you can safely ignore any errors about civilian monsters that do not exist because as the save file name says, I have been playtesting a PR of mine.
Steps to reproduce
Expected behavior
They look the same as when they are actively in your line of sight.
Minor graphical bug. Not gamebreaking or too annoying.
Screenshots
No response
Versions and configuration
Additional context
No response