CleverRaven / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
http://cataclysmdda.org
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Updates to the firearm repair kit - recipes and battery charge values. #66197

Closed Zarhon closed 1 year ago

Zarhon commented 1 year ago

Is your feature request related to a problem? Please describe.

There are currently two annoyances with the 'Firearm Repair Kit'.

First is that despite including a Soldering Iron in its make, there are a number of recipes that do not allow you to use the Firearm Repair Kit, but allow you to use the Soldering Iron. An example of such a recipe is the 'rebreather mask' (see screenshot).

The other is that attempting to repair any item (gun or otherwise) with the Firearm Repair Kit, as one would with a Soldering Iron, requires 100 battery power - a massive amount compared to the amount of power a solitary Soldering Iron requires. And since the Firearm Repair Kit shares the same battery capacity of a Soldering Iron, this usually means you have to reload a fresh, fully-charged battery for every repair.

Both annoyances necessitate a player to make/find two soldering irons, as well as use a medium/heavy battery mod to increase the base battery value of the Firearm Repair Kit. Or using many, many disposable batteries at near-full charge.

Solution you would like.

Have the Firearm Repair Kit count/be offered as a tool option for ALL recipes that require a soldering iron.

Have repairing guns and/or non-gun items use the same battery charge values as a Soldering Iron.

Describe alternatives you have considered.

Increasing the default battery of the Firearm Repair Kit to accept a medium battery, to allow at least 5-6 uses of repairs before needing to reload the battery.

Additional context

Screenshot_6 Screenshot_7
github-actions[bot] commented 1 year ago

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.