CleverRaven / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
http://cataclysmdda.org
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True random mutations from Genetically Unstable and Genetic Chaos give unexpected mutations from mods #73658

Open MrBlackbrow opened 2 months ago

MrBlackbrow commented 2 months ago

Describe the bug

The "true random" mutation mechanic needs a way to exclude certain mutations like:

I have seen all of these in normal gameplay, and it really takes me out of the experience to see a mutation that I clearly shouldn't get.

Attach save file

Hewlett Bay Park-trimmed.tar.gz

Steps to reproduce

  1. Load up the provided save file
  2. Wait until you get one of the mentioned mutations

Expected behavior

The mentioned mutations shouldn't be considered as valid by true random mutations. Perhaps by way of a category blacklist?

Screenshots

No response

Versions and configuration

Additional context

No response

PGR-14 commented 2 months ago

This is also w/ radiation (I believe, it might have been fixed), we could add in a flag for mutations that aren't radiation activated (This could also fix genetic chaos & unstable 'cause I think they use the same method).