Closed Standing-Storm closed 5 months ago
It looks to me that the conversion process should be blocked when rigid armor is worn over the bark armor. This would ensure you can't poke someone's eye out with spikes tunneling through a rigid armor. Note that this ought to be on a body part granularity level, so wearing a metal bikini top shouldn't block you from hurting someone with the spikes on your (unarmored) arms.
The alternative is to allow the conversion but have checks in place to ensure it doesn't do anything while covered by rigid armor. The same issue with body part granularity exists in this case.
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Describe the bug
In Xedra Evolved, Arvore has a trait called Bark Skin, which turns their skin into woody integrated armor, and a trait called Hidden Thorns, which when activated, causes thorn to push through their skin. Hidden Thorns has
...the idea being that since they're thorns, the Arvore cannot wear metal or similar armor over them. However, when used, the Arvore's barkskin--despite being on the Personal layer and Integrated--is removed.
Attach save file
Joppatowne-trimmed.tar.gz
Steps to reproduce
1) Activate the "Hidden Thorns" mutation. 2)
Your ++ barkskin is pushed off!
Expected behavior
Integrated armor cannot be removed.
Screenshots
Versions and configuration
Additional context
No response