Open NancokPS2 opened 6 months ago
Update: defining the enchantments beforehand (instead of doing it in-line) serves as a work around:
It is currently unknown if this has any side-effects.
Seems to happen in general when mod files try to modify existing inline enchantments. Delaying the building of inline enchantments until after loading all mod files might help, I suppose (but might also cause a lot of other shenanigans).
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Describe the bug
If a mod tries to modify a mutation trough the use of copy-from, altering its enchantments prevents a world with the mod from running.
This does not happen if the enchantment field in the mutation is untouched.
Attach save file
N/A
Steps to reproduce
Expected behavior
The game runs like usual, letting the mod modify the enchantment like it modifies every other field.
Screenshots
Versions and configuration
Additional context
crash.log debug.log