Open CoroNaut opened 9 months ago
I think I have the same problem, and it is possible to reproduce it via my safe file.
Just walk west until you see the plastic golem fighting the zombies, then wait a bit. Should get a segmentation fault. logs.zip Magicland.zip
Hm. Couldn't repro in a windows build even spawning a 10x10 horde of grappler and grabber zombies around the plastic golems.
That is curious, I got the crash three times in a row. I am using a linux build though, updated last week. Am going to update today, load the save and try again. :)
Updated and tried again, no crash three of three times. :)
Problem fixed?
Might be a buildsystem thing - I recall several issues that happened only on msvc, for instance
All of the few segfaults I had during the last weeks had crash logs which mentioned monster grabbing. The problem seems to be rare, but is still there.
Got another one, three times in a row in a new world, directly after updating to the newest version.
After loading the game, I just moved to windows in the east wall, and the crash happened. Did that three times, all three times the crash happened.
Hopefully this will help in tracking down this issue. :)
Describe the bug
Segmentation fault. I'm not really experience enough in reading crash logs to know exactly what happened
Attach save file
Couldn't reproduce from the save file. Lenora-trimmed.tar.gz
Steps to reproduce
Not able to reproduce it
Expected behavior
Not seg fault
Screenshots
No response
Versions and configuration
Additional context
crash.log and debug.log included. The crash is near the bottom, there are other errors in there as well for other things. config.zip