Closed Lord-Helmchen closed 10 months ago
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Is your feature request related to a problem? Please describe.
Comparing the caster level boost items, it feels like technomancers are massively disadvantaged: for CL + 1 there are
magus' elastic potential energy contraption @ 0,25L & 0,15kg
technomancer's clay tablet @ 0,50L & 0,97kg (and fluff suggest single use, though that seems not enforced right now)
kelvinist's candle @ 0,25L & 0,23kg
biomancer's bone syringe @ 0,19L & 0,17kg (+5 units of biomancer booster sludge)
CL+2: magus' clockwork contraption @ 0,25L & 0,50kg
CL+2: kelvinist's oil lamp @ 0,30L & 0,82 kg (+250 units of kerosene)
CL+varies, but needs batteies: technomancer's doodad @ 20,00L & 3,50kg (+ battery)
both technomancer options feel much worse in terms of portability: the clay tablet is already much bigger and heavier than the other options, and presumably one should carry reserves. The weight an volume of the doodad look like a mistake. As it's only works in the inventory, I can't see this seeing much use (and even if it was intended to be balanced as a more "prepare at a safe location" option, one can't cast while carrying it in hand, so that won't work either).
Solution you would like.
First and foremost: the doodad's weight and volume being brought more in line with the other tools. (and taking in account that the battery adds if not its volume, at least its weight) the clay tablet should actually shatter on use, and then could also use a bit of slimming down, so one can carry reserves.
Describe alternatives you have considered.
Just ignoring the doodad and keeping a single multi-use clay tablet on me.
Additional context
No response