Closed Terrorforge closed 9 months ago
Ah heck.
Makeshift bayonet with firing mode (left unmodified)
Makeshfit bayonet with firing mode deleted (left unmodified)
The bayonets do not add any melee damage properties without the firemode defined. This will require some C++ to fix, I think.
I've gone and reconfirmed that this exists, that the firing mode is added and doesn't do much. However, this is the way the pistol bayonet used to work pre- #69201. I would like for melee gunmods to add their stats without adding a fire mode, but IMO this is more of a feature request and not a bug.
Regardless of why it's there or how long it's existed, a gun having a firing mode that does literally nothing has to qualify as a bug.
I asked Kevin about it:
yes it's a good thing, no protest there, but it's not a bug
Describe the bug
Adding a bayonet to a firearm allows you to select the bayonet as a firing mode in order to aim the reach attack.
However, as of #69201, bayonets no longer have reach attacks. As a result, the "bayonet" firing mode does nothing at all except clog up the firing mode menu.
Attach save file
Trivially reproducible
Steps to reproduce
Expected behavior
No useless firing modes that just introduce clutter and confusion.
Screenshots
No response
Versions and configuration
Additional context
@tenmillimaster mentioned that they're planning to give some very long guns like the flintlock musket bayonets with reach attacks, so those particular examples would presumably need to keep the bayonet firing mode.