CleverRaven / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
http://cataclysmdda.org
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Burning building results in spam about terrain t_open_air where furniture is f_rubble #74014

Closed Xpyder closed 2 months ago

Xpyder commented 4 months ago

Describe the bug

Previously occurred in #56242 but seems to not be fixed in current experimental

DEBUG : Setting terrain t_hole at (102,76,1) where furniture is f_rubble. Terrain is_open_air If this is intentional, set the ALLOW_ON_OPEN_AIR flag on the furniture

FUNCTION : bool map::ter_set(const tripoint&, const ter_id&, bool) FILE : src/map.cpp LINE : 2266 VERSION : cdda-experimental-2024-05-22-0114 970efaa

Attach save file

Briaroaks-trimmed.tar.gz

Steps to reproduce

Either: load the save wait a few in game minutes to get the error to pop up

Or: set a building on fire (might need to be 2 stories) wait a few in game hours for the error to pop up

Expected behavior

I expect that a burning building doesn't try to place rubble on open air

Screenshots

No response

Versions and configuration

Additional context

No response

Procyonae commented 4 months ago

Duplicate of #66822

github-actions[bot] commented 3 months ago

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.