Open orbayyazanlar opened 6 months ago
/Confirmed
Access violation in item.cpp operation item::is_gunmod() because this has a value of 0x10.
Call stack:
cataclysm-tiles.exe!item::is_gunmod() Line 9396 C++ cataclysm-tiles.exe!item_pocket::gunmods() Line 681 C++ cataclysm-tiles.exe!item_contents::gunmods() Line 1787 C++ cataclysm-tiles.exe!item::find_armor_data() Line 9563 C++ cataclysm-tiles.exe!item::is_armor() Line 9579 C++ cataclysm-tiles.exe!
anonymous namespace'::durability(const item & it, unsigned int __formal, const enum_bitset<enum tname::segments> & __formal) Line 91 C++ cataclysm-tiles.exe!tname::print_segment(tname::segments segment, const item & it, unsigned int quantity, const enum_bitset<enum tname::segments> & segments) Line 619 C++ cataclysm-tiles.exe!item::tname(unsigned int quantity, const enum_bitset<enum tname::segments> & segments) Line 6793 C++ cataclysm-tiles.exe!iuse_transform::use(Character * p, item & it, const tripoint & __formal) Line 253 C++ cataclysm-tiles.exe!use_function::call(Character * p, item & it, const tripoint & pos) Line 8926 C++ cataclysm-tiles.exe!itype::invoke(Character * p, item & it, const tripoint & pos, const std::string & iuse_name) Line 225 C++ cataclysm-tiles.exe!itype::invoke(Character * p, item & it, const tripoint & pos) Line 201 C++ cataclysm-tiles.exe!npc::activate_item(item & it) Line 4293 C++ cataclysm-tiles.exe!npc::execute_action(npc_action action) Line 1584 C++ cataclysm-tiles.exe!npc::move() Line 1561 C++ cataclysm-tiles.exe!
anonymous namespace'::monmove() Line 322 C++ cataclysm-tiles.exe!do_turn() Line 620 C++ cataclysm-tiles.exe!WinMain(HINSTANCE * formal, HINSTANCE * formal, char * formal, int formal) Line 868 C++ [External Code]
Describe the bug
Game crashes when closing in on bandit carrying a rifle. He doesn't shoot as well
Attach save file
Loachapoka-trimmed.tar.gz
Steps to reproduce
Expected behavior
No CTD
Screenshots
Versions and configuration
debug.log
Additional context
crash.log debug.log Loachapoka.zip