CleverRaven / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
http://cataclysmdda.org
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Amphibian Additions #67029

Closed TheSaddestGoomba closed 8 months ago

TheSaddestGoomba commented 1 year ago

Is your feature request related to a problem? Please describe.

Amphibians feel lacking as both monsters and natural wildlife. The natural varieties are lackluster compared to the diversity of birds and fish in game. Unlike those groups, amphibians have mutant monsters but those also feel under-developed.

Solution you would like.

Add more specific natural species that function like wildlife and expand mutant varieties beyond size-growth.

Describe alternatives you have considered.

Let the bugs rule the swamp.

Perhaps splitting the first phase into two. Starting with natural species and then handling frog/toad mutants as a second stage.

Additional context

Here's what I've planned out so far. Add in regional natural species that lay their own eggs, hatch into their unique larval forms and grow into adults. Natural species will also rarely lay unusual eggs. I'd aim to start with two natural species from each of these broad groupings: frogs, treefrogs, toads, and salamanders. Additional natural species should be rather simple to implement thereafter.

Mixed in with the natural species are unusual ones (strange bullfrog, odd toad, etc.) that will grow into mutant and monstrous species. These mutants will then "breed true", laying exclusively unusual eggs of their own at varying stages. These mutants can zombify upon death and I plan to add a variety of new zombie forms for them. Burned zombie versions are simplified down to three, assigned based mostly upon body size.

Frogs

Toads

Treefrogs

Salamanders

Mummies

PHASE 1 [#67259] - Implement Natural Species for Frogs, Toads, & Treefrogs

PHASE 2 [#68197] - Monstrous Frogs & Toads

PHASE 3 [#70219] - Treefrog Monsters & Bonuses

STRAY EXTRAS

PHASE 4 - Undead Amphibians

PHASE 5 - Salamanders, Both Natural & Monstrous

GlordXd commented 1 year ago

I hope this gets some attention,its definitely interesting and seemingly well written.

TheSaddestGoomba commented 1 year ago

I hope this gets some attention,its definitely interesting and seemingly well written.

Thanks, I hope to be able to do much of it myself.

fairyarmadillo commented 1 year ago

Mutants should probably not be shooting electricity, as mutant stuff is supposed to be biologically themed and at least halfway believable. If it's a zombie or a nether creature that's another story, so just a mild reskin should do it.

The other ones all seem excellent. Why no grabby tongues though? Monsters can cast spells now so you could just copy the batrachian mutant spell and have them yoink dragonflies from a few tiles out.

TheSaddestGoomba commented 1 year ago

Mutants should probably not be shooting electricity, as mutant stuff is supposed to be biologically themed and at least halfway believable. If it's a zombie or a nether creature that's another story, so just a mild reskin should do it.

The other ones all seem excellent. Why no grabby tongues though? Monsters can cast spells now so you could just copy the batrachian mutant spell and have them yoink dragonflies from a few tiles out.

Agreed, I only plan for the zombie version (Shocker Frog) to be able to project electricity outward. The Staticskin and Stuntongue would be more like an electric eel. Probably won't even do electric damage mechanically but cause stun and high pain.

Hmm, there could certainly be more grabby tongues. It would be especially nasty on the Stuntongue, bringing you in close for more shocks. I guess I was mostly thinking of the ones large enough to snag the player but seeing them pluck Giant Dragonflies out of the air would be excellent.

github-actions[bot] commented 1 year ago

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

github-actions[bot] commented 11 months ago

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

github-actions[bot] commented 9 months ago

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.