Closed CaseMonster closed 5 months ago
That's like the very reason it was made globally unique /invalid
There are various bugs with duplicated NPCs too, I wouldn't recommend changing NPC locations from GLOBALLY_UNIQUE to UNIQUE
Not supported, as already covered. But don't be afraid to make bug reports in the future if you're unsure. We'd rather have too many than too little.
Describe the bug
Changing "GLOBALLY_UNIQUE" tag to "UNIQUE" on evac_center crashes game when starting initial evac computer quest. If i flip it back to globally_unique the mission generates.
Attach save file
N/A
Steps to reproduce
I've generated several worlds and flipped the tag back and forth to verify it causes crash.
I'm currently using copy-from to change all globally_uniques to regular uniques, like this:
{ "type": "overmap_special", "id": "evac_center", "copy-from": "evac_center", "flags": [ "UNIQUE", "SAFE_AT_WORLDGEN", "MAN_MADE" ] },
Apologies if this isn't and won't be supported.
Expected behavior
I expected the quest to create a marker as usual.
Screenshots
No response
Versions and configuration
Additional context
The program has crashed. See the log file for a stack trace. CRASH LOG FILE: C:/Users/cschn/Documents/CDDA/dda/userdata/config/crash.log VERSION: 6f38ffd TYPE: Signal MESSAGE: SIGSEGV: Segmentation fault STACK TRACE:
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