CleverRaven / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
http://cataclysmdda.org
Other
10.63k stars 4.18k forks source link

Add recipes for food handling level 7 and above #73592

Open Icantthinkofanameforthis opened 6 months ago

Icantthinkofanameforthis commented 6 months ago

Is your feature request related to a problem? Please describe.

This one will be more on the discussion side of things.

While looking through crafting I noticed the highest lvl food was cake at lvl 6, so wondered I if there's anything higher so went into debug and unlocked all recipes, then had a look and yup nothing above lvl 6.

I figure no foods being above lvl 6 is due to the fact the higher lvls were for mutagens before they were moved to applied science, so I'm just wondering what can fill the void?

Solution you would like.

adding some high lvl real fancy foods? (Im not a chef so someone with more food knowledge may have actual ideas for what to put in)

Describe alternatives you have considered.

Adjusting food recipe lvls to fill the void Just ignoring it for now

Additional context

Cake to pickled offal is lvl 6

image

fairyarmadillo commented 6 months ago

A good reward for getting cooking to 9 or 10 might be to salvage scraps of (normal) meat from mutant meat through clever knife work, like how an expert chef can prepare fugu without killing anybody. At a huge loss of course.

For more mundane stuff, consomme, candy, and some notoriously difficult baked goods like souffle, croissants, and macarons would be good. Tonkatsu, pho, and mole are all pretty challenging irl. Demiglace sauce is also a huge pain, but sauces are sort of underwhelming right now.

Food irradiation could be changed to require very high cooking to ensure that the food is properly sterilized. Dry aged meat, ossobuco, bouillabaise, and more obscure methods of food preservation like salt-cured egg yolks and even something like hakarl could be options as well.

IRL hakarl is done to remove toxic ammonia from the greenland shark via fermentation, making an inedible animal safe(ish) to eat. So there's another idea for the mutant meat thing.

PGR-14 commented 6 months ago

Also, some stuff like Tiramisu, Baked Alaska, & other extremely complex recipes. Maybe add a Gourmet chef profession?

PatrikLundell commented 6 months ago

IF you want to have cooking recipes up to lvl 10 you'd probably have to adjust almost all recipes to stretch them out further. Sure, you can add one or two levels of really fancy (or just plain overly elaborate) stuff, but normal recipes would probably have to be stretched out. However, note that skills are intended to eventually be very hard to master, with something like lvl 7 the level a player can expect to reach without starting expertise, and you don't want the really useful stuff to be put out of reach of a normal player.

GuardianDll commented 6 months ago

i don't really think it's an issue, almost all cooking recipes require pretty basic skills, and only michelin level would require that high skill - something that character may have, by being some extra class chef, but doesn't necessary means they will use it - cooking extra class dishes is extremely complicated when all world logistic died and can't deliver that much of ingredients anymore No need to stretch the recipes requirements either - you do not need to be Gordon Ramsay to can some meat Adding high level recipes is okay

IdleSol commented 6 months ago

Culinary experiments can be added. That is, high-level recipes, the result of which is unusable (poisoned, infected, etc.). Require exotic ingredients and bring some experience.

For example, cook a fungaloid in its own juice. It's unlikely you'll find a ready-made recipe. But there's nothing stopping you from experimenting. From just frying, to more exotic cooking methods that include an array of chemicals.

ADekema commented 6 months ago

I do really like the idea of high level cooking allowing you to take otherwise alien and possibly poisonous things and making them edible/less discusting. It would make sense as making michelin tier disces just isn´t something that is that useful in cataclysm type world. It would make much more sence that a experience wasteland chef would instead be able to make wierd things edible.

A example for a new level 7 dish might be: Mutant stew: Time: 4 hours. ¨By cutting out the parts that won´t soften in the pan and boiling the rest in a rich broth the meat almost has the texture of normal meat. With the addition of some beer or wine and heavy seasoning you don´t taste the meat either.¨

A survivor would baseicelly boil the meats for a long time to soften the meat and many of wierd bits in it. Cutting out the bits that won´t soften beforehand based on experience. Than use heavy seasoning and some alcoholic drinks to give the meat itself more flavor and overpower and residual bad taste.

IdleSol commented 6 months ago

Hmm, a new start for michelin chef? A new starting mission: “cook them all”? Something along the lines of a list of recipes you have to cook, for completion.

Kantonine commented 6 months ago

Hmm, a new start for michelin chef? A new starting mission: “cook them all”? Something along the lines of a list of recipes you have to cook, for completion.

"Delicious in Cataclysm" anyone?

github-actions[bot] commented 4 months ago

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.