CleverRaven / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
http://cataclysmdda.org
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Allow ``rot_spawn`` to define a monster ID directly instead of needing a monstergroup #73858

Open Karol1223 opened 1 month ago

Karol1223 commented 1 month ago

Is your feature request related to a problem? Please describe.

rot_spawn only takes monstergroups. This is evil, because it means for every egg-laying animal that we allow to reproduce we need a custom monstergroup with just one entry for the baby version. This is annoying as hell.

Solution you would like.

Allow rot_spawn to take monster IDs directly to cut out the middle man

Describe alternatives you have considered.

No response

Additional context

It's important to note that it should still be allowed to take monstergroups as well, since some of our eggs do rely on that. I am asking for a new possibility, not to replace the existing one with another.

NetSysFire commented 1 month ago

I wonder if this might be easy enough for me to slap good first issue on this.