CleverRaven / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
http://cataclysmdda.org
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Hunted Forever relentless hulk becomes the Flash #73516

Closed Standing-Storm closed 1 week ago

Standing-Storm commented 1 week ago

Describe the bug

In the Hunted Forever scenario, the relentless hulk has a buff that increases Bash, Stab, and Cut armor by 1 and speed by 1% per time it's killed.

However, when testing something else and manually setting the Nemesis_iteration to 25, the hulk seems to become many times faster, not simply 25% faster.

Attach save file

Hebbronville-trimmed.tar.gz

Steps to reproduce

1) Load up game. The hulk is 6 squares away. 2) Using debug menu, check global variables and see that Nemesis_iteration is 25. 3) Wait one turn 4) The hulk instantly crosses the 6 meters and hits you dozens of times, killing you.

Expected behavior

The hulk becomes faster, but Speed 119 (base 95 * 1.25), not so fast as to be totally unstoppable.

Screenshots

Ouch: image

Versions and configuration

Additional context

I originally thought this was some error I made when making the Mindhunter scenario, but it persists in the base game.

RenechCDDA commented 1 week ago

How terribly interesting. All right, I guess I have to do some work to figure out what's going on here.