CleverRaven / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
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Wheeled Zombies #65029

Closed chaoticidealism closed 1 year ago

chaoticidealism commented 1 year ago

Is your feature request related to a problem? Please describe.

What happens when a blob-infected person dies while sitting in a wheelchair? Or while wearing roller skates?

We know the blob is really adaptive, and will take advantage of armor the person was wearing. It'll incorporate Kevlar and bionics into its function. So... what about wheels?

Solution you would like.

Wheeled zombies should be FAST. Really, really fast, faster than runners. But, because they're using wheels for locomotion rather than feet, they should have a lot of trouble getting over obstacles.

Variants:

Describe alternatives you have considered.

No response

Additional context

No response

Venera3 commented 1 year ago
NetSysFire commented 1 year ago

I agree and you would probably just get crawling zombies or something similar.

chaoticidealism commented 1 year ago

Incorporating mechanics is not in character for zombies in the slightest.

Really? Kevlar hulks and Kevlar zombies incorporate the Kevlar into their flesh. Zappers and shockers use the power supply from their bionics. Some zombies throw grenades, so we know the blob can figure out simple tools. A wheel is pretty darn simple.

A kid in a stroller would be too small to zombify.

Then why do we have Creepy Crawlers, Snotgobblers and Anklebiters? All of those imply toddler-sized children.

Edit: I re-read the lore, and the best info I found on size is that a cat is too small to revive, but a dog is not. However, the blob can mutate animals as small as rats, and used the experimental apparatus the rat was hooked into to electrocute a scientist.

Strollers are rated for carrying about thirty pounds worth of child, and some models carry up to eighty pounds (twin strollers and those meant for mobility impaired children). So we're not talking about infants in strollers here--more like toddlers, ages three through six. If there is some sort of weight limit established--if not in the game, then among the coders--of course it has to be held to. However, if twenty-pound dogs can revive, I would expect the same to happen to a small child.

anothersimulacrum commented 1 year ago

Zappers and shockers use the power supply from their bionics.

No, they don't.

Some zombies throw grenades

Please list those zombies.

fairyarmadillo commented 1 year ago

Kevlar is not mechanical, it's an organic compound synthesized from hydrocarbons using heat and acid. Kevlar hulks have simply produced more of that material in the same manner they produce flesh and bone. This is remarkable but it isn't tool use.

SariusSkelrets commented 1 year ago

Zappers and shockers use the power supply from their bionics.

They stopped having bionics some months ago

Some zombies throw grenades

The grenadiers were turned into the Northrop dispatches long ago, and even before that they didn't threw the grenades, they just knew somehow how to activate their explosive hacks

ProfessorBright commented 1 year ago

This DOES make me think about a potentially interesting monster behavior: a sort of joust/charge forward attack where the enemy CAN do a lot of damage if it hits, but if it misses it's forced to keep going forward a few tiles, potentially trampling anything else in its path.

Like the Hulk/Brute's regular attack but with a forced movement component.

fairyarmadillo commented 1 year ago

This DOES make me think about a potentially interesting monster behavior: a sort of joust/charge forward attack where the enemy CAN do a lot of damage if it hits, but if it misses it's forced to keep going forward a few tiles, potentially trampling anything else in its path.

Like the Hulk/Brute's regular attack but with a forced movement component.

Great idea. Caves of Qud does a few things like this, and they actually have a visual indicator of the path it's taking the turn before it fires, which leads to a lot of panicked scrambling. I don't know if that would be appropriate or possible here, but it might be worth exploring.

If that kind of thing is too video gamey for zombies, it might make sense on a Yrax enemy, since they're supposed to be weird vehicles(?) and can emit light and stuff.

chaoticidealism commented 1 year ago

This DOES make me think about a potentially interesting monster behavior: a sort of joust/charge forward attack where the enemy CAN do a lot of damage if it hits, but if it misses it's forced to keep going forward a few tiles, potentially trampling anything else in its path. Like the Hulk/Brute's regular attack but with a forced movement component.

Great idea. Caves of Qud does a few things like this, and they actually have a visual indicator of the path it's taking the turn before it fires, which leads to a lot of panicked scrambling. I don't know if that would be appropriate or possible here, but it might be worth exploring.

If that kind of thing is too video gamey for zombies, it might make sense on a Yrax enemy, since they're supposed to be weird vehicles(?) and can emit light and stuff.

I like it too. It has the same element of challenge as wheeled zombies, but since they evidently don't fit into the coders' vision (I'm not judging), this is a great alternative.

Could also be eldritch creatures. Having organic wheels certainly isn't beyond the scope of mi-go and their kind, though they do tend to prefer tentacles. Maybe, since the wheel has to be detached from the main creature to work, they're actually multiple creatures--a main one that has integrated other, round, creatures as wheels or rollers of some kind. Yrax would be cool too though. I couldn't design one of those; I'm not good at describing machines.

As for emitting light: Have you considered having the occasional feral human holding a flashlight, or yelling loudly? Ferals do have some brain left, and it makes sense that they could learn to draw in zombies (by lighting you up, or by yelling for them) to kill someone who's not yet under the blob's influence. There's already loud zombies, but I don't think any of them use light in any particularly smart way; they haven't got the brains for it. It'd certainly make night raids a little more precarious.

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