CleverRaven / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
http://cataclysmdda.org
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Underground Zombie suggestions. #65979

Closed sadenar closed 1 year ago

sadenar commented 1 year ago

Is your feature request related to a problem? Please describe.

I've been thinking for a bit about how to spice up the underground zombie scene and I coalesced around a few main ideas to give underground areas a bit more of a unique adaptation showing our blobby eldritch friend reacting or experimenting with its playthings. This list is mainly me writing down/sharing my ideas if anybody finds them cool enough to bother, I might at some point add them to the game when I have time for it. The main things I think the game could use are distinct location based original zombies showing zombified people that were present in the main underground areas we have (mines, subways and sewers) that would converge into 3 main archetypes:

  1. Sessile/Dead Space Corruption like evolutions responding to restricted spaces and low activity of underground environments
  2. Fast, very aware of their surroundings but blind horrors
  3. Worm/Snake-like crawler evolutions

Solution you would like.

From the previously discussed archetypes I've mentioned, I've so far thought up the fellow monsters:

Describe alternatives you have considered.

  1. Not thinking about more cool monsters ideas
  2. Putting more cool monster ideas

Additional context

No response

fairyarmadillo commented 1 year ago

Most of what you're describing already exists and spawns in the tunnels, they're just not zombies, which makes sense because there generally aren't tons of people running around in subway tunnels and mines. "Pale things" in particular are just feral trogs. Mutants and nether creatures don't generally zombify, but mutants do produce amalgamations who already do a lot of this stuff and specifically have the Dead Space vibe you're describing.

Also, I think we should retire "horror" as a creature name in this game:

image

sadenar commented 1 year ago

Most of what you're describing already exists and spawns in the tunnels, they're just not zombies, which makes sense because there generally aren't tons of people running around in subway tunnels and mines. "Pale things" in particular are just feral trogs. Mutants and nether creatures don't generally zombify, but mutants do produce amalgamations who already do a lot of this stuff and specifically have the Dead Space vibe you're describing.

Also, I think we should retire "horror" as a creature name in this game:

image

I myself agree that horror is probably an overused name for monsters, and would totally accept any smarter and more original names anybody who likes these concepts could come up with. However I don't agree that the feral troglobites and amalgamations already occupy the niches I lined out as they are explicitly the blob repurposing mutant flesh into engineered abominations, while most of what I listed is simply the blob repurposing normal zombies to underground environments.

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