Open NetSysFire opened 1 year ago
I guess map extras should have optional start and end day fields.
That would be pretty rad, too. But this is primarily about the monster spawn.
Commented a workaround I think works on the PR
I'd argue that manual placement of unevolved monsters should remain possible however this gets resolved
Yeah, just apply evolution by default unless you specify evolve: false
or something in the entry.
I'm also not sure this is exclusive to map extras but I haven't tested it
per discussion in discord, I would like to check: is it because of map extra behaviour, or because they are being placed as specific monsters by ID rather than part of a mongroup? Placing specific monsters --> not evolving would be intended behaviour, the solution then if you want a specific civilian would be to make a mongroup with just that civilian in it. Otherwise we're going to get some really annoying behaviour in other places where people have intentionally used the previous behaviour.
Describe the bug
Every other method of spawning them respects evolution.
Attach save file
n/a, see #68458 instead.
Steps to reproduce
Expected behavior
They get evolved.
Screenshots
No response
Versions and configuration
Additional context
No response