Closed miheevv closed 1 year ago
To be clear, you're asking for nut and bolt crafting and/or welding as an alternative in innawoods, right? (Does innawoods have a lathe? It really shouldn't...) The crafting logic in innawoods is substantially different from the main game, so divergences like this are expected.
We could add rivets as a substitute for nuts and bolts, which could be craftable. Needing a screw lathe would be a bit much.
So due to limitations with vehicle recipes, rivets can't easily be added to the base game. I renamed "nuts and bolts" to "rivets" in the mod and added a crafting recipe for them in my game. Not sure if that is an appropriate change, but I'm having fun.
Was this change implemented as a confirmation with Innawoods? Because I'm still seeing no way to craft N&B or Rivets even after learning all recipes in the Debug panel and some recipes requiring it.
I know Innawood design is set to limit/discourage certain items due to immersion and technological limitations and some items have been given an OR condition for replacements (Nails etc) but some recipes have not had this change done.
Reason I'm asking is because certain Power Generating structures are impossible in Experimental (dbd8b2b) with lack of N&B such as (Large) Water Wheel & (Large) Wind Turbine, Workbench etc which limits the player to pedal/wind power only.
Is this something that is set by design, limitation, immersion requirements or is the addition and changes on a TODO for the mod?
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Using a manual thread cutting tool should be enough to produce N&B with a forge. So instead of a full blown lathe using a forge & thread cutter & a vice (which I just assume isn't required since most things forge related that would require a vice don't).
I'll look into adding this tool + recipes for the tool and N&B using it. ^ image is of a pipe thread cutter not really representative
yt video showing manual thread cutting using a die inserted into a manual screwing grip https://www.youtube.com/watch?v=DcXDc3cf7jc this one shows the process of internal threading using a die and a drill https://www.youtube.com/watch?v=-IWB3GmWSHo
how does this sound?
nut and bolt
anvil 3
hammering 3
metal sawing 2
drilling 2
forge
metal fileset
flatjaw tongs
hotcut
thread cutting set
swage and die
---
3 scrap metal / 1 chunk of steel
---
makes 4
75% > 2
1 hour
---
pr. of blacksmithing (1.50, 0.5)
pr. of metalsmithing (2.00x, 0.25)
========
thread cutting set
anvil 3
hammering 3
chiseling 3
forge
metal fileset
flajaw tongs
hotcut
sand casting mold
---
2 chunk of steel
---
makes 1
5 hours
---
pr. of blacksmithing (1.50x, 0.5)
pr. of metalsmithing (2.00x, 0.25)
manual tooling (2.00x, 0.15)
Sounds good so far to me. Would've liked to hear from other users as well.
Is your feature request related to a problem? Please describe.
The addition of nuts and bolts limited the development in Innawood mod. For example, it is impossible to install a control system on a vehicle or create a large windmill. From a practical point of view, this should not be a block, because with electricity and a milling machine, they could easily be made on their own (this is not some kind of rocket science).
Solution you would like.
I suggest either introducing the crafting of nuts and bolts into the game and / or adding additional recipes for crafting things with the ability to replace them with welding (with an increase in production time in the form of a penalty).
Describe alternatives you have considered.
The introduction of additional recipes without bolts and nuts, replacing them with welding and increasing the production time in the form of a penalty, could solve the problem. If you have no desire to make a milling machine and no desire to make it, but there is welding, is it not a problem to use it?
Additional context
No response