Closed adamkad1 closed 4 months ago
it does say "You move faster than the eye can see." XD
Hmm. This seems like something the Dash effect should not let you do. I can at least have it check whether you’re in water and not let you use it from water (then you could dash across short distances of water but not run across an entire river)
My survivor, with the mutations "Road Runner"+ "Hollow Bones" + "Padded Feet" and with the concentration power "Extended Stride" (int: 18, metaphysics: 10, level: 27) (with Nether Attunement 1) + "Momentum Alteration" (level: 21), has a move cost of 1 when running.
Assuming 1 tile = 1 meter, that's 100 m/s. Even if we leave some margin to tile size, that's much more than 30 m/s.
As such ...
Well as stated in here https://physics.stackexchange.com/questions/34597/how-fast-would-someone-have-to-run-to-run-over-water, unless burst of speed lets you run at 20-30 m/s its probably not right
This is, in some cases, actually right even when not using "Burst of speed". I now tried running over water(*), and the survivor is getting soaked -- there might be a bug/missing feature here. Or maybe raw speed is insufficient, I'd need to read the paper mentioned in the link.
(*) on water the survivor has move cost 1 too
My survivor, with the mutations "Road Runner"+ "Hollow Bones" + "Padded Feet" and with the concentration power "Extended Stride" (int: 18, metaphysics: 10, level: 27) (with Nether Attunement 1) + "Momentum Alteration" (level: 21), has a move cost of 1 when running.
Assuming 1 tile = 1 meter, that's 100 m/s. Even if we leave some margin to tile size, that's much more than 30 m/s.
As such ...
Well as stated in here https://physics.stackexchange.com/questions/34597/how-fast-would-someone-have-to-run-to-run-over-water, unless burst of speed lets you run at 20-30 m/s its probably not right
This is, in some cases, actually right even when not using "Burst of speed". I now tried running over water(*), and the survivor is getting soaked -- there might be a bug/missing feature here. Or maybe raw speed is insufficient, I'd need to read the paper mentioned in the link.
(*) on water the survivor has move cost 1 too
I think its because dashes are considered teleports so they dont trigger walk stuff (Since if you walk onto a water tile from a water tile you either sink or start swimming)
while the dash effect still not working properly (specifically, it does not pass the time properly after dash, which should cause you being in water), burst of speed spell itself does not have this problem now closing it as resolved by #73395
Describe the bug
Using burst of speed lets you walk on water. You don't swim, because things that could get wet when diving dont.
Attach save file
N/A, can be easily reproduced.
Steps to reproduce
Expected behavior
Well as stated in here https://physics.stackexchange.com/questions/34597/how-fast-would-someone-have-to-run-to-run-over-water, unless burst of speed lets you run at 20-30 m/s its probably not right
Screenshots
Versions and configuration
Additional context
Side note: Waiting while standing on water does not make you sink. You have to move to sink. Also, burst will bring you out of water should you be diving or have sunk.