Open I-am-Erk opened 1 year ago
I personally prefer to funnel the zombies through the doorframe and the lockers/crates which isn't kiting but a hundred times safer than trying to make a run for the bathroom doors and use those. By the time they lock the door you could already be just straight up in an unwinnable grab and dead, which has happened to me before when I was trying to get out of LoS of a guard with a rifle (since they still happily shoot me to get the zombies)
Is your feature request related to a problem? Please describe.
There's an ongoing problem with the guards in the refugee center getting into the crossfire and dying when the player tries to clear the back bay. This is a lore problem, as they're terrified of going back there and should not wander in as soon as the player opens the door.
Solution you would like.
Now that we can move NPCs using eocs (link pr when I'm off my phone) we should run a quick update on mapgen to move the barricades on the doors into defensive lines, and reposition the guards there.
Ideally, we could also have them secure the area and lock the door after the player enters, and require you to ask them to let you out if you're overwhelmed or done. This would really play up the idea that they're more worried about the zombies than your safety... and would also limit your ability to kite the zombies all over the center.
Describe alternatives you have considered.
If we have the guards lock you in, we should add an airlock door setup, even if one of the doors is makeshift, so that you can't mess up the locking door by drawing zombies out.
Additional context
No response