Open marimarigi opened 1 year ago
The version right after yours has a fix for a bunch of related issues. I'm not sure how item spawn scaling is affecting all this, though, so would be great if you could test and reconfirm it with an updated version.
It also happens on version 2023-08-13-0522.
/confirm I think I can figure out a fix for this.
So there are two separate issues...
is_container_full()
in seal()
will falsely report that they are full.
- Sealed itemgroups aren't placed monolithically, so low item spawn rate will make the game harder than it should be: nearly no container are to be spawned sealed, making shelf-stable food too rare.
Players with low spawn rate whould basically want it. Also, if players think it's too hard, they should readjust the rate.
Describe the bug
In low "Item spawn scaling factor" world, spawns sealed food containers with insufficient contents such as one canned tomato.
Attach save file
N/A
Steps to reproduce
Expected behavior
Either a sealed food containers with full contents is spawned or nothing is spawned.
Screenshots
Versions and configuration
Additional context
Probably related to #60885. I think this is because the result of '"charges": X' is either 0 or X, but the result of '"count": X' is spread from 0 to X.